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path: root/crawl-ref/source/mon-data.h
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* New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+13
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-2/+2
* Give Harold and Executioners their own spell books.Jude Brown2009-11-261-2/+2
* Tweak sixfirhy description, as it doesn't actually wield anything.David Lawrence Ramsey2009-11-251-1/+1
* Promote beasts from '4' to '2'.Adam Borowski2009-11-261-13/+13
* Un-underpopulate '4's by adding sixfirhy: elec theme, unorthodox timings.Adam Borowski2009-11-261-0/+13
* Make Khufu immune to silence (dpeg).Jude Brown2009-11-241-1/+1
* Make (very) ugly things' corpses retain their original color again.David Lawrence Ramsey2009-11-211-2/+2
* Remove M_NO_SKELETON from monsters with corpse types but zero weights.David Lawrence Ramsey2009-11-211-18/+18
* Give golden eyes poisonous corpses, for consistency with other eyes.David Lawrence Ramsey2009-11-211-2/+2
* Add consistency fixes for monsters without skeletons.David Lawrence Ramsey2009-11-211-4/+4
* Make Pikel's slaves actually slaves (new monster).Jude Brown2009-11-161-2/+14
* Make Kirke lightgreen.Vsevolod Kozlov2009-11-141-1/+1
* Remove Michael. (dpeg, pointless)Jude Brown2009-11-141-12/+0
* Quadruple Pikel's XP modifier to compensateStefan O'Rear2009-11-131-1/+2
* Merge spore experiments branch.Charles Otto2009-11-131-1/+1
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| * Change ballistomycete spore spawning mechanicsCharles Otto2009-11-111-1/+1
* | Give Gastronok elephant slug stats, instead of giant slug stats.Jude Brown2009-11-121-5/+5
* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* | Bug 2895857: make Oklobs acid resistantMatthew Cline2009-11-111-1/+1
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* Make Crazy Yiuf an actual unique, combining aspects of the Mad Roy FR.Jude Brown2009-11-101-0/+12
* Adjust hell knights again.David Lawrence Ramsey2009-11-091-1/+1
* Fix a few more ghost_demon struct issues with dancing weapons.David Lawrence Ramsey2009-11-081-1/+1
* Reformat entries in mon-data.h to be a bit more readable, and not to useDavid Lawrence Ramsey2009-11-081-816/+1205
* Give Blork the orc speed 10, for consistency with other orcs.David Lawrence Ramsey2009-11-081-1/+1
* Give Saint Roka high intelligence.David Lawrence Ramsey2009-11-081-1/+1
* Sort the non-human uniques in mon-data.h by symbol again.David Lawrence Ramsey2009-11-081-89/+89
* Move blink frogs into their own genus, in order to make checks for bothDavid Lawrence Ramsey2009-11-081-1/+1
* Give quasits normal intelligence; no other demon has less than that.David Lawrence Ramsey2009-11-081-1/+1
* Make iron trolls shout instead of roar.David Lawrence Ramsey2009-11-081-1/+1
* Give kobold demonologists and Erolcha high intelligence.David Lawrence Ramsey2009-11-081-2/+2
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+11
* Change hard-coded _give_wand exceptions to class flags.Jude Brown2009-11-081-1/+1
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-0/+12
* Un-hyphenate ogre-mage, for consistency with other mage types.David Lawrence Ramsey2009-11-061-1/+1
* Give Dissolution "Summon Eyeballs" spell (dpeg).Jude Brown2009-11-061-2/+2
* Tweak hell knights' resistances so that they resist hellfire, and markDavid Lawrence Ramsey2009-11-051-1/+1
* Make deep elf high priests resist hellfire, as they cast it, and orcDavid Lawrence Ramsey2009-11-051-1/+1
* Rename the hellion spell list from MST_BURNING_DEVIL to MST_HELLION.David Lawrence Ramsey2009-11-051-1/+1
* Remove the rest of the M_EVIL references.David Lawrence Ramsey2009-11-051-10/+7
* Remove the M_EVIL flag from orc wizards.David Lawrence Ramsey2009-11-051-1/+1
* Un-hyphenate "hell-hog", for consistency with other hell beings.David Lawrence Ramsey2009-11-051-1/+1
* Remove the M_EVIL flag from necromancers, as all of the spellbooks theyDavid Lawrence Ramsey2009-11-051-1/+1
* Remove unneeded comment.David Lawrence Ramsey2009-11-051-1/+0
* In is_evil(), mark monsters with evil attack flavors.David Lawrence Ramsey2009-11-051-1/+1
* Clean up flight status checks for monsters.David Lawrence Ramsey2009-11-051-489/+484
* In is_evil(), mark monsters with explicitly evil spells.David Lawrence Ramsey2009-11-051-32/+24
* In is_evil(), mark player followers and monster priests of evil gods.David Lawrence Ramsey2009-11-051-8/+6
* Mark golden eyes as glowing, since it seems to fit their description.David Lawrence Ramsey2009-11-051-1/+1
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-110/+103