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path: root/crawl-ref/source/mon-data.h
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* Mark firedrakes as being of the MONS_DRAGON genus, as all other drakes dolorous2007-12-191-1/+1
* Mark deep elf priests as M_EVIL (natural evil), since they're described dolorous2007-12-171-1/+1
* Ball lightning also resists poison and cold. [1836645] Give earth elementalis...dshaligram2007-11-291-1/+1
* Apply patch [1816945], adjusted slightly: Move the quality of a dolorous2007-11-291-3/+3
* Add various patches of mine:dolorous2007-11-201-1/+1
* M_AMPHIBIOUS now means both "land creature can swim through deep water"zelgadis2007-11-161-2/+3
* * Add Cannibalism to list of forbidded actions for good gods.j-p-e-g2007-11-131-3/+3
* Geryon can now fly.haranp2007-11-061-1/+2
* Added a space in the note taken when messages are received in dgl. Dropped ho...dshaligram2007-10-271-1/+1
* Increased experience needed for monsters to level up, bumped orc sorcerers up...dshaligram2007-10-271-1/+1
* [1816969] Use AT_NO_ATK in mon-data.h for unused monster attacks (bobbens).dshaligram2007-10-211-337/+338
* Added to classes actor, monsters and player the method can_pass_through(),zelgadis2007-10-141-0/+13
* Fixed "shiny" and "embroidered" items not showing as white in abbreviatedharanp2007-10-131-3/+2
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+24
* This change breaks savefile compatibility.zelgadis2007-10-131-1434/+1091
* Added DGL_STARTUP_PREFS_BY_NAME to store new character options by usernamedshaligram2007-09-241-1/+1
* Yet another change to monster speech and silencing...j-p-e-g2007-09-161-1/+1
* Implementing patch 1775415 (outsourcing monster speech) byj-p-e-g2007-09-041-5/+5
* Allow monster symbols to be customised using the mon_glyph option.dshaligram2007-07-231-9/+9
* [1758070] Mottled dragons are now magenta D.dshaligram2007-07-221-1/+1
* Mummy priests and greater mummies should be I_HIGH, not I_PLANT.dshaligram2007-07-171-2/+2
* Lots and lots of type safety.haranp2007-07-081-42/+30
* Added Polyphemus, a unique Cyclops who can show up where high-end uniquesharanp2007-07-041-0/+12
* Manual update (David).dshaligram2007-07-031-1/+26
* Experimental monster weapon swapping implementation. Allow monsters to usedshaligram2007-07-021-1/+1
* Level updates collated by David.dshaligram2007-07-011-1/+1
* Tweaked version.h and command.cc to add revision info for Windows svn builds.dshaligram2007-05-181-3/+3
* Refix monster paralysis interaction with levitating monsters.dshaligram2007-05-111-1/+1
* Made oklob plants lightgreen, i.e., distinguishable from plants.haranp2007-04-231-1/+1
* Fixed source to build on Linux. Should still build on Mac OS, but this isdshaligram2007-04-201-2/+3
* First cut at db/flat text file based descriptions.peterb122007-04-171-689/+310
* Weakened black snake venom.dshaligram2007-04-151-1/+1
* Longer descriptions: rat, goblin, houndpeterb122007-04-151-3/+26
* Moving main monster descriptions out of describe.cc and into mon-data.hpeterb122007-04-141-355/+709
* Ice statues are no longer vulnerable to disintegration.dshaligram2007-04-111-2/+2
* Added ice statues.dshaligram2007-04-091-4/+16
* Implemented Erik's invisibility proposal:dshaligram2007-04-071-30/+30
* Moth of wrath angering attack was lost in 0.2, reintroduced.dshaligram2007-04-071-4/+4
* Jellies now resist acid spit (adapted jlewis' patch).dshaligram2007-04-031-7/+8
* Drop electric golem vanilla damage boost slightly after playtesting.dshaligram2007-04-011-1/+1
* Fixed super-electric-golems.dshaligram2007-04-011-1/+1
* Dialogue for Murray contributed by Jordan Lewis.dshaligram2007-04-011-1/+1
* Updated changes list.dshaligram2007-03-291-1/+1
* Updated levels (David).dshaligram2007-03-281-2/+3
* Give Tiamat poison resistance (since she keeps poisoning herself otherwise) anddshaligram2007-03-271-2/+2
* Added Tiamat, a unique colourshifting draconian with a largeharanp2007-03-251-0/+10
* s/Adolf/Frederickharanp2007-03-241-1/+1
* Dropped early melee boost and Sigmund's max hp to get closer to the 0.1.7dshaligram2007-03-241-1/+1
* Improve deflect missiles vs blockable missiles. We'll need to rework monsterdshaligram2007-03-231-1/+1
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-211-100/+100