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* Correct a few comments misguided about Elf and Vaults depthChris Oelmueller2013-07-231-1/+1
* New tag "rotting" for corpse/chunk itemspecs.Neil Moore2013-07-151-0/+3
* Add a bunch of missing #ifdefs.Adam Borowski2013-07-101-0/+2
* Fix formatting and simplify (Spectral Weapon)Pete Hurst2013-06-261-5/+5
* Allow spectral weapons to be placed by mons spec, like dancing weapons.Ed Gonzalez2013-06-261-1/+2
* Let place: syntax work for chimeraPete Hurst2013-06-231-0/+11
* Change chimera mons syntaxPete Hurst2013-06-231-4/+3
* Support chimera in monster spec syntaxPete Hurst2013-06-231-2/+22
* Allow has_tag to function with multiple tags.Steve Melenchuk2013-06-201-20/+19
* Whitespace fixPete Hurst2013-06-141-1/+1
* Don't segfault on "MONS = ;".Neil Moore2013-06-141-0/+8
* Eradicate laboratory rats.Adam Borowski2013-06-101-13/+0
* Reverse the argument of get_monster_by_name().Adam Borowski2013-06-091-4/+4
* ASSERT_RANGEs other than >= <.Adam Borowski2013-06-081-2/+1
* Make mimic: and no_mimic meaningful for shop specs.Steve Melenchuk2013-06-071-7/+10
* Deparenthesize return (simple_variable).Adam Borowski2013-06-061-2/+2
* Add a CLEAR directive for map filesPete Hurst2013-05-291-0/+37
* Reject attempts to place dummy monsters.Adam Borowski2013-05-261-0/+7
* Allow raising skeletons (but no zombies) of ghoulies.Adam Borowski2013-05-261-0/+5
* ORIENT: centre.Steve Melenchuk2013-05-141-1/+5
* Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-1/+2
* Include debug.h earlier.Adam Borowski2013-04-261-1/+0
* Fix a monster_type misbuild with clang-3.3.Adam Borowski2013-04-261-2/+2
* Make #ifdefs for removed needle brands reflect reality.Adam Borowski2013-04-061-3/+8
* Add NUM_REAL_SPECIAL #ifdefs for armor and missile brands.David Lawrence Ramsey2013-03-311-2/+2
* Move SPWPN_CONFUSE after NUM_REAL_SPECIAL_WEAPONS on next major version bump.David Lawrence Ramsey2013-03-261-0/+2
* Don't use "" as a brand name.Adam Borowski2013-03-271-1/+1
* Remove ego:confuse, since it only serves to confuse (and crash the game).Samuel Bronson2013-03-241-1/+1
* Merge branch 'mon-pick'Adam Borowski2013-03-211-54/+23
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| * Remove the small/large zombie distinction.Adam Borowski2013-03-211-25/+11
| * Simplify summoning of demons by tier.Adam Borowski2013-02-261-23/+10
| * Merge branch 'master' into mon-pickAdam Borowski2013-02-241-4/+68
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| * \ Merge branch 'master' into mon-pickAdam Borowski2013-01-091-8/+52
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| * | | Handle vault OODs via a monster_type enum rather than an additional field.Adam Borowski2012-11-071-2/+2
| * | | Merge branch 'master' into mon-pickAdam Borowski2012-11-041-384/+395
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| * | | | Rename mons_spec.mlevel to ood, as it's used only for '8' and '9'.Adam Borowski2012-11-041-6/+2
* | | | | Properly update position info for subvaults when main vault is transformedDracoOmega2013-03-171-0/+49
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* | | | Save subvaults, tag vault monsters.Darshan Shaligram2013-01-131-4/+68
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* | | Track unique tags while placing subvaults (#6328).Zannick2013-01-011-11/+32
* | | Mark unique subvaults temporarily used (#6328).Zannick2012-12-301-4/+27
* | | Purge a remnant of ~ traps.Adam Borowski2012-12-051-1/+1
* | | Indentation fixes.Adam Borowski2012-12-051-1/+1
* | | Rename boots of flight to boots of flying.Adam Borowski2012-11-091-1/+1
* | | Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-1/+1
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* | Drop a lot of unnecessary braces.Adam Borowski2012-10-241-2/+0
* | Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+2
* | Fix subvault give-back not working properly on failures of the host vault.Adam Borowski2012-10-151-9/+10
* | Allow redefining an item's tile in vaults.Adam Borowski2012-09-151-0/+24
* | Add a "no_pickup" tag to prevent monsters picking up loot in some vaultsChris Campbell2012-09-041-1/+4
* | Merge branch 'glasnost'Adam Borowski2012-09-031-2/+2
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