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* Some more tutorial tweaks, and minor description improvements.j-p-e-g2009-06-051-9/+6
* * Remove unnecessary winhdr.h, as pointed out by kotk.j-p-e-g2009-04-271-1/+1
* * Properly print (non-spoily) resists descriptions for ghosts/pandemoniumj-p-e-g2009-04-191-1/+1
* Add miscellaneous minor fixes.dolorous2009-04-171-1/+1
* Give abominations and beasts average speed in their data entries, so no dolorous2009-03-141-3/+3
* Go back to speed 0 for abominations and beasts, as it's stored as a dolorous2009-03-141-3/+3
* Add two last speed handling fixes: give skeletons the same speed as dolorous2009-03-141-5/+5
* FR 2093461: add player + allies FRIENDLY_PICKUP modej-p-e-g2009-03-121-1/+1
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-4/+4
* Remove gnomes and grey elves. (Can someone check the tiles compile?)haranp2009-03-041-1/+1
* Give brain worms a melee attack, so that they're useful when zombified.dolorous2009-02-201-1/+1
* Fix [2612652] as consistently as possible. Of the monsters that have no dolorous2009-02-201-1/+1
* Change elemental type colour enum to use ETC_ prefix instead of EC_haranp2009-02-171-4/+4
* Give giant spores MH_PLANT holiness (fixing [2538868]), and allow dolorous2009-02-121-1/+1
* Comment fixes.dolorous2009-02-081-2/+2
* Rescale ghouls' attacks one last time.dolorous2009-02-081-1/+1
* For monsters that can use weapons and engage in melee, make sure the dolorous2009-02-081-4/+4
* Add formatting fixes.dolorous2009-02-081-5/+5
* And rescale it a bit more.dolorous2009-02-081-1/+1
* Rescale ghouls' attacks as well.dolorous2009-02-081-1/+1
* Rescale attacks for vampires and vampire mages to be in line with their dolorous2009-02-081-2/+2
* Fix [2537470]: Add AT_HIT attacks to those monsters that don't have any, dolorous2009-02-081-3/+5
* Nagas should have big zombies, not small, since centaurs are roughly the dolorous2009-02-071-2/+2
* Properly handle the gods of monsters created by monster spells. If the dolorous2009-02-071-1/+1
* Also fix the same size comments in mon-data.h.dolorous2009-02-061-8/+8
* Fix sticky flame resistance level for ball lightning: there's only one dolorous2009-02-051-2/+2
* Gave all M_INSUBSTANTIAL monsters MR_RES_STICKY_FLAME. (I prefer this solutionharanp2009-02-031-15/+20
* FR 2532818: Allow randart books to be named after uniques and legendary mages.j-p-e-g2009-01-291-0/+1
* Change the flaming corpse's color from lightred to red, so it doesn't dolorous2009-01-261-1/+1
* Make the genus of slime creatures and giant amoebas MONS_JELLY, instead of thezelgadis2009-01-201-2/+2
* * Add speech for Dissolution, courtesy of David.j-p-e-g2009-01-121-4/+4
* Fix bug #2496766: don't let Geryon use his horn to summon beasts whilezelgadis2009-01-121-1/+1
* Fix [2496040]: Insects shouldn't have skeletons.dolorous2009-01-101-22/+22
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-13/+25
* Comment fix.dolorous2009-01-101-2/+2
* Revert r8362; I was misreading the code (oops).dolorous2009-01-091-4/+5
* Add one more minor cosmetic fix.dolorous2009-01-091-2/+1
* Remove redundancy: if a monster resists hellfire, it also resists normal dolorous2009-01-091-5/+5
* Make Nessos more dangerous (and thus, more interesting). Still needsj-p-e-g2009-01-081-2/+3
* Use Z_NOZOMBIE for Nessos, since he leaves an ordinary centaur corpse, dolorous2009-01-071-1/+1
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-071-7/+28
* Remove the setting of spectral things' attack flavor in their monster dolorous2009-01-071-1/+1
* Implement [2489129]: Remove the maximum HP hack for zombified monsters dolorous2009-01-061-6/+6
* Add minor cosmetic fixes.dolorous2009-01-061-2/+2
* Consistently set weights for monsters that leave corpses of different dolorous2009-01-051-33/+33
* Use Z_NOZOMBIE for Sonja, Prince Ribbit, and Ilsuiw, as with other dolorous2009-01-051-4/+5
* Remove the BUILD_REVISION define which was apparently never used, andj-p-e-g2009-01-051-1/+1
* Make all worms have no skeleton.zelgadis2009-01-051-3/+3
* Mark shapeshifters as not having skeletons, as other monsters that can dolorous2009-01-041-2/+2
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-112/+205