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* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-6/+36
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-11/+356
* Updated level-design.txt with a mention of markers.dshaligram2007-07-211-29/+36
* Updated level-design.txt.dshaligram2007-07-211-9/+1
* .des file reoraganisation (Eino).dshaligram2007-07-151-2/+3
* Map DEPTH handling was completely smashed, fixed.dshaligram2007-07-081-6/+4
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-11/+6
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-2/+11
* Added NSUBST.dshaligram2007-07-011-5/+19
* Level updates collated by David.dshaligram2007-07-011-1/+1
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-0/+108
* Moved the list of required .des files into loadmaps.lua.dshaligram2007-06-291-0/+10
* Added any_glyph_connected() and has_exit_from_glyph() Lua functions for leveldshaligram2007-06-271-9/+33
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-5/+88
* The dungeon builder now caches compiled Lua chunks instead of Lua source in thedshaligram2007-06-271-15/+86
* .des files can use a global Lua prelude (before maps are defined) that runsdshaligram2007-06-251-5/+27
* Croak if necessary Lua files are missing, instead of failing subtly later.dshaligram2007-06-251-1/+1
* Lua errors were not being printed correctly in des files, fixed.dshaligram2007-06-241-1/+9
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-4/+67
* Implemented .des file caching (speeds startup a fair bit): .des files aredshaligram2007-06-241-0/+12
* Oops, missed luadgn.ccdshaligram2007-06-231-0/+504