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* Move opening_screen and name reading routines to ng-input.cc.Robert Vollmert2009-10-241-0/+1
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-0/+1
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+2
* Rename actor::visible to actor::observable.Robert Vollmert2009-10-221-0/+1
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+1
* Sort makefile.obj.Robert Vollmert2009-10-211-15/+15
* Move utility functions from clua.cc to cluautil.cc.Robert Vollmert2009-10-211-1/+2
* Move remaining libraries from clua.cc.Robert Vollmert2009-10-201-0/+2
* Move library "item" from clua.cc to l_item.cc.Robert Vollmert2009-10-201-0/+1
* Move library "options" from clua.cc to l_option.cc.Robert Vollmert2009-10-201-0/+1
* Move monster libraries from clua.cc to l_mons.cc.Robert Vollmert2009-10-201-0/+1
* Move grd_lib out of clua.cc into l_mapgrd.cc.Robert Vollmert2009-10-201-0/+1
* Split debug lua bindings out to new library "debug".Robert Vollmert2009-10-201-0/+1
* Split out grid and feature-related bindings.Robert Vollmert2009-10-201-0/+1
* Split builder functions out from l_dgn.cc.Robert Vollmert2009-10-201-0/+1
* Split level and branch functions out of l_dgn.cc.Robert Vollmert2009-10-201-0/+1
* Split out tiles specific functions from l_dgn.cc.Robert Vollmert2009-10-201-0/+1
* makefile: force regeneration of compflag.h and build.h on revision changeSteven Noonan2009-10-191-1/+0
* Split some parts of lua library "dgn" out.Robert Vollmert2009-10-201-1/+3
* Split out builder functions from dlua.cc.Robert Vollmert2009-10-201-0/+1
* Split out lib_mapmark from dlua.cc.Robert Vollmert2009-10-191-0/+1
* Split out dgnevent_lib from dlua.cc.Robert Vollmert2009-10-191-0/+1
* Split you_lib out from dlua.cc.Robert Vollmert2009-10-191-0/+1
* Split file_lib out.Robert Vollmert2009-10-191-0/+1
* Split out crawl_lib from dlua.cc.Robert Vollmert2009-10-191-0/+1
* Split dgn_lib out of luadgn.cc; rename luadgn to dlua.Robert Vollmert2009-10-191-1/+2
* Replace monster_los by calls to losight.Robert Vollmert2009-10-171-1/+0
* Lua bindings for find_ray test.Robert Vollmert2009-10-141-0/+1
* Implement bit array class.Robert Vollmert2009-10-101-0/+1
* A rewrite of losight() to allow future generalization.Robert Vollmert2009-10-081-0/+1
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+3
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Harden the PRNG for public servers.Mikko Juola2009-10-011-0/+1
* Fix makefile.obj reference to 'Kills.o'Steven Noonan2009-09-291-1/+1
* Set up a basic testing framework for LOS. ./crawl -test with a full debug bui...Darshan Shaligram2009-09-241-0/+1
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-1/+1
* Split miscast code off from spl-cast.cc into spl-mis.cczelgadis2009-01-221-0/+1
* Addition of REVISION() macro for tracking SVN revision.ennewalker2009-01-041-0/+1
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-0/+1
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* Freshly-rewritten quiver code. This is just a checkpoint, and it'spauldubois2008-04-091-0/+1
* Remove a now-obsolete reference to insult.o in makefile.obj, to fix the dolorous2008-02-261-1/+0
* Monsters can gain experience and level-up. Breaks saves.dshaligram2007-10-261-0/+1
* Added an actual vector version of CrawlHashTable, and removed the codezelgadis2007-10-091-2/+2
* Added class CrawlHashTable, a savable/loadable string-keyedzelgadis2007-10-081-0/+1
* Added new commands "re-do previous command" (bound to `) and "repeatzelgadis2007-09-191-0/+1
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+3
* Updated level-design.txt.dshaligram2007-07-211-0/+2
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-0/+1