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* Increase generation of giant leeches in Swamp.Jude Brown2010-01-171-2/+2
| | | | | | | Chances of generation were around a maximum of one per level; they are now around a maximum of four per level, which I think is reasonable. They were previously as ultra-rare as tentacled monstrosities and other unseen Swamp denizens.
* Make alligator snapping turtles rarer.Darshan Shaligram2010-01-151-2/+6
| | | | Fix warning about unchecked enum constant in switch in religion.cc.
* Shoals monster changes: more harpies, weaken impalers, alligator snapping ↵Darshan Shaligram2010-01-141-2/+2
| | | | | | | | | | | | turtles, sea snakes. Merfolk impalers: 28->26 dam, 23->18 EV. Alligator snapping turtles: 8->10 action cost. Sea snakes: 14->12 speed. Harpies are now more common.
* Make boss merfolk and sirens rarer (rob).Darshan Shaligram2010-01-121-3/+3
| | | | New average number of sirens=0.26 (was 1.3), boss merfolk=0.16 (was 0.3) on Shoal:1.
* Adjust shoals monster distribution.Darshan Shaligram2010-01-091-10/+9
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* And let single centaurs spawn in Shoals. (Greensnark, sorear)Jude Brown2010-01-081-0/+2
| | | | | This keeps with the current "Greek" theme of Shoals. Single monsters are certainly more desirable than packs in this context.
* Add snapping turtles, alligator snapping turtles and sea snakes to the ↵Darshan Shaligram2010-01-081-23/+16
| | | | | | Shoals, remove yaktaurs, centaurs and stone giants. Snapping turtles get reaching attacks. Sea snakes get strong venom.
* Adjust Shoals monster depths and tweak new Shoals monsters to reduce ↵Darshan Shaligram2009-12-311-3/+3
| | | | | | experience overdose in the Shoals. Weaken impalers and javelineers. They should still be a threat, but more in line with the Shoals depth.
* Adjust shoals monster generation to make top tier merfolk rarer.Darshan Shaligram2009-12-311-3/+3
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* Give Shoals huts a guard of shoals monsters, remove plants from Shoals ↵Darshan Shaligram2009-12-301-4/+0
| | | | random gen - the terrain builder will place lots of plants as scenery anyway.
* Weaken merfolk impalers and javelineers, give sirens and mermaids extra hp, ↵Darshan Shaligram2009-12-291-4/+0
| | | | and sirens extra HD, remove ettin and sheep from Shoals.
* Add merfolk javelineers to the Shoals, add descriptions for the three new ↵Darshan Shaligram2009-12-291-1/+3
| | | | merfolk types.
* s/merfolk gladiator/merfolk impaler/Darshan Shaligram2009-12-291-2/+2
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* s/merfolk elementalist/merfolk aquamancer/ (sorear).Darshan Shaligram2009-12-291-2/+2
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* Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+2
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* Merfolk gladiators join the Shoals party.Darshan Shaligram2009-12-291-0/+2
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* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-2/+2
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* Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-6/+6
| | | | The tile is left untouched for now.
* New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+2
| | | | | | | | | A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp worms, but will follow you onto dry land. It has a tile, but after a quick play through of Swamp and using wizard mode to create some, it's quite difficult to see. Hopefully someone can improve the tile for me!
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-2/+2
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.
* Put the demons in mons_pan() in alphabetical order again.David Lawrence Ramsey2009-11-251-1/+1
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* Let sixfirhies spawn in Pan and in Abyss, being quite rare.Adam Borowski2009-11-261-1/+4
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* New monsters: golden eyes.Jude Brown2009-11-051-0/+5
| | | | | | | Small, blinking, and fast, these eyes come in packs and are found natively in Slime (though somewhat rarely). Their confusion ability does check MR before passing, however, and can be completely avoided by having Clarity.
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-6/+6
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Allow krakens to actually be placed, at the same rarity as sharks.David Lawrence Ramsey2009-10-141-0/+2
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* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
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* Shorten Lair to 8 levels. j-p-e-g2009-09-131-14/+8
| | | | | | | | | | | | | | In monster generation I collapsed monsters of Lair:1-2 to Lair:1 and Lair:3-4 to Lair:2, with the rest following as usual. Monster weights have *not* been changed. The subbranch entrances are now as follows: Swamp/Shoals: 2-5 Snake : 3-6 Slime Pits : 5-8 git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10666 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-17/+17
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* Add spacing fixes.dolorous2009-04-301-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9709 c06c8d41-db1a-0410-9941-cceddc491573
* Since Pandemonium lords can get chaos-branded attacks, allow chaos dolorous2009-04-171-0/+1
| | | | | | | spawns to show up in Pandemonium as well. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9606 c06c8d41-db1a-0410-9941-cceddc491573
* Remove references to unimplemented branches (Caverns, Pit, Inferno).j-p-e-g2009-03-141-62/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9474 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2093461: add player + allies FRIENDLY_PICKUP modej-p-e-g2009-03-121-1/+1
| | | | | | | | | Make Roxanne immune to disintegration (like ice statues). Move rock worms a bit lower in the dungeon and increase their damage (a tiny bit). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9428 c06c8d41-db1a-0410-9941-cceddc491573
* Allow chaos spawns to be generated in the Abyss.dolorous2009-01-191-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8600 c06c8d41-db1a-0410-9941-cceddc491573
* Add still more minor cosmetic fixes.dolorous2009-01-191-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8593 c06c8d41-db1a-0410-9941-cceddc491573
* Add more minor cosmetic fixes.dolorous2009-01-191-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8592 c06c8d41-db1a-0410-9941-cceddc491573
* Cut Hive depth to 2.j-p-e-g2009-01-191-1/+1
| | | | | | | Could someone check the Hive vaults, please? git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8586 c06c8d41-db1a-0410-9941-cceddc491573
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
* * Add sharks. They go into a battle frenzy if they smell blood.j-p-e-g2008-12-081-1/+3
| | | | | | | | | * Make harpies actually appear in packs. (Oops...) * Properly pluralise hippogriffs as such. * Regard butcher swap prompt as safe and default to 'n'. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7784 c06c8d41-db1a-0410-9941-cceddc491573
* Harpies now also eat food on the ground.j-p-e-g2008-12-031-1/+3
| | | | | | | | Add a description (as suggested by David) and two quotes. Since harpies will eat anything they are now resistant to poison. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7737 c06c8d41-db1a-0410-9941-cceddc491573
* Implement harpyes. They ...j-p-e-g2008-12-031-0/+4
| | | | | | | | | | | | | * appear in bands of 2-5 * use bat like movement * may steal (= destroy) the player's food. Still needs a tile. Also, actually use the M_BATTY flag instead of hardcoding batty monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7734 c06c8d41-db1a-0410-9941-cceddc491573
* Implemented "flee towards/into walls" behaviour for rock worms. Itzelgadis2008-12-021-0/+4
| | | | | | | | | | | isn't very sophisticated, especially if there's friendly monsters between the worm and the nearest wall, but it's a srart. Added rock worms to the Lair and the Dungeon with the same depth and rarity as trapdoor spiders. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7721 c06c8d41-db1a-0410-9941-cceddc491573
* * Fixed siren movement into deep water.j-p-e-g2008-12-011-1408/+1444
| | | | | | | | | | | | | * Reorder branch dependent placement functions in monplace.cc. * Added chances for trapdoor spider in the Dungeon, Lair, Hive, and Tomb (!) I know it doesn't fit there in an obvious way, not being undead, but aren't the pyramids rumoured to contain traps and such? A self-hiding poisonous spider pretty much fits that bill. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7707 c06c8d41-db1a-0410-9941-cceddc491573
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-0/+3
| | | | | | | | | program bugs instead). * Add sirens (don't really work yet). * Reorder monsters in tile code. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7696 c06c8d41-db1a-0410-9941-cceddc491573
* More steps toward ziggurats.dshaligram2008-11-231-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7553 c06c8d41-db1a-0410-9941-cceddc491573
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-5/+0
| | | | | | | | | | into a file crawlhistory.txt in docs/obsolete. I used a perl script to do this under the assumption that all these change logs used the same system following the keyword "Change History". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
* Add the flaming corpse monster, as specified in FR [1746720], with dolorous2008-09-061-0/+11
| | | | | | | | | | | | | | | several tweaks: its resistances are the inverse of the freezing wraith's, but with sticky flame resistance added, and its console character is a lightred 'z'. As specified, it uses a sticky flame melee attack: AF_NAPALM. Note that it needs a tile. Also, expand the list of servants that Yredelemnul can send, as specified by Lemuel awhile ago (including the flaming corpse). This expansion allows the sending of more than one creature per instance, currently only used for Yred's flying skulls. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6873 c06c8d41-db1a-0410-9941-cceddc491573
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-4/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
* Abolish item sacrifices for all gods except Nemelex, Zin and TSO. Thej-p-e-g2008-06-221-7/+2
| | | | | | | | | | | | | descriptions will have to be updated. If special cases are seen as invaluable part of that god's design, they should be reworked to not to ressemble grinding anymore and/or gain flavour. (Compare with Ely's weapon destruction or Trog's book burning.) Disallow merfolk monsters in the Swamp and reduce their "rare" probability in the main dungeon to that of flying skulls. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6046 c06c8d41-db1a-0410-9941-cceddc491573
* Consolidate all cases where corpses are turned into skeletons, asj-p-e-g2008-05-311-3/+1
| | | | | | | | | | | | | | | | | | suggested by dolorous in BR 1977925, and turn coloured draconian corpses into plain draconian skeletons. Same when the game attempts to create coloured draconian skeletons or simulacrums. Added autoinscription to the single inscription command ('{') - this is necessary for items with long descriptions that can't autoinscribed otherwise. Added a small hack to make death cobs (%) appear correctly in the monster list. The rest is cleanup, I believe. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5376 c06c8d41-db1a-0410-9941-cceddc491573