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* Forgot to include some include filesMatthew Cline2009-11-061-0/+1
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-3/+4
* Make parse_maps not call end() when reading old .des files.Robert Vollmert2009-11-031-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-3/+3
* platform detection: clean up abuse of '_MSC_VER' macroSteven Noonan2009-10-131-1/+1
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Fix Shoal:5 not being generated.dshaligram2009-08-221-7/+23
* Fix broken minivault placement guarantee: minivaults could be placed without ...dshaligram2009-08-071-0/+2
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-2/+2
* Fix errno includes, and hopefully DOS compile [2573206].haranp2009-02-081-1/+0
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* [2468791] Reduce distinction between minivaults and floating vaults. All vaul...dshaligram2009-01-031-64/+136
* Fix broken sewer messaging (dpeg).dshaligram2008-12-021-11/+18
* When entering a portal vault, don't prompt wizards for which map to usezelgadis2008-11-271-0/+8
* Start of moving special room definitions (monster lairs and monster pits)zelgadis2008-11-261-2/+12
* Place external loot chamber for ziggurat levels with jellies.dshaligram2008-11-251-1/+14
* Use map_def* instead of map indices.dshaligram2008-11-231-32/+29
* Removed redundant buffer used to go from map_def to env.grid and all the tedi...dshaligram2008-11-231-31/+7
* Discard more junk parameters from vault building routines.dshaligram2008-11-231-13/+10
* Clean up legacy cruft involved in placing vaults.dshaligram2008-11-231-48/+42
* Remove labyrinth entry placement from dungeon.cc, added support for "luniq" a...dshaligram2008-11-191-5/+10
* Fixed process_disconnected_zones sometimes filling the whole level with solid...dshaligram2008-11-191-35/+52
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number u...dshaligram2008-11-191-86/+235
* Remove my debugging statements.j-p-e-g2008-11-081-2/+0
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-2/+10
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-6/+0
* Add a function x_chance_in_y(x,y) to replace the variousj-p-e-g2008-07-061-3/+3
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-1/+3
* [1982933] [1790502] Fixing issue with vaults being generated on lava.ennewalker2008-06-071-2/+1
* Added "error" channel for runtime errors, and changed error messages thatzelgadis2008-05-271-4/+4
* Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, j-p-e-g2008-05-261-9/+9
* FR 1822931: Vaults can now include tags of the form "layout_foo" tozelgadis2008-05-261-0/+13
* Outsourced the cross and the large octagon room to the (new) layout.des file....ennewalker2008-05-171-0/+2
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-28/+30
* The level-builder now enforces the constraint that every contiguous region on...dshaligram2008-04-101-1/+1
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-26/+35
* Another batch of msvc compile fixes.pauldubois2008-03-101-0/+2
* Sort maps by weight in mapgen.log output (random map listing).dshaligram2007-10-291-1/+9
* Removed obsolete "levels" option. des files to load should be specified in lo...dshaligram2007-10-291-9/+0
* Tweaked -mapstat to show random maps available by depth. Added a floating dum...dshaligram2007-10-291-1/+76
* dgn_place_map takes a coord_def to specify the centre of the map for minivaul...dshaligram2007-10-251-22/+36
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+2
* Implemented patch 1773718 (improved wizard commands) andj-p-e-g2007-09-021-0/+11
* &L can place encompass levels, and is more aggressive about overwritingdshaligram2007-07-291-3/+2
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-12/+30
* Bazaar vaults were being placed in the main dungeon, fixed.dshaligram2007-07-231-0/+1
* Added elf arrival vaults (Eino).dshaligram2007-07-191-3/+25