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* Remove pickup.lua.j-p-e-g2008-06-091-20/+45
* Yikes, so many files! And all I did was add more item evaluationj-p-e-g2008-06-091-40/+317
* Nerf damage of the bat transformation. Reduced fromj-p-e-g2008-06-071-0/+37
* Fix 1986252: double "Blech! You need xy!" messagej-p-e-g2008-06-061-2/+2
* Fix summoned monsters spattering blood.j-p-e-g2008-06-031-1/+4
* Bug/FR 1947001: For damaging cards add "You draw card xy" to the prompt,j-p-e-g2008-06-031-1/+13
* Fix a stupid bug I'd introduced when fixing another one.j-p-e-g2008-06-021-0/+25
* * Fix some issues with the new food colourings, and make it respectj-p-e-g2008-06-011-4/+12
* Modify menu_colour_item_prefix() to also handle stuff like contaminatedj-p-e-g2008-05-311-10/+48
* Modify tutorial messages for the new triggers. Thanks again, Matthew! :)j-p-e-g2008-05-291-27/+27
* Better support for settings files that include other files:dshaligram2008-05-261-0/+4
* Fix 1914059: randart jewellery inconsistently described as {tried} byj-p-e-g2008-05-251-7/+8
* Finally fix 1868761: Books in shops being noted as identified over andj-p-e-g2008-05-201-3/+6
* Add more minor cosmetic fixes.dolorous2008-04-281-0/+2
* Go all the way and also store a randart's name and description inj-p-e-g2008-04-221-3/+3
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-2/+2
* Restrict randart names to a maximum length of 30. (I'd really like to j-p-e-g2008-04-191-6/+17
* Another code cleanup.j-p-e-g2008-04-151-35/+35
* Quiver work:pauldubois2008-04-141-0/+2
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-261-19/+5
* Fix 1923913: blood spattering into fountainsj-p-e-g2008-03-241-7/+6
* Add some logic to unidentified potions of blood congealingj-p-e-g2008-03-191-1/+5
* Remove bogus comment.pauldubois2008-03-171-3/+6
* Overhauled potions of blood and vampires.j-p-e-g2008-03-131-3/+8
* Fix new firing interface to also apply when selecting items via tile inventory.j-p-e-g2008-03-121-3/+4
* Add fixes based on ncampion's (slightly tweaked) patches:dolorous2008-03-111-5/+7
* A second round of cleaning up the paragraphs of the item descriptionsj-p-e-g2008-03-081-1/+1
* [Fix 1884172] clean up paragraphs in item descriptionj-p-e-g2008-03-081-5/+10
* Fix [ 1902141 ] Documentation wrongpauldubois2008-03-021-4/+2
* Outsource randart names.j-p-e-g2008-02-241-14/+17
* Implement [1891388]: Make Holy Word available in scroll form.dolorous2008-02-211-0/+1
* Tweak recite to yield better results for holy beings.j-p-e-g2008-02-111-1/+1
* Rework staves/rods to match the ID behaviour of wands etc., i.e.j-p-e-g2008-02-101-21/+36
* Don't output inscriptions for DESC_PLAIN and DESC_BASENAMEj-p-e-g2008-02-091-22/+25
* Replace abbreviations used for auto-inscribing randartsj-p-e-g2008-02-091-1/+1
* [1885302] Use commonwealth "defence" instead of "defense".dshaligram2008-02-031-2/+2
* 'DD' is now an alias for 'Dy'.haranp2008-01-161-14/+12
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-4/+12
* Removed DISRUPTION brand and added DRAGON_SLAYING.j-p-e-g2008-01-071-1/+1
* Add a few item database fixes. Rename "gloves" and "boots" to "pair of dolorous2007-12-151-1/+1
* Add minor cleanups of the new helmet handling code: use is_hard_helmet() dolorous2007-12-121-6/+7
* Helmets, helms, caps and wizard hats now have their own subtypes, asharanp2007-12-101-63/+15
* Implement the returning brand for ammunition. This mostly uses the same dolorous2007-12-081-0/+3
* Add "item generations stats" (Ctrl-I) wizard command, which currentlyzelgadis2007-12-081-4/+2
* Refix branding-name fix.haranp2007-12-061-2/+2
* Fix 1845534 (bad naming for brands.)haranp2007-12-061-1/+5
* "?/" can now be used to look up items. A side effect of this is thatzelgadis2007-12-061-43/+237
* Decks are now annotated with the list of cards drawn from them in theharanp2007-12-021-7/+4
* s/tattooed/dyed/haranp2007-12-011-1/+1
* Leather and animal skins can now accept ISFLAG_EMBROIDERED_SHINY; they'llharanp2007-11-301-1/+3