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* Added the Portaled Projectile spell, following 1686312.haranp2007-06-271-1/+1
| | | | | | | | | Hopefully I didn't break the fsim_ranged code in the process. PP is now arbitrarily stuck into Spatial Translocations; it will be moved out when we add a Book of Archery. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1670 c06c8d41-db1a-0410-9941-cceddc491573
* Kill hard tabs in .h files and crawl_options.txt.dshaligram2007-03-071-1/+1
| | | | | | Turn off mp_warning by default. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@990 c06c8d41-db1a-0410-9941-cceddc491573
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-121-0/+2
| | | | | | | | | | | | | still fairly tangled, but they're better than the old monster. The idea is to also put monster-vs-player and monster-vs-monster into the melee_attack framework so that refactoring combat code with elements of 4.1 becomes easier. This is a big refactoring, so it's likely to be buggy. Some of the combat diagnostics - notably the damage rolls - are also AWOL. Will fix going forward. Note: The combat code is still classic b26. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-5/+22
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+133
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573