| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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The console version still compiles on Linux; both console and
tiles version compile in OS X. I haven't been able to test the
DOS and Windows compiles -- please fix or tell me about any
errors that show up.
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When worn, all non-poison damage will drain mana instead, hurting hp
only after mana is depleted.
The cap brand is intended only for a fixedart, but per dpeg's request,
it will be generated on ordinary caps for now, as a test.
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10777 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix 2829495: certain missiles and large weapons not being marked as useless.
* Post-berserk exhaustion cancels Haste even wearing an amulet of RS. If you've
got a lot of speed piled up it will last 2-3 more turns, but that's it.
* Make tiles spell clicking use Z rather than z behaviour. (Assuming that
mindless mouseclicks are more difficult to do than mindless keyboard
bashing. That, and macros don't take into account mouseclicks.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10690 c06c8d41-db1a-0410-9941-cceddc491573
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* patch 2849505 by weyrava: make submerged monsters use the correct colour
* patch 2857771 by caotto: another Feawn update
* patch 2838771 by camedo: add potions of brilliance/agility
* BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water
Now we need tiles for the new potions!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
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The scrolls cast the spell with a power of 25 which means it has a
duration of about 24, and is the same as casting the spell with
5 levels in each of Spc, Ench, Air, as well as 21 Int.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10540 c06c8d41-db1a-0410-9941-cceddc491573
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* Apply patch by trentbuck to allow packaging with tar (BR 2827595).
* Fix 2827342: Consider weapons "too large to wield" as useless.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10424 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10263 c06c8d41-db1a-0410-9941-cceddc491573
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selection menu.
TODO: Use this instead of dolls.txt for initialising dolls, falling back on
dolls.txt if name.tdl cannot be found and for new characters.
I've tried displaying floor type but found it resulted in an information
overload, and also distracts from the main information (species,
equipment), esp. since it's mostly floor and most of the tile is covered
anyway. I left it in (though commented out), so it's in the repository,
but will remove it afterwards.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10122 c06c8d41-db1a-0410-9941-cceddc491573
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mutation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10100 c06c8d41-db1a-0410-9941-cceddc491573
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herbivores, since they can't eat chunks at all; and mummies, since they
can't eat at all.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10098 c06c8d41-db1a-0410-9941-cceddc491573
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this was missed, and add checks for unrandart and special unrandarts where
applicable.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10044 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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* Simplify the message given when none of the available spells can
be memorised.
* The descriptions of the three dangerous spellbooks now mention that the
books will lash out at the player if a memorisation fails. Also, the
"some of the more powerful grimoires are not to be toyed with" warning
has been removed from all of the normal spellbooks, since the dangerous
spellbooks are adequetly warned.
* If a spell to be memorised is only available from a dangerous spell
book then colour that spell light red and warn the player if they
select it for memorisation. (Not yet handled is any logic for choosing
between multiple dangerous spell books if the same spell is in more than
one of them)
* is_dangerous_item() now returns true for the three dangerous spellbooks,
so they'll be colored differently in the inventory.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9891 c06c8d41-db1a-0410-9941-cceddc491573
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current range, which if set to a value > 0 will cause viewwindow to
colour all grids not in los or not in range to be coloured grey.
Has the side effect to also work for Tiles. :)
* Change THELM_DESC_JEWELLED to golden, do as to avoid overlap with the
randart description.
* Make porridge sometimes brown and blood potions sometimes
viscous/sedimented. (Yes, these don't really fit but I don't like the
fixed descriptions.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9735 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true on Unix, else false.
* Tweak some descriptions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9594 c06c8d41-db1a-0410-9941-cceddc491573
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* Sort items in 'V' screen according to pickup menu sort order.
* Name Xom's randart book gifts more randomly.
* Colour items seen by 'x' with message colour tags and same for pickup
messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9541 c06c8d41-db1a-0410-9941-cceddc491573
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Sublimation of Blood or Simulacrum.
* Fix missing message flush when memorising spells.
(This should probably be handled globally in prompt_invent_item().)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9398 c06c8d41-db1a-0410-9941-cceddc491573
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Also, fix the documentation which used to say that the prefixes
are comma-separated (they're not.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9294 c06c8d41-db1a-0410-9941-cceddc491573
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spells in it are still available.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9227 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9177 c06c8d41-db1a-0410-9941-cceddc491573
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Add a new mutation, MUT_SLOW_HEALING, which at level 3 blocks all healing;
it can't be acquired randomly, but deep dwarves start with it at level 3.
This overrides regeneration, including the god-given kind (Trog's Hand.)
Fix mutation listings (hopefully I got this right.)
There are still some cases where DD HP shaving is not applied:
ability HP costs, Staff of Dispater effect, vampiric draining backlash,
Sublimation of Blood spell.
Fix dancing weapons leaving mgrd incorrect if their weapon can't be
generated.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9173 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9081 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9025 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8984 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8979 c06c8d41-db1a-0410-9941-cceddc491573
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sub-subtypes (such as the rod of destruction [ice]) can be looked up via
"destruction [ice]", the same way books that have sub-subtypes (such as
the book of Conjurations [ice]) can.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8957 c06c8d41-db1a-0410-9941-cceddc491573
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general and spells a god dislikes for the purpose of artefact
spellbooks, in order to avoid e.g. Elyvilon's hating a book of
conjurations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8950 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8864 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8813 c06c8d41-db1a-0410-9941-cceddc491573
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flame" and "of frost" rather than "of flame" and "of ice".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8697 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix 2515108: stash tracker not being initialized at game start.
* Fix 2514024: melded armour hindering melee.
* Fix 2512301: =regeneration described as useless for Mummies.
* Fix weapon swap prompt when untransforming with monsters in view.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8503 c06c8d41-db1a-0410-9941-cceddc491573
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penetration (not phasing) for launchers and shadow, penetration, dispersal,
exploding, steel and silver for ammo. Never randomly generated.
If a launcher of venom is used to launch flame or ice ammo then the resulting
bolt will be poisoned, just like poisoned ammo launched from a launcer of flame
or frost.
Put missile beam setup code that's common to monsters and the player in
setup_missile_beam().
Removed mons_thrown_object_destroyed(), thrown_object_destroyed() is now used
for both monsters and the player.
The bolt struct has several new callback fields that can be set to alter the
beam's behaviour; currently only used by the brands implemented in this commit,
but they should be general enough to be used by anything.
The bolt struct has the new field "special_explosion" which can be used to
cause an explosion with flavour and/or damage dice different than the rest of
the beam.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8449 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2496520: Quivered weapons getting displayed as melded.
Also, summoned monsters can no longer be affected by vampiric draining
(spell or brand, vampire bite was already disallowed).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8413 c06c8d41-db1a-0410-9941-cceddc491573
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non-unique monsters (including polymorphed uniques, so you can get things like
"A rat shaped Royal Jelly zombie").
Include the name of unique and named monsters in their corpse names, for things
like "The corpse of the Lernaean hydra" or "The human corpse of Sigmund".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8407 c06c8d41-db1a-0410-9941-cceddc491573
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When you now press 'e' the following takes place:
1) If you can eat chunks, the game builds a list out of all chunks on
the floor and in your inventory, sorted by age [1], and prompts you to
eat them [2].
2) If none are found, or you decline all of them you get prompted for
non-chunk food items on the floor.
3) Prompt for non-chunk food in your inventory.
4) Open up the food menu of your inventory.
Because of the way lua works, there's currently a problem that in the
early stages (1-3) "q" (now also accepts Escape) will cause to skip
ahead to the next stage rather than leaving the process entirely, which
is of course less than optimal.
I also added two new options
[1] prefer_safe_chunks (defaults to true) which will offer clean chunks
before contaminated ones, even if the latter happens to be older
[2] easy_eat_chunks (defaults to false) which causes the prompting to be
skipped for safe (i.e. clean) chunks, so you will automatically eat the
oldest chunk that applies. This is ignored for undead characters.
I also got rid of the outdated safechnk.lua and chnkdata.lua seeing how
chunk effects are no longer spoily information.
Added a new wizmode command: Ctrl-H, which allows you to set your
character's hunger state. (Hopefully this will make Vampire testing
easier.)
Also fix 2488374: "Controlled Flight being named upon levitation even if
its type is already known.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8282 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8273 c06c8d41-db1a-0410-9941-cceddc491573
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randomize the colour of their potions and scrolls so as to not leak any info to
the player.
During arena mode don't display the pluses, curse status or glowing/runed/etc
status of items.
Don't learn-through-observation the identities of potions/wands/etc during
arena mode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8257 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2483708: Transformations regarding wielded non-weapons as meldable.
Fix 2483528: Disallow randart book names like "Sif Muna's Lost Book of
Boris"
Fix 2483332: Silly logic error that only offered fully recharged wands
for recharging
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8175 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8146 c06c8d41-db1a-0410-9941-cceddc491573
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Simulacrum, and skeletons are useless unless you can animate them or know Bone
Shards.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8046 c06c8d41-db1a-0410-9941-cceddc491573
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identification status and chunk/corpse information.
drop_filter now defaults to useless_item
You can prevent an init file variable from being changed by turning it into a
constant.
Clear variables and aliases when resetting the game options.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8043 c06c8d41-db1a-0410-9941-cceddc491573
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unidentified items.
* Add two new inscriptions: {fully charged} and {tried on item}
* Add freshness to default sort_menus (sorting chunks by age)
One question: Is it guaranteed that artefacts (of any type) will have
different descriptions than ego items?
If so, we should probably display the "This is an ancient artefact. It
cannot be modified by any means. It may have hidden properties" text for
unidentified ones.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8030 c06c8d41-db1a-0410-9941-cceddc491573
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stash_filter shouldn't affect artefacts.
Don't try to cache the names for BOOK_RANDART_LEVEL and BOOK_RANDART_THEME,
since randarts don't have a single name.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7990 c06c8d41-db1a-0410-9941-cceddc491573
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Fix =sustenance not being treated as useless for Mummies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7982 c06c8d41-db1a-0410-9941-cceddc491573
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