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path: root/crawl-ref/source/mapdef.cc
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* Be more nazi about illegal brands (like, reaping on melee weapons like scythes).Adam Borowski2009-11-251-2/+3
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* hort version of name_XXX flags for vaults.Jude Brown2009-11-181-5/+5
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Allow portal vaults to specify fill and border glyph.Jude Brown2009-11-141-8/+9
* New monster vault flags: name_descriptor, name_definite.Jude Brown2009-11-141-0/+13
* Fix all vault monsters having random colourMatthew Cline2009-11-121-1/+1
* mon_spec: "col:any" to get random coloursMatthew Cline2009-11-121-5/+11
* Typo fixes.David Lawrence Ramsey2009-11-121-2/+2
* Include the new brands. Dissallow clubs of penetration, caps of running and ...Adam Borowski2009-11-121-0/+18
* mapdef: extra validation for temple mapsMatthew Cline2009-11-121-0/+81
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+1
* Make monster name flags available to vaultsMatthew Cline2009-11-061-0/+7
* Error for non-monster spells in monster specsMatthew Cline2009-11-051-0/+7
* Allow specifying "any weapon ego:XXX", "... missile", "... armour".Adam Borowski2009-11-041-11/+5
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-2/+58
* Allow forcing randarts in vaults.Adam Borowski2009-11-041-0/+5
* Move new map_lines methods outside USE_TILE #ifdef (greensnark).Robert Vollmert2009-11-021-47/+47
* Lua builder funcs act on map_lines, not grd.Enne Walker2009-11-021-2/+79
* mapdef.cc: add new(ish) ammo brandsMatthew Cline2009-11-011-0/+7
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-311-5/+5
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-311-13/+13
* Can specify size in slime creature monster specMatthew Cline2009-10-311-0/+28
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+3
* Allow assignment to multiple glyphs at once.Enne Walker2009-10-291-31/+103
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-1/+1
* Make FPROP_FORCE_EXCLUDE set an actual travel exclusion.Jude Brown2009-10-241-3/+5
* KPROP: assign feature properties in Lua vaults: FPROP_BLOODY, etc.Jude Brown2009-10-211-0/+75
* Create l_defs.h and move stuff there.Robert Vollmert2009-10-211-0/+1
* cosmetic: strip trailing whitespaceSteven Noonan2009-10-201-1/+1
* Naming monsters via MONS: rat name:Yves (Jude & Vsevolod).David Ploog2009-10-191-0/+7
* Lua map improvements.Enne Walker2009-10-181-266/+145
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Merge branch 'master' into treesAdam Borowski2009-10-121-1/+0
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| * Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* | Trees -- a new wall type, can be seen through (2nd square blocks LOS).Adam Borowski2009-10-091-1/+1
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* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Allow vaults to request use of the acquirement code with "acquire <item_class...dshaligram2009-09-211-0/+26
* Fix Shoal:5 not being generated.dshaligram2009-08-221-0/+14
* A KFEAT specified trap can start out known to the player by adding "known"zelgadis2009-08-191-1/+3
* Fix being unable to create hydra undead with requested number of heads (Eino).dshaligram2009-08-131-11/+17
* Fix bug that prevented the random placement of minivaults (syllogism)dshaligram2009-07-141-1/+1
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-5/+6
* Remove one more reference to the POISONED_II missile brand.dolorous2009-05-231-1/+0
* Add spacing fixes.dolorous2009-04-301-1/+1
* Properly use default parameters when displaying comma-separated lists.dolorous2009-02-121-1/+1
* Commit patch by castamir:j-p-e-g2009-01-221-2/+31
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-201-41/+178
* Let the shield ego "reflection" be used in item specs.zelgadis2009-01-131-0/+1