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* Mark amulet of rage as useless for mummies and ghouls.Adam Borowski2009-10-111-1/+3
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-1/+1
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+3
* Add minor cosmetic fixes.dolorous2009-09-231-1/+1
* * Fix 2860301: armour acquirement failing when transformed.j-p-e-g2009-09-171-3/+19
* Commit several patches:j-p-e-g2009-09-131-0/+4
* Apply Jude's scrolls of silence patch.j-p-e-g2009-08-131-0/+1
* * Apply patch by kotk to fix the Alt-Tab bug (BR 2805959).j-p-e-g2009-07-271-0/+7
* Improve the redundancy check for the amulet of the gourmand.dolorous2009-07-181-2/+2
* Tiles: Save per-character equipment setting and use it in the characterj-p-e-g2009-07-071-59/+97
* Also mark the amulet of the gourmand as useless if we have the gourmand dolorous2009-07-051-0/+1
* Fix [2816850]: Mark the amulet of the gourmand as useless for level 3 dolorous2009-07-051-0/+4
* Replace "is_random_artefact()" with "is_artefact()" in a few places wherezelgadis2009-06-251-3/+3
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-8/+3
* Spellbook memorisation stuff:zelgadis2009-06-041-1/+2
* * Replace the range_view_annotator loop with an simple check for thej-p-e-g2009-05-051-1/+1
* * Fix Xom's piety wrapping around from 0 -> 255.j-p-e-g2009-04-181-5/+4
* * Allow viewing known items from "Use on what item?" scroll prompt.j-p-e-g2009-04-111-2/+0
* * Allow viewing of card descriptions from Triple Draw and Stack Deck.j-p-e-g2009-03-231-3/+5
* * Don't count chunks as "useless" (even if inedible) if the player knowsj-p-e-g2009-03-091-3/+4
* Fix [2644366]: place a space between prefixes and the item name.haranp2009-02-281-8/+8
* Remove the Book of Healing again, properly this time. Note that the dolorous2009-02-261-1/+0
* Add more minor cosmetic fixes.dolorous2009-02-231-2/+2
* Add Deep Dwarves patch, with some minor changes.haranp2009-02-231-2/+3
* Add minor cosmetic fixes.dolorous2009-02-141-27/+26
* Add minor cosmetic fixes.dolorous2009-02-111-17/+15
* Add minor cosmetic fixes.dolorous2009-02-081-8/+10
* [2577409]: minor improvements to the shopping interface.haranp2009-02-081-3/+12
* Display rods' charges after their type, so that rods that have dolorous2009-02-071-12/+14
* Fix [2575361]: Properly differentiate between spells a god hates in dolorous2009-02-071-4/+1
* Fix starting books being unidentified at game start.j-p-e-g2009-01-311-1/+3
* [2538766]: grammar when getting wield warnings on artefacts.haranp2009-01-271-4/+1
* For consistency with branded missile weapons, make branded missiles "of dolorous2009-01-221-2/+2
* * Tweak FAQ as suggested in FR 2472030.j-p-e-g2009-01-171-4/+10
* Implented some ranged brands from FR #2006917 and #1891231: shadow andzelgadis2009-01-141-3/+35
* Fix 2496474: Bardings melding into centaurs.j-p-e-g2009-01-111-1/+4
* Allow for the creation of named zombies and spectral things from namedzelgadis2009-01-111-1/+54
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-6/+1
* Add more minor cosmetic fixes.dolorous2009-01-061-10/+10
* Make all the starting equipment of arena monsters fully identified, pluszelgadis2009-01-061-1/+5
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Fix 2483722: EQ_ALL_ARMOUR not skipping melded armour.j-p-e-g2009-01-031-1/+1
* [2481628] Adding tiles for the recognized item list.ennewalker2009-01-031-3/+14
* Inedible chunks of flesh are useless unless you know Sublimation of Blood orzelgadis2008-12-311-0/+29
* drop_filter can now match against the same keywords as menu_colour, minus thezelgadis2008-12-311-4/+24
* * Fix charge/enchantment description leaking information aboutj-p-e-g2008-12-301-2/+7
* Oops, my stash_filter change broke looking up items by their glyph; fixed.zelgadis2008-12-271-1/+15
* Fix "suicidal travelling" towards monsters you can see through glass.j-p-e-g2008-12-261-2/+2