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* Bug 2005002: Allow friendly and neutral-good monsters to cast spells while inzelgadis2008-06-291-6/+30
* Faking falls through shaft traps for pacified monsters doesn't quite dolorous2008-06-291-1/+4
* After some pointers from jpeg, rework the routine for monsters' leaving dolorous2008-06-281-6/+1
* Prevent monsters from zapping wands at a player in sanctuary by puttingzelgadis2008-06-281-0/+6
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-21/+24
* Don't include inscription in a dancing weapon's name if the desc typezelgadis2008-06-241-2/+10
* Fix monster emergency spells not checking for ENCH_TP, thus allowingj-p-e-g2008-06-231-7/+15
* Clean up monster pacifying a bit: don't allow it to work for stationary dolorous2008-06-231-24/+17
* Comment fix.dolorous2008-06-221-1/+1
* Really fix compilation.dolorous2008-06-211-2/+2
* Fix compilation.dolorous2008-06-211-6/+6
* Add minor cosmetic fixes.dolorous2008-06-211-14/+14
* Improve level exit handling again.dolorous2008-06-201-1/+0
* Add miscellaneous minor fixes.dolorous2008-06-201-4/+4
* Update tutorial information for the 'm' and 'a' screens.j-p-e-g2008-06-191-1/+1
* Revert another erroneous cleanup.dolorous2008-06-191-1/+1
* Fix 1996837: Allow equipping spellcasters with ammunition on generation.j-p-e-g2008-06-191-17/+22
* Add various god gift-related cleanups.dolorous2008-06-191-11/+2
* Fix invisible monsters being described to "burst forth from the water"j-p-e-g2008-06-181-1/+4
* Simplify again.dolorous2008-06-181-3/+3
* Add an unfinished attempt at making pacified monsters leave the level. dolorous2008-06-171-0/+20
* Typo fix.dolorous2008-06-171-1/+1
* Make yet more use of wrappers.dolorous2008-06-171-4/+14
* Add yet more cleanups.dolorous2008-06-171-5/+10
* Add miscellaneous minor fix.dolorous2008-06-161-1/+1
* Add still more cleanups.dolorous2008-06-161-3/+3
* Use wrapper functions more often when checking monster behaviors.dolorous2008-06-161-0/+10
* Add yet more miscellaneous minor fixes.dolorous2008-06-161-1/+1
* Clean up and consolidate most of the monster pacification routines.dolorous2008-06-161-2/+17
* Simplify further.dolorous2008-06-161-5/+2
* Add still more spacing fixes.dolorous2008-06-161-2/+2
* Add more spacing fixes.dolorous2008-06-151-2/+2
* Add more minor cosmetic fixes.dolorous2008-06-151-1/+1
* Add spacing fix.dolorous2008-06-151-1/+1
* Add still more minor cosmetic fixes.dolorous2008-06-141-2/+0
* * Add a prompt when attacking monsters with an inappropriate weapon orj-p-e-g2008-06-141-1/+1
* Improve handling of god gifts when dumping gods, so that only god gifts dolorous2008-06-141-2/+5
* Implement FR 1928421: let Snorg go berserk!j-p-e-g2008-06-131-1/+1
* Implement the Petrify spell in a rather basic variant, and replace the j-p-e-g2008-06-121-9/+83
* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-1/+4
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-121-0/+25
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-121-2/+7
* Bug 1990763: if a monster tries to unsubmerge while under the player,zelgadis2008-06-121-6/+89
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-3/+12
* In all cases of a monster suddenly coming into view use the phrasezelgadis2008-06-111-1/+2
* Remove unneeded blank line.dolorous2008-06-111-1/+0
* Increase efficiency for pathfinding around glass structures by loweringj-p-e-g2008-06-111-1/+1
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-2/+4
* Go back to detecting priestly monsters by the flag instead of using a dolorous2008-06-091-5/+0
* Simplify checking whether a monster is a priest.dolorous2008-06-091-0/+5