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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-30 06:29:02 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-12-30 06:29:02 +0530
commit315f93f92a8dc156d2e652990fefbf1e1019c6b5 (patch)
tree4253835d458b63b38f35c54bff6eb039c7fc4752 /crawl-ref/source/mon-pick.cc
parentd6d6ba04b6d5b6b3d7170f0b49aafde0b9ca9bd6 (diff)
downloadcrawl-ref-315f93f92a8dc156d2e652990fefbf1e1019c6b5.tar.gz
crawl-ref-315f93f92a8dc156d2e652990fefbf1e1019c6b5.zip
Give Shoals huts a guard of shoals monsters, remove plants from Shoals random gen - the terrain builder will place lots of plants as scenery anyway.
Diffstat (limited to 'crawl-ref/source/mon-pick.cc')
-rw-r--r--crawl-ref/source/mon-pick.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-pick.cc b/crawl-ref/source/mon-pick.cc
index 091650e0a0..7692517c68 100644
--- a/crawl-ref/source/mon-pick.cc
+++ b/crawl-ref/source/mon-pick.cc
@@ -1699,7 +1699,6 @@ int mons_shoals_level(int mcls)
switch (mcls)
{
case MONS_BUTTERFLY:
- case MONS_PLANT:
case MONS_GIANT_BAT:
break;
@@ -1746,9 +1745,6 @@ int mons_shoals_rare(int mcls)
{
switch (mcls)
{
- case MONS_PLANT:
- return 150;
-
case MONS_MERFOLK:
return 50;