| Commit message (Collapse) | Author | Age | Files | Lines |
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Casts Venom Bolt, Blink Other, Ensorcelled Hibernation, Slow and heals
himself. Comes with a ruby-red naga barding, a shield, and a chance of a
very nice weapon. Can appear on Snake:4 and Snake:5, and also on similar
dungeon levels to Margery and co.
Backstory: the guardian of a horde of treasure who fell asleep on the
job. Thieves raided the place, and he was disgraced and kicked out.
Turned to the role of a warrior, seeking redemption through battle.
Currently, there's something weird with the debug build at 'xv' for
monster description not displaying the right information all the time.
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Though do not actually give him the actual_spells flag. Instead, treat
the slimes as gifts from Jiyva. Flavour messages could use a tweak.
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Based on FR 1801710
Bolt of Iron and Ice Bolt were both mechanically different from the other
"bolts" in that they didn't penetrate targets. In addition, Ice Bolt was
very easy to confuse with Bolt of Cold. So they got their names changed to
Iron Shot and Fling Icicle, respectively. This change is both external (in
the game output) and internal (how the code refers to the spells). This
commit also changes the names of the spells in the data files (ie. for
tiles) and the names of some data files themselves (tile images).
(See the file list.)
Note that Lemuel's comment about the concept (and tile art)of "bolt" not
fitting with the way the "bolt" spells behave is still valid, but that's
another issue. I think this stems from a confusion between lightning
"bolts" and crossbow "bolts."
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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He will blink and teleport away any allies, and resort to blinking
himself only if there's something else blocking the tomb.
The tomb is dropped when he emerges from it, as teleporting out could
leave the player stranded and having unlimited means of digging
shouldn't be mandatory.
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Hellwing was 3, is 4. Smoke Demon was 4, is 3. Hellion was 3, is 2.
Ynoxinuals was cyan, is lightcyan.
Tormentors have torment as misc spell, not just as unused escape spell.
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Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
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Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
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Equipment: a cloak, a dagger or short sword, and some gold.
Spells : Blink, Invisibility, Teleport Self
Most importantly, in melee combat Maurice will try to steal items from
the player. Due to technical limitations he can only steal item types
monsters can carry and only if said item slot is still free. All
applicable items get weighted by item value, and if nothing is
applicable he will steal some gold instead. If even that isn't possible,
he'll complain a bit and teleport away.
Maurice is placed in the same depth as Gastronok. He's not actually
hard (except for the occasional weapon brand or wand), but rather
annoying. :p
Stealing from monsters hasn't been implemented, and I don't think it's
as interesting. Maurice is currently prevented from stealing items the
player has equipped, though I'm considering allowing him to steal a
wielded weapon, at least.
The limitations of monsters' inventories means that Maurice will never
attempt to steal armour (slot already filled) or jewellery (missing
slot). Maybe we could try to force valuable items into inappropriate but
rarely used slots, e.g. MSLOT_MISC.
Other than in the FR (see 2838375) Maurice does not disappear from the
level, so you can still hunt him down. He also doesn't get a crossbow or
blowgun yet, though that's an interesting idea. However, handing out a
secondary weapon would mean that he couldn't steal weapons either.
Doesn't have a tile yet, and I have no image of him in my head either.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10776 c06c8d41-db1a-0410-9941-cceddc491573
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tweaks to make his speech and casting work correctly. Turns up around the same
time as Erolcha and Grum.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10774 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10732 c06c8d41-db1a-0410-9941-cceddc491573
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berserk when fleeing. Uses berserk rage as an escape "spell". No changes to vaults (esp. Ice Caves) yet, the situation is being monitored. (patch by due)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10726 c06c8d41-db1a-0410-9941-cceddc491573
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Might still need some tweaks but overall looks great!
And... we need more tiles (kraken head + tentacles).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10691 c06c8d41-db1a-0410-9941-cceddc491573
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* Much better descriptions for several uniques (including removal of "evil" if not really evil)
* Jessica gets Pain instead of Magic Dart (so she's actually evil now, in the Crawl sense of the word) - might make her more dangerous
* More diverse eating habits for Prince Ribbit
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10622 c06c8d41-db1a-0410-9941-cceddc491573
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Dowan. I'll do the tiles later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10578 c06c8d41-db1a-0410-9941-cceddc491573
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Also added a tile for Menkaure, and made him generate in the dungeon.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10515 c06c8d41-db1a-0410-9941-cceddc491573
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awesome tile for Kirke. Thanks, Eino, you rock!
Some modifications for Kirke:
* reduce the size of Kirke's hog band
* replace Summon Ice Beasts with another instance of the "porkalator"
* give the porkalator a 33% chance of upgrading a nearby hostile monster
to hog
Also, open a new category in dc-mon.txt for transformations, so specific
tiles are easier to add. The player's pig form now looks subtly different
from the other hogs, some greater difference would be better, though.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10076 c06c8d41-db1a-0410-9941-cceddc491573
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This includes a new transformation TRAN_PIG that the player can not end
at will but rather will have to time out. Pigs (or rather hogs) are fast
but cannot use any equipment except amulets, or cast spells.
If the transformation would cause death by stat loss (due to equipment
loss) the player is paralysed instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10061 c06c8d41-db1a-0410-9941-cceddc491573
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as spell to fall back on if all others are out of range. (Fixes 2686559.)
* Fix 2690141: Tiles inventory leaking cursedness of items.
* Fix 2687108: inappropriate message flushing during repeat command.
* Fix opening/closing doors not updating exclusion los.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9516 c06c8d41-db1a-0410-9941-cceddc491573
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respectively, and rename the healing spells to Minor and Major Healing
instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9308 c06c8d41-db1a-0410-9941-cceddc491573
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speech.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8328 c06c8d41-db1a-0410-9941-cceddc491573
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These are:
* Roxanne (statue spellcaster)
* Sonja (Kobold assassin)
* Eustachio (human summoner, was: Francisco)
* Azrael (efreet, was: Abdul)
* Ilsuiw (Merfolk witch
* Prince Ribbit (blink frog prince)
* Nergalle (orc sorceress)
* Saint Roka (orc priest of Beogh)
Tweaked make_book_theme_randart() to allow for one forced spell and
owner's name. Used to occasionally give Roxanne a randart book containing
Statue Form. (Was: always book of earth)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8207 c06c8d41-db1a-0410-9941-cceddc491573
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does nothing but cast Shadow Creatures over and over. If there's a randomly
occuring, hard to reproduce monster bug then run
crawl -arena "test spawner v test spawner"
and wait for the endless hordes of battling monster to eventually reproduce it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8067 c06c8d41-db1a-0410-9941-cceddc491573
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mons_spells(), and added the new spells Fire Breath, Cold Breath and Draconian
Breath to trigger that functionality. Also added the new spell Acid Splash to
replace monstuff's _plant_spit(), and Sticky Flame Splash, which is exactly the
same as Sticky Flame except for the messages it gives and when it makes noise
(monsters now spit sticky flame instead of breathing it). All things that were
handled as monster special abilities are still handled as such, and were just
changed to manually invoke mons_cast().
The spell messages in dat/database/monspell.txt can now take advantage of a new
substitution, "@target@", which is expanded into the spell's target.
Added the spell flags SPFLAG_INNATE, for monster spells which are innate even
when the monster is a priest or wizard, and which can be used by them when
silenced, and SPFLAG_NOISY, for spells which produce noise even when used by
monsters other than priests or wizards.
Added the monster class flags M_SPELL_NO_SILENT, for monsters which aren't
wizards or priests, yet still can't use spells if silenced (currently only used
for Geryon blowing his horn to summon beasts), and M_NOISY_SPELLS, for monsters
which can cast spells when silenced, yet whose spells make noise when not
silenced (currently only used by curse skulls and Murray).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7828 c06c8d41-db1a-0410-9941-cceddc491573
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Allow monsters (including player ghosts) to use fire storm and ice storm, give Lom Lobon ice storm and Cerebov fire storm. Lom Lobon also gets conjure ball lightning.
Mnoleg gets Summon Horrible Things instead of polymorph/shadow creatures.
Gloorx gets symbol of torment instead of summon demon.
Hellion hellfire burst now behaves the same way for both hellion vs player and hellion vs monster.
Merged monster vs player and m vs m handling for direct spell effects such as smiting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6621 c06c8d41-db1a-0410-9941-cceddc491573
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(Fixes 1967981: TSO punishes fighting back against "helpless"
fleeing monsters.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5236 c06c8d41-db1a-0410-9941-cceddc491573
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the same spell list as in 0.3, and are marked as evil again. Also, orc
wizards, by extension, are marked as evil again to avoid the problem
with turning evil only upon experience gain. There should be a better
way to make them both non-evil again eventually...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4367 c06c8d41-db1a-0410-9941-cceddc491573
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Thing".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4365 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4352 c06c8d41-db1a-0410-9941-cceddc491573
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Asmodeus now won't drop the Sceptre, Dispater not the Staff, and Cerebov
will also keep his Sword.
Also, monsters will only pick up potions if they can use them, i.e. only
vampires drink blood, and undead and non-living can't use !healing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4254 c06c8d41-db1a-0410-9941-cceddc491573
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Iskenderun's Mystic Blast, as it's the same level; it's an upgraded
Magic Missile, which orc wizards use; and deep elf sorcerers only get
one summoning spell, which holds true for orc sorcerers after this
change; so this seems appropriate.
Note that deep elf conjurers, who have lower hit dice, can get sticky
flame or bolt of draining in that slot, which are more powerful. Still,
I'm not certain whether this might make them overpowered. I suppose
playtesting will reveal that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3907 c06c8d41-db1a-0410-9941-cceddc491573
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Cold" instead of "Bolt of Draining", as it's an upgraded "Throw Frost",
just as "Bolt of Fire" is an upgraded "Throw Flame", both of which are
used by orc wizards.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3892 c06c8d41-db1a-0410-9941-cceddc491573
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"Summon Ugly Things" spell instead of "Summon Demon".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3891 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3859 c06c8d41-db1a-0410-9941-cceddc491573
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tweaks, some of them may be too nasty now (such as Gloorx Vloq).
Fixed broken monster self-teleport.
Players do not get to resist dispel undead - may need to revisit this, low level necro ghosts could destroy undead characters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3345 c06c8d41-db1a-0410-9941-cceddc491573
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Removed unused ghost spellbook.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1848 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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Monsters can now go berserk (the rage spell, or by moth of wrath attack).
Rupert is now a crusading-style berserker.
Moths of wrath can now enrage nearby monsters of similar attitude.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1256 c06c8d41-db1a-0410-9941-cceddc491573
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Draconian shifters are no longer helpless blinkers.
Draconian callers are a little more evil.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@467 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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