| Commit message (Collapse) | Author | Age | Files | Lines |
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1. Increase their damage from 4 to 6.
2. Reduce the probability for reaching a bit, and introduce the
probability for pain.
3. Give (big) kobolds a small chance to start with whips.
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The functions in the new ng-restr.cc are "pure": They don't
access global state; data is passed in via the new and
incomplete newgame_def.
Eventually, new_game should be split into something like
newgame_def choose_game();
that doesn't access "you", and
void setup_game(newgame_def);
that sets up the player.
Also get rid of player_size in favour of player::body_size. Rename
player_size_type to size_part_type since it's not really
player-specific (used in actor::body_size). Move parts of
player_genus, player::has_claws, body_size out into species.cc.
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Fix a bug where wielding a non-weapon artefact would do nothing, but
unwielding it would could change your stats, leading to permanent stat
loss (or permanent stat gain). Now unwielding an artefact
armor/jewellery which you accidently wielded has no effect.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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The console version still compiles on Linux; both console and
tiles version compile in OS X. I haven't been able to test the
DOS and Windows compiles -- please fix or tell me about any
errors that show up.
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Compilation of console crawl on Linux succeeds;
please complain if other platforms break.
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of gold dragon armour (by 2) and of gold dragon hide (by 1) without any
compensation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10686 c06c8d41-db1a-0410-9941-cceddc491573
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Rachel.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10539 c06c8d41-db1a-0410-9941-cceddc491573
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FR 2433928: Holy wrath weapons cannot be cursed.
The message could stand to be improved.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10530 c06c8d41-db1a-0410-9941-cceddc491573
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accidentally leak information about unID'd wands etc.
Some additional space fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10358 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10356 c06c8d41-db1a-0410-9941-cceddc491573
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Also fix potions of porridge's menu colour being yellow for Mummies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10355 c06c8d41-db1a-0410-9941-cceddc491573
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again after the recent adjustments.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10188 c06c8d41-db1a-0410-9941-cceddc491573
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Lemuel). Whips are now faster, eveningstars are more powerful, blessed blades are always better than basic versions, giant maces and clubs are much improved.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10138 c06c8d41-db1a-0410-9941-cceddc491573
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this was missed, and add checks for unrandart and special unrandarts where
applicable.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10044 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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weapons with multiple damage types.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9876 c06c8d41-db1a-0410-9941-cceddc491573
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* Note items which give abilities or resistances even if they're
not equipped.
* Don't give conjurers the item note about heavy armour for non-body armour,
but do give a note about shields making casting harder.
* Miscellaneous other improvements.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9812 c06c8d41-db1a-0410-9941-cceddc491573
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it's more appropriate given their description.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9678 c06c8d41-db1a-0410-9941-cceddc491573
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* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9653 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9648 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9647 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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* Experimentally make tension increase the odds for good effects.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9600 c06c8d41-db1a-0410-9941-cceddc491573
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the double toggle makes everything much more complicated, and you can
easily access the spell descriptions from the very similar 'I' menu.
* Don't offer weapons of unknown brand types for ?recharging. I tested
a few combination cases, but I might have overlooked something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9589 c06c8d41-db1a-0410-9941-cceddc491573
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type.
* Allow quivering of wielded missiles (stones for Sandblast etc.) and
wielded weapons of returning if your throwing skill is > 0.
* Add stairs/gates/shops to the 'V' command, mostly for the convenience
of the easy travel feature.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9574 c06c8d41-db1a-0410-9941-cceddc491573
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penalty is doubled in deep water.
* Change "zombified ally" -> "mindless thrall" (and only count friendly
monsters).
* Call trackers_init_new_level() earlier, in load(), so that TileNewLevel()
can use the correct travel information when drawing exclusions on the
minimap.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9566 c06c8d41-db1a-0410-9941-cceddc491573
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mail to [SIZE_SMALL, SIZE_MEDIUM] like for the other mails.
(Fixes 2695530.)
* There's a 50% chance of Xom being amused about former playthings dying.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9522 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9417 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9224 c06c8d41-db1a-0410-9941-cceddc491573
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Remove the sound-strength #defines because they're not used anymore (except
for SL_SPLASH, which has been replaced by its value.)
Change some #defines to const variables.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9087 c06c8d41-db1a-0410-9941-cceddc491573
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players: torso size, not body size, counts. This should fix [2508934],
without having to fix any monster flags :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8928 c06c8d41-db1a-0410-9941-cceddc491573
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check_weapon_wieldable_size().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8918 c06c8d41-db1a-0410-9941-cceddc491573
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put the wielding exception for them back in, since it's in multiple
places already.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8917 c06c8d41-db1a-0410-9941-cceddc491573
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anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8916 c06c8d41-db1a-0410-9941-cceddc491573
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To compensate for this, make quarterstaves and lajatangs medium instead
of large, and dire flails large instead of medium. This eliminates the
need for special cases when small races wield quarterstaves, lajatangs,
or bows, and also hopefully restores 0.4's behavior regarding wieldable
weapons, fixing [2569070].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8915 c06c8d41-db1a-0410-9941-cceddc491573
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hats and caps can get generated again.) get_random_armour_type makes assumptions
about the order of armour_type, which were invalidated by r8681; I'm hesitant
to touch the order again for fear of breaking something. dolorous, can you check?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8891 c06c8d41-db1a-0410-9941-cceddc491573
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Be a bit more generous regarding books for Evoc and Invoc types.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8890 c06c8d41-db1a-0410-9941-cceddc491573
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won't be able to drink them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8761 c06c8d41-db1a-0410-9941-cceddc491573
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Add a WPN_MAX_RACIAL parameter to the weapons enum, and make
set_equip_race() use it. Also, reorganize the weapons list a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8688 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8687 c06c8d41-db1a-0410-9941-cceddc491573
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1. Move the blessed eudemon blade down in the weapon_type enum so that
it's with the other blessed weapons, add a WPN_MAX_NONBLESSED parameter
to indicate where the non-blessed weapons end, and make weapon mimics
use it. Mimics can now no longer imitate blessed weapons, which makes
them less of a giveaway, since only the blessed eudemon blade shows up
normally, and it's normally colored yellow, neither of which are true
for mimic versions.
2. Since all non-racial armors are in one contiguous block at the end of
the armour_type enum, and since very little code depends on the armors'
being in a particular order, add an ARM_MAX_RACIAL parameter to indicate
where the potentially racial weapons end, and make set_equip_race() use
it. Also, rearrange the armors a bit in the enum.
3. Since no code depends on the missiles' being in a particular order,
move the non-racial missiles down to the end of the missile_type enum,
add a MI_MAX_RACIAL parameter to indicate where the potentially racial
missiles end, and make set_equip_race() use it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8681 c06c8d41-db1a-0410-9941-cceddc491573
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created.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8672 c06c8d41-db1a-0410-9941-cceddc491573
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