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* Only destroy shaft traps if they exist.Robert Vollmert2009-11-241-5/+10
* Tutorial: fix brands being explained for first monster.Robert Vollmert2009-11-231-2/+0
* Make monster-info pane work in arenaMatthew Cline2009-11-231-0/+2
* Remove some exclamation marks.Robert Vollmert2009-11-211-1/+1
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...Alex MacDonald2009-11-181-1/+5
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+2
* Move tutorial state out of Options.Robert Vollmert2009-11-161-3/+3
* Make some viewwindow show update requirements explicit, remove others.Robert Vollmert2009-11-161-1/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-2/+1
* Split monster_pathfind out into mon-pathfind.cc.Robert Vollmert2009-11-161-0/+1
* Adjust slow and haste durationsCharles Otto2009-11-151-3/+11
* Don't penalise Xom amusement for Minotaurs leaving labyrinths.Jude Brown2009-11-151-5/+3
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Fix blood spatter bloodifying water.Robert Vollmert2009-11-141-4/+8
* Ballistomycete behavior improvementsCharles Otto2009-11-131-0/+1
* Move most Royal Jelly code to dat/lair.desMatthew Cline2009-11-131-16/+0
* New door Lua marker propertiesMatthew Cline2009-11-121-0/+21
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-7/+5
* misc.cc: Extra leave-dungeon prompt in tutorialMatthew Cline2009-11-101-0/+9
* Add conditional bloodifying function and use it in some places.Robert Vollmert2009-11-101-2/+10
* Remove redundant bleeding check.Robert Vollmert2009-11-101-2/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* CrawlHashTable: reduce RAM overheadMatthew Cline2009-11-101-8/+4
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-5/+5
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+1
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-1/+1
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-2/+2
* Can't enter Hell from outside the dungeonMatthew Cline2009-11-091-0/+7
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-3/+3
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-5/+6
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+1
* Fix the vestibule exit portalCharles Otto2009-11-071-2/+4
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-11/+11
* Unify mesmerisation code.Robert Vollmert2009-11-051-5/+1
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-6/+6
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Fix player bloodspatterStefan O'Rear2009-11-041-1/+1
* Disintegration can be very messy.Stefan O'Rear2009-11-041-0/+33
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Fix bug [2890062] zot exit portals not working.Charles Otto2009-10-311-2/+4
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+1
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1