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* Lua map improvements.Enne Walker2009-10-181-49/+265
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Add a call to reset the dungeon level before placing maps in los_maps test.Darshan Shaligram2009-10-181-0/+3
* Add test for monster placement.Darshan Shaligram2009-10-181-0/+10
* Naming consistency.Robert Vollmert2009-10-171-4/+4
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-7/+7
* Add string name for trees feature, so it can be reference by scripts andMatthew Cline2009-10-131-2/+2
* Lua bindings for find_ray test.Robert Vollmert2009-10-141-20/+15
* luadgn.cc: disable dgn_dbg_test_explore in non-WIZARD buildsSteven Noonan2009-10-131-0/+2
* luadgn.cc: add 'dbg_test_explore' Lua bindingSteven Noonan2009-10-131-0/+7
* unit tests: fix crash when running unit tests under a tiles buildSteven Noonan2009-10-131-0/+5
* project-wide: fix msvc compile breakageSteven Noonan2009-10-121-6/+6
* Split and correct grid_see_grid.Robert Vollmert2009-10-081-4/+3
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Add test for symmetry of grid_see_grid.Robert Vollmert2009-10-061-0/+9
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Set up a basic testing framework for LOS. ./crawl -test with a full debug bui...Darshan Shaligram2009-09-241-3/+86
* Fix Shoal:5 not being generated.dshaligram2009-08-221-1/+2
* C code for Chapayev's and Eino's request for a wall mounted "switch": if thezelgadis2009-08-191-0/+1
* Apply caotto's plant god patch, for now named "Feawn".j-p-e-g2009-07-201-4/+4
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-1/+1
* Reduce the chance for the new alternative water tiles as they make themj-p-e-g2009-07-161-2/+2
* Add milestones for progress in ziggurats (##crawl, dpeg).dshaligram2009-07-131-0/+11
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-4/+5
* More mgrd elimination and moving to coord_def().haranp2009-02-141-1/+1
* Include the Lua stack trace and currently acting monsters in the crash report.zelgadis2009-01-221-5/+3
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-201-8/+32
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+1
* [2468791] Reduce distinction between minivaults and floating vaults. All vaul...dshaligram2009-01-031-18/+17
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-1/+1
* Let portal vaults (and places like Vault:8 and Slime:6) change the short andzelgadis2008-12-271-0/+35
* Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list()zelgadis2008-12-251-7/+45
* dgn.set_random_mon_list() shouldn't complain about it being used outside ofzelgadis2008-12-161-1/+6
* Breaks savefile compatibility.zelgadis2008-12-131-0/+104
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-1/+2
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-3/+153
* Fix broken timed portals (pointless).dshaligram2008-11-291-2/+2
* Fixed slow ziggurat level build, fixed ziggurat dismissals of simulacra resul...dshaligram2008-11-281-28/+129
* Added functions print_dlua_stack() and print_clua_stack(), which canzelgadis2008-11-271-0/+28
* Attempt to place ziggurat loot vault inside the ziggurat. If the vault doesn'...dshaligram2008-11-261-2/+38
* Start of moving special room definitions (monster lairs and monster pits)zelgadis2008-11-261-0/+20
* Place external loot chamber for ziggurat levels with jellies.dshaligram2008-11-251-0/+117
* Added you.level_type_name_abbrev, which on portal levels is stored inzelgadis2008-11-251-0/+22
* Fix compile warnings (Napkin).dshaligram2008-11-251-1/+1
* Ditch baroque dgnevent veto mechanism in favour of marker-property-based veto...dshaligram2008-11-251-3/+0
* Ziggurat portals charge gold for entry.dshaligram2008-11-251-1/+4
* The "Place:" for ziggurats now displays as "Ziggurat:1"/"Ziggurat:2"/etczelgadis2008-11-251-0/+20
* Allow ziggurats placed in Pandemonium to return to the same Pan level when th...dshaligram2008-11-251-0/+8
* Don't call viewwindow when generating ziggurat to avoid mapping glitches.dshaligram2008-11-241-7/+13
* Add pillars to ziggurat, more utility functions for Lua to handle maps.dshaligram2008-11-241-7/+98