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path: root/crawl-ref/source/mapdef.h
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* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-6/+8
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-8/+8
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-4/+7
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+3
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-2/+3
* mapdef/vault items can now have their race type and ego explicitly set.zelgadis2007-12-131-62/+66
* Fixed LFLAGS not working right when conditionalised (bobbens).dshaligram2007-11-021-0/+26
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-0/+2
* Allow overriding monster colours in map specs using col:<newcolour>.dshaligram2007-10-071-1/+2
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-0/+2
* Bumped piety cost for brothers-in-arms and greater healing.dshaligram2007-09-271-6/+36
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-2/+20
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+23
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-0/+2
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+2
* Updated level-design.txt.dshaligram2007-07-211-4/+4
* Fixed inappropriate maps being selected for dungeon levels.dshaligram2007-07-081-0/+1
* Fixed level-compiler not warning of maps with the same name consistently.dshaligram2007-07-081-0/+19
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-0/+4
* Allow non-rectangular minivaults and branch entry vaults (use space padding).dshaligram2007-07-061-1/+1
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-1/+2
* Allow maps to specify item quantities with the q:N syntax in item specs. dshaligram2007-07-041-1/+2
* Moved hellmouths back to hells.des after discussions with David.dshaligram2007-07-011-0/+2
* Added NSUBST.dshaligram2007-07-011-0/+26
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-7/+38
* Updated level-design.txt with a basic overview of the Lua possibilities.dshaligram2007-06-281-2/+2
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-0/+36
* Added support for a validation hook for maps to check if they're A-Ok.dshaligram2007-06-261-2/+16
* .des files can use a global Lua prelude (before maps are defined) that runsdshaligram2007-06-251-3/+0
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-2/+1
* Implemented .des file caching (speeds startup a fair bit): .des files aredshaligram2007-06-241-1/+20
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-12/+65
* Added new orc entries and vaults (Lemuel).dshaligram2007-05-281-4/+11
* Updated level-design.txt.dshaligram2007-05-101-1/+5
* Added Lemuel's mines minivaults.dshaligram2007-05-091-4/+33
* Better handling for mimics in .des files, fixed guardian naga minivault.dshaligram2007-04-291-0/+1
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-1/+2
* Shield blocks are much harder vs invisible attackers.dshaligram2007-04-151-43/+0
* Allow "any trap" and "any shop" (alternatives to "random trap" and "randomdshaligram2007-04-101-4/+5
* Updated levels (David).dshaligram2007-03-281-0/+6
* Allow SHUFFLE: and SUBST: to be mixed freely; they will be applied in order ofdshaligram2007-03-271-6/+40
* More branch entry vaults (Erik).dshaligram2007-03-231-2/+4
* Added KFEAT:, KITEM: and KMONS: map directives to allow placing specificdshaligram2007-03-121-4/+72
* SYMBOL: is now obsolete in maps, replaced by SUBST:dshaligram2007-02-201-13/+36
* Updated entry vaults (David).dshaligram2007-02-191-2/+6
* Updated .des files (David).dshaligram2007-02-131-7/+2
* Add support for block shuffling in maps (proposed by David).dshaligram2007-02-051-0/+1
* Allow maps to use SHUFFLE: directive to shuffle symbols in the map definitiondshaligram2007-01-291-3/+12
* Allow vaults to ask for a monster to be generated awake (generate_awake tag).dshaligram2007-01-291-13/+16
* New entry vaults and regular vaults (Lemuel). The regular vaults are probablydshaligram2007-01-181-21/+77