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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 12:52:50 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 12:52:50 +0000
commit18793111385d54bbbeefcf50eacde3f73f47c42b (patch)
tree1d5794e0fe0a082c500522935196983c10a66634 /crawl-ref/source/mon-spll.h
parentf7180214ad0c13808b15cab51b911fdbdfedfc03 (diff)
downloadcrawl-ref-18793111385d54bbbeefcf50eacde3f73f47c42b.tar.gz
crawl-ref-18793111385d54bbbeefcf50eacde3f73f47c42b.zip
Fix [1946117]: Go back to the status quo for orc sorcerers. They get
the same spell list as in 0.3, and are marked as evil again. Also, orc wizards, by extension, are marked as evil again to avoid the problem with turning evil only upon experience gain. There should be a better way to make them both non-evil again eventually... git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4367 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/mon-spll.h')
-rw-r--r--crawl-ref/source/mon-spll.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index 2aa363e8ed..faf2c42912 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -196,10 +196,10 @@
{ MST_ORC_SORCERER,
{
SPELL_BOLT_OF_FIRE,
- SPELL_BOLT_OF_COLD,
- SPELL_SUMMON_UGLY_THING,
+ SPELL_BOLT_OF_DRAINING,
+ SPELL_SUMMON_DEMON,
SPELL_PARALYSE,
- SPELL_ISKENDERUNS_MYSTIC_BLAST,
+ SPELL_ANIMATE_DEAD,
SPELL_TELEPORT_SELF }
},