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* Add a tutorial hint for encountering an invisible monster and offer a j-p-e-g2008-05-151-1/+3
* Fix listing of hydra head listing to show the correct amount when headsj-p-e-g2008-05-141-11/+11
* FR 1962016: Make hydra headedness more obvious.j-p-e-g2008-05-141-3/+29
* Experimentally switch back to glyph colours light red, yellow, andj-p-e-g2008-05-101-0/+3
* Initializing monster inventory to NON_ITEM.ennewalker2008-05-091-1/+1
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-3/+3
* Rename the "blessed blade" the "blessed eudemon blade", so that the name dolorous2008-05-071-1/+1
* Disallow monsters from picking up missiles for which they don't havej-p-e-g2008-05-071-10/+56
* * Fix god gift randarts being named after *other* gods.j-p-e-g2008-05-061-5/+4
* Remove inaccurate comment and unneeded code in monsters::body_weight(). dolorous2008-05-051-4/+0
* Remove unneeded blank line.dolorous2008-05-051-1/+0
* Give undead hydras their due number of attacks.dshaligram2008-05-051-1/+1
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-26/+30
* Don't make ultra-fast Pandemonium demons in the main dungeon (syllogism).dshaligram2008-05-041-1/+7
* Fix god-named monsters losing their descriptions.dshaligram2008-05-041-4/+21
* [1956565] Fix issues with monster names.dshaligram2008-05-041-123/+77
* Fix warning.dolorous2008-05-031-6/+1
* Add two new channels, MSGCH_FRIEND_SPELL and MSGCH_FRIEND_ENCHANT,j-p-e-g2008-04-291-7/+21
* Disallow dualwielders to wield 2-handed weapons, even if they currentlyj-p-e-g2008-04-291-47/+57
* Typo fix.dolorous2008-04-281-1/+1
* Fix 1951264: Buggy uniques' wielding messages.j-p-e-g2008-04-281-22/+47
* Fix ghosts and pan demons being badly named.dshaligram2008-04-281-3/+3
* Fixed ghosts and Pandemonium demons not getting attack brands (syllogism).dshaligram2008-04-281-1/+6
* Some tweaking of monster pickup:j-p-e-g2008-04-281-11/+43
* Change friendly pickup from a toggle to a more userfriendly, easilyj-p-e-g2008-04-261-8/+3
* Fix 1952094: Don't output (un)equipping messages for the alternate j-p-e-g2008-04-261-12/+28
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-5/+11
* Smarter monster pickup:j-p-e-g2008-04-261-13/+53
* And generalize them a bit more.dolorous2008-04-261-3/+3
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-261-1/+11
* Two changes:j-p-e-g2008-04-251-0/+22
* Fix compile.j-p-e-g2008-04-251-3/+3
* Refix confusion resistance checks to include plants and zombies. For thej-p-e-g2008-04-251-5/+8
* Allow monsters to pick up and exchange armour if they find somethingj-p-e-g2008-04-251-13/+58
* Fixed monsters getting unwarranted confusion resistance (cbus).dshaligram2008-04-251-2/+1
* Allow christening (beoghening?) of plain orcs, after all, but make itj-p-e-g2008-04-241-19/+26
* * Add a wizard function apply_monster_blessing to allow for easy testingj-p-e-g2008-04-241-40/+155
* Comment fix.dolorous2008-04-231-1/+1
* Add still more minor cosmetic fixes.dolorous2008-04-231-18/+11
* Set hard lower limit on attack cost of 2 (dis/jarpiain/dpeg).dshaligram2008-04-231-4/+2
* Properly limit some monster resistance levels.dolorous2008-04-231-0/+19
* Take monster shields into account when calculating resistances.dolorous2008-04-231-0/+45
* Remove unneeded blank lines.dolorous2008-04-231-2/+0
* Typo fix.dolorous2008-04-231-1/+1
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-6/+6
* Cleanup of beam.cc and direct.cc.j-p-e-g2008-04-191-0/+2
* Improve halo-related output.dolorous2008-04-181-2/+7
* Simplify TSO halo management. Since backlit() now takes the halo into dolorous2008-04-181-8/+1
* Make backlit() take the glow of TSO's halo into account, so that both dolorous2008-04-181-2/+3
* Make sure TSO's halo immediately cancels invisibility.dolorous2008-04-181-0/+4