| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
| |
I probably missed a few spots.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Add (and use) player methods for setting/increasing durations.
|
| |
|
| |
|
|
|
|
| |
invokes torment when corpses are offered via prayer, in the same way that other gods accept corpses for piety. god_likes_butchery() has been removed and tutorial messages referencing the old style of offering corpses have been updated.
|
| |
|
|
|
|
| |
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
|
| |
|
| |
|
|
|
|
| |
New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc.
|
| |
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
| |
|
| |
|
|
|
|
|
|
| |
i.e., allow merely praying over said corpses. Now, the only gods that
pay attention to butchery are Kikubaaqudgha and Elyvilon. Also, add
several miscellaneous fixes.
|
| |
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
|
|
|
| |
The console version still compiles on Linux; both console and
tiles version compile in OS X. I haven't been able to test the
DOS and Windows compiles -- please fix or tell me about any
errors that show up.
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
invocation to provide corpses, provides (partial) torment resistance, provides torment when butchering while praying, and gifts Necromancy books. As the final gift, the player can choose between blessing the wielded weapon with Pain brand, or Necronomicon.
Flavour and help texts haven't been altered yet.
Signed-off-by: evktalo <evktalo@users.sourceforge.net>
|
|
|
|
|
|
|
| |
wielding a weapon. Patch by jokeserver. Thanks!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10544 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
Also fix potions of porridge's menu colour being yellow for Mummies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10355 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
ensure that the gloves are removed exactly when they should be.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10224 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10203 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fix 2815185: Not updating wield display for rotting chunks.
Fix 2812496: Wrong message when attempting to chop with unwieldable
weapons. (Small patch by rafalmaj.)
Fix 2811476: Turn autopickup back on when gaining see invisible
(mutation, ring, artefact, spell).
Fix 2806314: Remove coinflip() for Sandblast range. Wielding rocks now
guarantees range of 2.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10096 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9844 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
saprovore between 1 and 2 (inclusive) who don't like chunks, describe
raw flesh as tasting "unpleasant" instead of "terrible."
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9843 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* In tutorial messages about butchering a corpse, give additional info
if you're unable to butcher because you're wielding a cursed non-chopping
weapon or because you have no chopping weapons.
* In the tutorial message about being burdened or having a full pack,
mention that you can easily find items you've left on the ground by
using the "search stashes" command, and also warn that items left on the
ground can be picked up and used by monsters.
* When giving detailed info on an examined staircase, mention if the
staircase is one that you have not yet passed through.
* A new tutorial-end hint about the #crawl IRC channel on freenode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9798 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
* Allow </> as synonyms for left/right hand in swap_rings().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9791 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9653 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
* Rename KeymapContext KC_* -> KMC_* to avoid overlap with
kill_category KC_*.
* Increase odds for chaos brands mimicking brands that hurt the defender.
* Tweak chaos_affects_attacker().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9595 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
actually allow eating of rotten stuff.
* Tweak Xom's mood descriptions -> shortened to 7.
* Increase chance of Xom acting under tension: 5% -> 10%
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9535 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
flavoured floor, and weapon brands.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9477 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9348 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
so that they're more easily accessible in hosted games.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
|