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* Pan overhaul:dshaligram2008-07-201-9/+9
| | | | | | | | | | | | | | | Allow monsters (including player ghosts) to use fire storm and ice storm, give Lom Lobon ice storm and Cerebov fire storm. Lom Lobon also gets conjure ball lightning. Mnoleg gets Summon Horrible Things instead of polymorph/shadow creatures. Gloorx gets symbol of torment instead of summon demon. Hellion hellfire burst now behaves the same way for both hellion vs player and hellion vs monster. Merged monster vs player and m vs m handling for direct spell effects such as smiting. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6621 c06c8d41-db1a-0410-9941-cceddc491573
* Force fleeing monsters to "turn to fight" before breathing at you.j-p-e-g2008-05-251-94/+188
| | | | | | | | (Fixes 1967981: TSO punishes fighting back against "helpless" fleeing monsters.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5236 c06c8d41-db1a-0410-9941-cceddc491573
* Fix [1946117]: Go back to the status quo for orc sorcerers. They get dolorous2008-04-191-3/+3
| | | | | | | | | | the same spell list as in 0.3, and are marked as evil again. Also, orc wizards, by extension, are marked as evil again to avoid the problem with turning evil only upon experience gain. There should be a better way to make them both non-evil again eventually... git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4367 c06c8d41-db1a-0410-9941-cceddc491573
* For consistency, rename the "Summon Ugly Things" spell to "Summon Ugly dolorous2008-04-191-1/+1
| | | | | | | Thing". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4365 c06c8d41-db1a-0410-9941-cceddc491573
* Add spacing fix.dolorous2008-04-191-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4352 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 1895579: Uniques dropping their specific artefacts.j-p-e-g2008-04-161-1/+1
| | | | | | | | | | | Asmodeus now won't drop the Sceptre, Dispater not the Staff, and Cerebov will also keep his Sword. Also, monsters will only pick up potions if they can use them, i.e. only vampires drink blood, and undead and non-living can't use !healing. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4254 c06c8d41-db1a-0410-9941-cceddc491573
* Step 3 of making orc sorcerers non-evil: replace Animate Dead with dolorous2008-03-281-1/+1
| | | | | | | | | | | | | | | Iskenderun's Mystic Blast, as it's the same level; it's an upgraded Magic Missile, which orc wizards use; and deep elf sorcerers only get one summoning spell, which holds true for orc sorcerers after this change; so this seems appropriate. Note that deep elf conjurers, who have lower hit dice, can get sticky flame or bolt of draining in that slot, which are more powerful. Still, I'm not certain whether this might make them overpowered. I suppose playtesting will reveal that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3907 c06c8d41-db1a-0410-9941-cceddc491573
* Step two toward making orc sorcerers non-evil: make them use "Bolt of dolorous2008-03-271-1/+1
| | | | | | | | | Cold" instead of "Bolt of Draining", as it's an upgraded "Throw Frost", just as "Bolt of Fire" is an upgraded "Throw Flame", both of which are used by orc wizards. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3892 c06c8d41-db1a-0410-9941-cceddc491573
* Step 1 toward making orc sorcerers non-evil: make them use the new dolorous2008-03-271-1/+1
| | | | | | | "Summon Ugly Things" spell instead of "Summon Demon". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3891 c06c8d41-db1a-0410-9941-cceddc491573
* Add whitespace fixes again.dolorous2008-03-241-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3859 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed unique demon lord stats so they're more of a challenge. May need some ↵dshaligram2008-01-271-11/+11
| | | | | | | | | | tweaks, some of them may be too nasty now (such as Gloorx Vloq). Fixed broken monster self-teleport. Players do not get to resist dispel undead - may need to revisit this, low level necro ghosts could destroy undead characters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3345 c06c8d41-db1a-0410-9941-cceddc491573
* Some more typesafety in monster spellbooks.haranp2007-07-121-112/+287
| | | | | | | Removed unused ghost spellbook. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1848 c06c8d41-db1a-0410-9941-cceddc491573
* Added ice statues.dshaligram2007-04-091-571/+579
| | | | | | | | | | Monster spells now use spell_type instead of the old mon_spell_type. Fixed buggy behaviour when banished from Labyrinth. DGL_WHEREIS was not including current time, fixed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
* Moth of wrath angering attack was lost in 0.2, reintroduced.dshaligram2007-04-071-0/+9
| | | | | | | | | | Monsters can now go berserk (the rage spell, or by moth of wrath attack). Rupert is now a crusading-style berserker. Moths of wrath can now enrage nearby monsters of similar attitude. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1256 c06c8d41-db1a-0410-9941-cceddc491573
* [1597623] Added draconian descriptions. I've editorialised freely.dshaligram2006-11-221-4/+4
| | | | | | | Draconian shifters are no longer helpless blinkers. Draconian callers are a little more evil. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@467 c06c8d41-db1a-0410-9941-cceddc491573
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-4/+57
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+734
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573