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path: root/crawl-ref/source/makefile.obj
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* Rename acr.cc to main.cc.Robert Vollmert2009-11-151-1/+1
* Move mtransit to mon-transit.Vsevolod Kozlov2009-11-141-1/+1
* Rename mgrow to mon-grow.Vsevolod Kozlov2009-11-131-1/+1
* set_exclude/del_exclude lua bindings.Robert Vollmert2009-11-121-0/+1
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-3/+3
* Implement monster_iterator.Robert Vollmert2009-11-111-0/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Split away monsters' starting gear from makeitem.cc to mon-gear.ccAdam Borowski2009-11-081-0/+1
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-0/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Add a general halo interface to actor.Robert Vollmert2009-11-081-0/+1
* Create coord-circle.cc containing circle_def.Robert Vollmert2009-11-081-0/+1
* Split los_def implementation out into los_def.cc.Robert Vollmert2009-11-071-0/+1
* Split up debug.ccMatthew Cline2009-11-061-1/+9
* Split away divine retribution into godwrath.ccAdam Borowski2009-11-071-0/+1
* Collect attitude changing code.Robert Vollmert2009-11-061-0/+1
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-0/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-0/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+4
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-0/+1
* Move feature_def and Feature array into feature.cc from view.cc.Robert Vollmert2009-11-041-0/+1
* Lua builder funcs act on map_lines, not grd.Enne Walker2009-11-021-1/+0
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-0/+1
* Add simple 2d geometry library.Robert Vollmert2009-11-011-0/+1
* Split up monstuff.ccMatthew Cline2009-11-011-1/+4
* monster.cc: Split of monsters clasxs methodsMatthew Cline2009-10-311-0/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+5
* Move a little more code out of newgame.cc.Robert Vollmert2009-10-281-0/+1
* Partial lua interpreter.Robert Vollmert2009-10-281-0/+1
* Add lua binding for inspecting env.show.Robert Vollmert2009-10-271-0/+1
* Start of monster_info lua binding.Robert Vollmert2009-10-271-0/+1
* Move monster_pane_info out into mon-info.cc and rename.Robert Vollmert2009-10-271-0/+1
* Move autoexclude code from misc.cc to exclude.cc.Robert Vollmert2009-10-271-0/+1
* Sort makefile.obj again.David Lawrence Ramsey2009-10-251-2/+2
* Move opening_screen and name reading routines to ng-input.cc.Robert Vollmert2009-10-241-0/+1
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-0/+1
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+2
* Rename actor::visible to actor::observable.Robert Vollmert2009-10-221-0/+1
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+1
* Sort makefile.obj.Robert Vollmert2009-10-211-15/+15
* Move utility functions from clua.cc to cluautil.cc.Robert Vollmert2009-10-211-1/+2
* Move remaining libraries from clua.cc.Robert Vollmert2009-10-201-0/+2
* Move library "item" from clua.cc to l_item.cc.Robert Vollmert2009-10-201-0/+1
* Move library "options" from clua.cc to l_option.cc.Robert Vollmert2009-10-201-0/+1
* Move monster libraries from clua.cc to l_mons.cc.Robert Vollmert2009-10-201-0/+1
* Move grd_lib out of clua.cc into l_mapgrd.cc.Robert Vollmert2009-10-201-0/+1
* Split debug lua bindings out to new library "debug".Robert Vollmert2009-10-201-0/+1
* Split out grid and feature-related bindings.Robert Vollmert2009-10-201-0/+1
* Split builder functions out from l_dgn.cc.Robert Vollmert2009-10-201-0/+1