| Commit message (Expand) | Author | Age | Files | Lines |
* | Trunk->0.4 r6868: [2029973] Saner autopickup exceptions (doy). | dshaligram | 2008-09-02 | 1 | -29/+10 |
* | Apply the recent commits to branch, update the version and change log to | j-p-e-g | 2008-07-31 | 1 | -1/+1 |
* | Apply Haran's recent fixes to branch. | j-p-e-g | 2008-07-17 | 1 | -5/+5 |
* | Apply settings changes, and fix dangling inscriptions. | j-p-e-g | 2008-07-15 | 1 | -2/+1 |
* | Apply Abyss unlinked item fix and the changes to the starting equipment | j-p-e-g | 2008-07-08 | 1 | -2/+12 |
* | Another clean up, and add some new weapon speech. | j-p-e-g | 2008-07-07 | 1 | -8/+8 |
* | Fix bug introduced in r6347 (oops): igrd wasn't being cleaned when moving. | haranp | 2008-07-02 | 1 | -0/+2 |
* | Many code cleanups, mostly involving using stack_iterator and | haranp | 2008-07-02 | 1 | -72/+36 |
* | Revert the change on ammo handling for Tiles, and replace it with a more | j-p-e-g | 2008-07-02 | 1 | -3/+3 |
* | Force quiver to attempt to use the exact same item in inventory (slot | j-p-e-g | 2008-06-29 | 1 | -15/+18 |
* | Disallow quivering equipped items. (You can still (fi)re your wielded | j-p-e-g | 2008-06-26 | 1 | -1/+1 |
* | Misc. minor cleanups. (Yes, a huge amount of them but still...) | j-p-e-g | 2008-06-26 | 1 | -43/+39 |
* | Change quiver output to that of the next item actually fired. Currently | j-p-e-g | 2008-06-24 | 1 | -4/+4 |
* | note_items now only notes when items are identified. NOTE_GET_ITEM is | zelgadis | 2008-06-19 | 1 | -14/+7 |
* | General code cleanups. | haranp | 2008-06-15 | 1 | -18/+9 |
* | Produce a proper prompt when dropping 15 of 25 arrows inscribed with !d. | haranp | 2008-06-15 | 1 | -2/+21 |
* | Fix 1948131: Quiver slot name wraps around the screen. | j-p-e-g | 2008-06-15 | 1 | -2/+2 |
* | Added several new tutorial triggers including information on being caught | j-p-e-g | 2008-06-13 | 1 | -1/+1 |
* | Use _autopickup_item_name() when determing whether to auto-inscribe an | zelgadis | 2008-06-12 | 1 | -2/+4 |
* | Extend monster pathfinding to monsters circumventing pools of deep water | j-p-e-g | 2008-06-11 | 1 | -5/+7 |
* | Enable monsters to move around glass structures if they can see the | j-p-e-g | 2008-06-10 | 1 | -3/+0 |
* | Move pickup_butcher_tool.txt into (the recently freed) pickup.lua, | j-p-e-g | 2008-06-10 | 1 | -0/+3 |
* | Restore capability of lua scripts to change autopickup behaviour so | zelgadis | 2008-06-10 | 1 | -0/+16 |
* | Remove pickup.lua. | j-p-e-g | 2008-06-09 | 1 | -7/+4 |
* | Yikes, so many files! And all I did was add more item evaluation | j-p-e-g | 2008-06-09 | 1 | -7/+10 |
* | Nerf damage of the bat transformation. Reduced from | j-p-e-g | 2008-06-07 | 1 | -5/+7 |
* | Implement pathfinding for monsters, using the A* algorithm. | j-p-e-g | 2008-06-04 | 1 | -1/+1 |
* | Fix a stupid bug I'd introduced when fixing another one. | j-p-e-g | 2008-06-02 | 1 | -16/+22 |
* | Consolidate all cases where corpses are turned into skeletons, as | j-p-e-g | 2008-05-31 | 1 | -72/+78 |
* | Modify menu_colour_item_prefix() to also handle stuff like contaminated | j-p-e-g | 2008-05-31 | 1 | -2/+0 |
* | Just for kicks, reuse monster property mname to name zombies/skeletons | j-p-e-g | 2008-05-30 | 1 | -7/+2 |
* | Twelve new tutorial events, plus examining a square with a cloud or | zelgadis | 2008-05-29 | 1 | -0/+2 |
* | Added "error" channel for runtime errors, and changed error messages that | zelgadis | 2008-05-27 | 1 | -2/+3 |
* | Abyssal rune tedium reduction: | dshaligram | 2008-05-26 | 1 | -1/+21 |
* | Modify skill titles | j-p-e-g | 2008-05-26 | 1 | -15/+19 |
* | Improve player beam tracer for firing through friendlies: | j-p-e-g | 2008-05-22 | 1 | -4/+4 |
* | Finally fix 1868761: Books in shops being noted as identified over and | j-p-e-g | 2008-05-20 | 1 | -5/+17 |
* | Rename static methods in travel.cc and terrain.cc. | j-p-e-g | 2008-05-20 | 1 | -1/+1 |
* | Pull code from mon->can_see(target) into a new function mon->see_grid() | j-p-e-g | 2008-05-18 | 1 | -5/+5 |
* | FR 1962016: Make hydra headedness more obvious. | j-p-e-g | 2008-05-14 | 1 | -0/+6 |
* | Experimentally switch back to glyph colours light red, yellow, and | j-p-e-g | 2008-05-10 | 1 | -8/+6 |
* | Only display total gold whenever picking up coins. | dploog | 2008-05-06 | 1 | -11/+2 |
* | First attempt at making vampire feeding interruptible. It doesn't work | j-p-e-g | 2008-05-05 | 1 | -17/+6 |
* | Remove Beogh recalling orcs for you, and instead try harder to find | j-p-e-g | 2008-04-26 | 1 | -2/+2 |
* | Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t... | dshaligram | 2008-04-19 | 1 | -1/+1 |
* | Rename show_turns to show_gold_turns, and modify the documentation | j-p-e-g | 2008-04-19 | 1 | -3/+11 |
* | Fix 1945337: Vampires getting carnivorous/herbivorous mutations. | j-p-e-g | 2008-04-18 | 1 | -1/+2 |
* | Allow specific colouring of pickup menu (as opposed to general | j-p-e-g | 2008-04-17 | 1 | -1/+0 |
* | Another code cleanup. | j-p-e-g | 2008-04-15 | 1 | -4/+3 |
* | Another one of those pesky spacing changes. | j-p-e-g | 2008-04-15 | 1 | -4/+2 |