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* Make multiple KMASK lines for the same glyph work (qw)Neil Moore2014-08-171-1/+13
* fix monster specs of random zombies and such (6070)Jesse Luehrs2014-08-151-0/+9
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Add end.ccNicholas Feinberg2014-07-281-1/+1
* Allow giving derived undead equipment in mspecs (#8807)Neil Moore2014-07-201-1/+5
* Don't overwrite primary vault tiles with layout tiles (#8108, #6150)Neil Moore2014-07-021-3/+5
* Move a little more code out of misc.ccNicholas Feinberg2014-07-021-1/+1
* BracingNicholas Feinberg2014-06-281-2/+0
* Rename the 'can_overwrite' vault tag to 'overwrite_floor_cell'.Vsevolod Kozlov2014-06-281-2/+2
* Enforce a 1x1 size constraint on can_overwrite vaults.Vsevolod Kozlov2014-06-281-0/+5
* Remove some more references to dragon slaying (DrKe)reaverb2014-06-191-1/+1
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-1/+1
* Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-2/+2
* Remove jewelry and armour sources of conservationgammafunk2014-05-281-0/+2
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Make mini_float the default; add a no_exits tag instead.Steve Melenchuk2014-05-151-37/+9
* Check for exits from maps at DB generation time.Steve Melenchuk2014-05-151-0/+75
* Allow "none" alternatives to work with TILE: and friends.Neil Moore2014-05-151-3/+3
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+8
* Consistantly use "antimagic" instead of "anti-magic" (MarvinPA)reaverb2014-05-111-1/+1
* Remove decks of dungeons and a number of now-unused cardsChris Campbell2014-05-091-2/+5
* Fix a hiccup with Gozag shops and the sleeping ego.Steve Melenchuk2014-05-071-0/+3
* Abstractify.Shmuale Mark2014-05-051-3/+1
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Don't generate racial armourChris Oelmueller2014-03-061-16/+0
* Handle errors in shop specs with item lists a bit more gracefully.Steve Melenchuk2014-03-051-1/+1
* Allow specifying Serpent of Hell subtype in spec again.Steve Melenchuk2014-02-041-0/+25
* "Fix" monspec for specific faceted nonbase demonspawn.Steve Melenchuk2014-01-231-1/+9
* Demonspawn enemies: underlying base/non-base monster work.Steve Melenchuk2014-01-211-2/+72
* Use ego:frenzy, not ego:wrath, for needles of frenzy.Neil Moore2014-01-091-1/+1
* Drop some redundant lowercasing.Adam Borowski2013-12-251-5/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Start using -Wredundant-decls; fix all the instances I getSamuel Bronson2013-12-121-0/+1
* Fix typos, "Che" -> "Chei"Chris Oelmueller2013-11-201-1/+1
* Don't require "ego:ice" to make missiles of frost.Chris Oelmueller2013-11-201-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-2/+2
* Don't allocate pointless iterators.Adam Borowski2013-11-151-2/+2
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Shorten branch enums.Adam Borowski2013-11-031-1/+1
* Drop a lot of superfluous parentheses.Adam Borowski2013-10-241-61/+63
* Remove reaching from weapons when upgrading saves; misc cleanup.Adam Borowski2013-10-221-1/+1
* Use vector.empty() for emptiness tests.Adam Borowski2013-10-171-2/+2
* Reformat multi-line array literals.Adam Borowski2013-10-051-2/+4
* Fix ordering of SPARM_* name arrays and tile enums.Neil Moore2013-10-011-1/+1
* Add SPARM_JUMPING ego. Wearing this grants the evoke jump attack ability.gammafunk2013-10-011-0/+1
* Don't break chaos and evasion brands in mapdefs on major tag bump.Neil Moore2013-09-301-0/+2
* Get rid of random_shuffle().Adam Borowski2013-09-101-2/+2
* Add a new "ORDER:" map header for sorting game-mode maps.Neil Moore2013-09-051-2/+5
* Formatting/brace/trivial returns fixes.Adam Borowski2013-09-031-1/+1
* More padding fixes for ternary operatorChris Oelmueller2013-08-031-2/+2