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* Wands shouldn't be generated without charges.haranp2007-10-161-0/+4
* Forgetfulness removed; it's now a scroll of fog with a 1-in-10 chanceharanp2007-10-161-1/+1
* Added new field seen_context to the monsters class, which can be setzelgadis2007-10-161-2/+2
* Dropped chances of unbranded enchanted items being glowing/runed.dshaligram2007-10-151-3/+4
* Removed amnesia/forgetfullness trap, mutation and scroll. Thezelgadis2007-10-151-2/+2
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+32
* Branded weapons and armour are now always visibly special.dshaligram2007-10-091-16/+15
* Added class CrawlHashTable, a savable/loadable string-keyedzelgadis2007-10-081-7/+10
* Runes and the Orb now have elemental (flickering/shifting) colours.zelgadis2007-10-031-17/+32
* Added svn properties svn:keywords and svn:eol-style to files which werezelgadis2007-10-031-1/+1
* Monster centaurs now sometimes (rarely) wear barding.j-p-e-g2007-09-301-0/+16
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+4
* Fixing more bugs.j-p-e-g2007-09-051-0/+2
* Another variety of changes.j-p-e-g2007-09-031-6/+8
* A few additions to throwing nets.j-p-e-g2007-08-221-0/+12
* Added throwing nets. These still need work, and thusj-p-e-g2007-08-201-0/+6
* Added rod of venom [1701655]. Redid some braindead staff handling.haranp2007-07-261-16/+10
* Added potions of resistance, which give fire, electricity and cold resist forharanp2007-07-231-0/+3
* Updated level-design.txt.dshaligram2007-07-211-1/+1
* Vampires, yay! Credit mostly goes to Jarmo, thoughj-p-e-g2007-07-141-6/+9
* General code cleanups and goto removal.haranp2007-07-131-1/+0
* Force monsters generated with only a missile launcher to wield the launcherdshaligram2007-07-091-2/+1
* Monsters were not getting species-appropriate missiles, fixed.dshaligram2007-07-081-5/+5
* Code review and minor fixups for Beogh.haranp2007-07-081-6/+0
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-2/+2
* Added Polyphemus, a unique Cyclops who can show up where high-end uniquesharanp2007-07-041-0/+2
* Fixed sling bullets not being fired correctly.dshaligram2007-07-031-1/+4
* Manual update (David).dshaligram2007-07-031-13/+75
* Give goblins slings instead of blowguns, give orc knights a chance of startingdshaligram2007-07-021-2/+11
* Fixed broken check for launchers in item creation (oops).dshaligram2007-07-021-2/+2
* Allow monsters to be generated with both melee and ranged weapons. This appliesdshaligram2007-07-021-1/+12
* [1746555] Fixed lingering instances of spell_type(x).dshaligram2007-07-021-7/+0
* Experimental monster weapon swapping implementation. Allow monsters to usedshaligram2007-07-021-62/+64
* Fixup of gunofdis patch for returning weapons [1744612]:haranp2007-06-281-0/+10
* Implemented 1735752: wands are (fake-)inscribed with the number of timesharanp2007-06-271-1/+8
* Correct "artifact" to "artefact".dshaligram2007-06-201-1/+1
* Complete revamp of cards and decks, following David's ideas.haranp2007-06-171-22/+24
* Preliminary integration of Zooko's Xom patch (untested).dshaligram2007-05-281-55/+109
* Removed portable altars. Nemelex prayers will now sacrifice everythingharanp2007-05-121-1/+0
* 1714666: nagas might now come wearing barding, as follows:haranp2007-05-081-9/+23
* Type safety, cast cleanups, etc.haranp2007-05-011-4/+3
* Armour colours revisited: differentiate animal skins and capsj-p-e-g2007-04-281-16/+8
* s/island/shoal/haranp2007-04-271-1/+1
* Implemented 1708500, generate a message when an item is lost in the depths.haranp2007-04-271-3/+4
* Modified armour colours in accordance to weapons. j-p-e-g2007-04-271-21/+36
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-11/+10
* Removed oklob nonbrandability, since we visibly distinguish them anyway.haranp2007-04-251-0/+7
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-211-1/+1
* Moved items() into a separate makeitem file.haranp2007-04-211-0/+3870