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* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-10/+89
* mapdef/vault items can now have their race type and ego explicitly set.zelgadis2007-12-131-12/+238
* Fixed LFLAGS not working right when conditionalised (bobbens).dshaligram2007-11-021-0/+8
* [1804809] Fixed buggy handling of colour overlays.dshaligram2007-10-251-1/+1
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-2/+2
* Lock before opening .dsc files.dshaligram2007-10-111-2/+4
* Fixed map colours being inherited by unrelated maps during compilation.dshaligram2007-10-081-0/+2
* Allow overriding monster colours in map specs using col:<newcolour>.dshaligram2007-10-071-0/+12
* Assume KFEAT: ? = floor if we've seen a KITEM: or KMONS: for the same glyph.dshaligram2007-10-061-1/+1
* Fixed off-by-one error when complaining about oversized maps (bobbens).dshaligram2007-10-061-3/+3
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-1/+2
* Added svn properties svn:keywords and svn:eol-style to files which werezelgadis2007-10-031-1/+1
* remember_name was broken, fixed.dshaligram2007-09-271-1/+29
* Updated level-design.txt for COLOUR.dshaligram2007-09-271-0/+1
* Bumped piety cost for brothers-in-arms and greater healing.dshaligram2007-09-271-23/+134
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-0/+82
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+2
* Fixed map marker crashes.dshaligram2007-08-171-1/+1
* [1767432] Fixed labyrinth with sealed exit.dshaligram2007-08-041-0/+1
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-3/+4
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-20/+20
* Updated level-design.txt.dshaligram2007-07-211-67/+25
* Validate float map sizes so large maps aren't set ORIENT: float.dshaligram2007-07-091-0/+1
* More debug stats for maps.dshaligram2007-07-091-0/+2
* [1750056] Fixed silly bug breaking cached maps on Windows.dshaligram2007-07-091-1/+1
* Fixed inappropriate maps being selected for dungeon levels.dshaligram2007-07-081-0/+6
* Fixed level-compiler not warning of maps with the same name consistently.dshaligram2007-07-081-0/+5
* Map DEPTH handling was completely smashed, fixed.dshaligram2007-07-081-1/+5
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-0/+10
* Allow non-rectangular minivaults and branch entry vaults (use space padding).dshaligram2007-07-061-1/+1
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-2/+8
* [1748837] Fixed odd-looking messages when explore finds two or more identicaldshaligram2007-07-061-25/+11
* Allow maps to specify item quantities with the q:N syntax in item specs. dshaligram2007-07-041-0/+4
* Moved hellmouths back to hells.des after discussions with David.dshaligram2007-07-011-6/+19
* Added NSUBST.dshaligram2007-07-011-15/+150
* Level updates collated by David.dshaligram2007-07-011-0/+23
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-42/+184
* Croak if SUBST: argument is malformed.dshaligram2007-06-281-2/+7
* Colour unvisited stone stairs white (can be customised with the feature option).dshaligram2007-06-281-2/+1
* Updated level-design.txt with a basic overview of the Lua possibilities.dshaligram2007-06-281-10/+21
* Added any_glyph_connected() and has_exit_from_glyph() Lua functions for leveldshaligram2007-06-271-1/+1
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-5/+46
* The dungeon builder now caches compiled Lua chunks instead of Lua source in thedshaligram2007-06-271-2/+2
* Added support for a validation hook for maps to check if they're A-Ok.dshaligram2007-06-261-6/+60
* .des files can use a global Lua prelude (before maps are defined) that runsdshaligram2007-06-251-8/+8
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-15/+12
* Implemented .des file caching (speeds startup a fair bit): .des files aredshaligram2007-06-241-2/+107
* Allow glob patterns in KFEAT lines. For instance:dshaligram2007-06-241-3/+3
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-11/+375
* Fixed KITEM to actually accept item lists, which it did not before (oops).dshaligram2007-06-221-2/+10