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* Make patrolling monster movement more natural: don't always return toj-p-e-g2008-05-261-0/+14
* monsters::lose_energy() now takes optional paramaters to multiply and/orzelgadis2008-05-261-2/+2
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-14/+23
* Change SP_GOLDEN_DRACONIAN to SP_YELLOW_DRACONIAN, for consistency.dolorous2008-05-241-1/+1
* Typo fix.dolorous2008-05-231-1/+1
* Make undead confusable again.j-p-e-g2008-05-231-40/+37
* Apply beam tracer prompt to helpless/fleeing etc. creatures whenj-p-e-g2008-05-231-1/+1
* Improve player beam tracer for firing through friendlies:j-p-e-g2008-05-221-7/+8
* Fix 1941612: Zapping wands known to be empty shouldn't cost a turn, butj-p-e-g2008-05-211-10/+8
* Add various attitude- and alignment-related fixes.dolorous2008-05-201-2/+19
* Add more minor cosmetic fixes.dolorous2008-05-201-1/+0
* Fix monsters capable of LOS attack behind glass walls being ignored.j-p-e-g2008-05-201-14/+25
* Ignore non-spellcasting monsters behind glass walls for the purpose ofj-p-e-g2008-05-201-3/+5
* Fix 1858979: Monsters being capable to reach through wallsl.j-p-e-g2008-05-191-4/+8
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-11/+23
* Fix 1965819: invisible monster given away when (un)wielding or wearingj-p-e-g2008-05-171-14/+21
* Add still more comment fixes.dolorous2008-05-171-14/+11
* For now, apply mesilliac's fix for erroneously unlinked, disappearing dolorous2008-05-161-2/+0
* Add spacing fix.dolorous2008-05-161-1/+1
* Add minor cosmetic fixes.dolorous2008-05-161-1/+1
* Add a tutorial hint for encountering an invisible monster and offer a j-p-e-g2008-05-151-1/+3
* Fix listing of hydra head listing to show the correct amount when headsj-p-e-g2008-05-141-11/+11
* FR 1962016: Make hydra headedness more obvious.j-p-e-g2008-05-141-3/+29
* Experimentally switch back to glyph colours light red, yellow, andj-p-e-g2008-05-101-0/+3
* Initializing monster inventory to NON_ITEM.ennewalker2008-05-091-1/+1
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-3/+3
* Rename the "blessed blade" the "blessed eudemon blade", so that the name dolorous2008-05-071-1/+1
* Disallow monsters from picking up missiles for which they don't havej-p-e-g2008-05-071-10/+56
* * Fix god gift randarts being named after *other* gods.j-p-e-g2008-05-061-5/+4
* Remove inaccurate comment and unneeded code in monsters::body_weight(). dolorous2008-05-051-4/+0
* Remove unneeded blank line.dolorous2008-05-051-1/+0
* Give undead hydras their due number of attacks.dshaligram2008-05-051-1/+1
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-26/+30
* Don't make ultra-fast Pandemonium demons in the main dungeon (syllogism).dshaligram2008-05-041-1/+7
* Fix god-named monsters losing their descriptions.dshaligram2008-05-041-4/+21
* [1956565] Fix issues with monster names.dshaligram2008-05-041-123/+77
* Fix warning.dolorous2008-05-031-6/+1
* Add two new channels, MSGCH_FRIEND_SPELL and MSGCH_FRIEND_ENCHANT,j-p-e-g2008-04-291-7/+21
* Disallow dualwielders to wield 2-handed weapons, even if they currentlyj-p-e-g2008-04-291-47/+57
* Typo fix.dolorous2008-04-281-1/+1
* Fix 1951264: Buggy uniques' wielding messages.j-p-e-g2008-04-281-22/+47
* Fix ghosts and pan demons being badly named.dshaligram2008-04-281-3/+3
* Fixed ghosts and Pandemonium demons not getting attack brands (syllogism).dshaligram2008-04-281-1/+6
* Some tweaking of monster pickup:j-p-e-g2008-04-281-11/+43
* Change friendly pickup from a toggle to a more userfriendly, easilyj-p-e-g2008-04-261-8/+3
* Fix 1952094: Don't output (un)equipping messages for the alternate j-p-e-g2008-04-261-12/+28
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-5/+11
* Smarter monster pickup:j-p-e-g2008-04-261-13/+53
* And generalize them a bit more.dolorous2008-04-261-3/+3
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-261-1/+11