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* Added NSUBST.dshaligram2007-07-011-5/+19
* Level updates collated by David.dshaligram2007-07-011-1/+1
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-0/+108
* Moved the list of required .des files into loadmaps.lua.dshaligram2007-06-291-0/+10
* Added any_glyph_connected() and has_exit_from_glyph() Lua functions for leveldshaligram2007-06-271-9/+33
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-5/+88
* The dungeon builder now caches compiled Lua chunks instead of Lua source in thedshaligram2007-06-271-15/+86
* .des files can use a global Lua prelude (before maps are defined) that runsdshaligram2007-06-251-5/+27
* Croak if necessary Lua files are missing, instead of failing subtly later.dshaligram2007-06-251-1/+1
* Lua errors were not being printed correctly in des files, fixed.dshaligram2007-06-241-1/+9
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-4/+67
* Implemented .des file caching (speeds startup a fair bit): .des files aredshaligram2007-06-241-0/+12
* Oops, missed luadgn.ccdshaligram2007-06-231-0/+504