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* A few changes to shafts:j-p-e-g2007-11-201-16/+8
* Fix a net bug that was responsible for never (!) entrapping monsters. Whoops...j-p-e-g2007-11-191-1/+1
* M_AMPHIBIOUS now means both "land creature can swim through deep water"zelgadis2007-11-161-1/+1
* Enslaved fleeing monsters now flee towards you, not away from you.haranp2007-11-081-0/+7
* Nets that hold you cannot be destroyed by Ely's Destroy Weapon ability.j-p-e-g2007-11-041-2/+9
* Minor code cleanups.haranp2007-11-031-16/+10
* Experimental support for monster shields, needs more work for rationalising s...dshaligram2007-11-021-30/+42
* Beogh conversion fixes for trunk.j-p-e-g2007-10-291-1/+2
* Fixed monsters::is_levitating not checking randarts that provide levitation.dshaligram2007-10-271-1/+2
* [1821098] Fixed bat transform not conferring flight. Fixed player_is_levitati...dshaligram2007-10-271-1/+1
* Orcs may surrender to Beogh worshippers when beaten up. Adjusted experience g...dshaligram2007-10-261-0/+2
* Monsters can gain experience and level-up. Breaks saves.dshaligram2007-10-261-3/+7
* [1810433] Ogre hunters start with large rocks. Monster ogres can also throw l...dshaligram2007-10-251-2/+2
* Orc battle cry fixes (shouldn't affect berserk/confused/paralysed monsters). ...dshaligram2007-10-241-0/+2
* Fixed bad message with RAP_MAGICAL_POWER.haranp2007-10-231-1/+2
* Fixed monsters wearing shields and other inappropriate armour as body armour.dshaligram2007-10-221-1/+32
* Blademasters and master archers shouldn't pick up weapons.dshaligram2007-10-201-0/+8
* Moved position information Lua functions to luadgn.cc.dshaligram2007-10-201-0/+1
* Added new field seen_context to the monsters class, which can be setzelgadis2007-10-161-17/+7
* Cleanup: move_item_to_grid returns a bool to indicate that drop was successful.dshaligram2007-10-151-3/+1
* Fixed yaktaurs picking up two crossbows and switching crossbows before each s...dshaligram2007-10-151-1/+1
* If a submerged monster moves onto a grid in which it can't be submerged,zelgadis2007-10-151-12/+35
* Added to classes actor, monsters and player the method can_pass_through(),zelgadis2007-10-141-0/+30
* handle_monster_move() still wasn't dealing quite right with invokingzelgadis2007-10-141-39/+10
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+6
* Oops, overlooked that ench_countdown needs to be rescaled when a monsterzelgadis2007-10-131-0/+20
* Fix giving an interruption message when a monster ignored with thezelgadis2007-10-131-1/+30
* This change breaks savefile compatibility.zelgadis2007-10-131-6/+23
* Adjusted enchantment durations for paralysis and confusion.dshaligram2007-10-111-1/+3
* [1808191] Fixed truncated imp messages.dshaligram2007-10-111-10/+9
* Fix los radius check in can_see().dshaligram2007-10-101-1/+1
* Orc knights and warlords can yell battle-cries to make lesser orcs fight better.dshaligram2007-10-081-8/+12
* Re-enable ghosts in Labyrinths.dshaligram2007-10-081-1/+1
* Ghosts can use ensorcelled hibernation. Breaks saves, needs some work on PC s...dshaligram2007-10-081-6/+13
* Removed unnecessary ench_sleepy duration.dshaligram2007-10-081-3/+1
* Fixed ENCH_SLEEPY persisting for too long with ensorcelled hibernation.dshaligram2007-10-081-0/+9
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-0/+219
* Added floor_special and floor_reserved to dngn_feature_names[], to makezelgadis2007-10-021-3/+38
* Berserking monsters are now noisy with a noise level thatj-p-e-g2007-09-291-0/+23
* Removed hard tabs.dshaligram2007-09-261-3/+2
* * Fixed Vault:8 level being generated with no rune (cbus).dshaligram2007-09-251-2/+7
* Fixing a number of bugs on throwing nets, so it's all in j-p-e-g2007-09-191-2/+5
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-0/+10
* Yet another change to monster speech and silencing...j-p-e-g2007-09-161-2/+6
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+3
* HANDS_DOUBLE -> HANDS_TWO (rather than HANDS_HALF).j-p-e-g2007-09-151-3/+4
* Whoops, overlooked something with abominations.j-p-e-g2007-09-141-0/+18
* Fixing bugs:j-p-e-g2007-09-141-2/+5
* Identification overhaul part II. Okay, not really. ;)j-p-e-g2007-09-101-35/+132
* Turfed out obsolete orange crystal statue and silver statue features.dshaligram2007-09-071-1/+1