| Commit message (Expand) | Author | Age | Files | Lines |
* | A few changes to shafts: | j-p-e-g | 2007-11-20 | 1 | -16/+8 |
* | Fix a net bug that was responsible for never (!) entrapping monsters. Whoops... | j-p-e-g | 2007-11-19 | 1 | -1/+1 |
* | M_AMPHIBIOUS now means both "land creature can swim through deep water" | zelgadis | 2007-11-16 | 1 | -1/+1 |
* | Enslaved fleeing monsters now flee towards you, not away from you. | haranp | 2007-11-08 | 1 | -0/+7 |
* | Nets that hold you cannot be destroyed by Ely's Destroy Weapon ability. | j-p-e-g | 2007-11-04 | 1 | -2/+9 |
* | Minor code cleanups. | haranp | 2007-11-03 | 1 | -16/+10 |
* | Experimental support for monster shields, needs more work for rationalising s... | dshaligram | 2007-11-02 | 1 | -30/+42 |
* | Beogh conversion fixes for trunk. | j-p-e-g | 2007-10-29 | 1 | -1/+2 |
* | Fixed monsters::is_levitating not checking randarts that provide levitation. | dshaligram | 2007-10-27 | 1 | -1/+2 |
* | [1821098] Fixed bat transform not conferring flight. Fixed player_is_levitati... | dshaligram | 2007-10-27 | 1 | -1/+1 |
* | Orcs may surrender to Beogh worshippers when beaten up. Adjusted experience g... | dshaligram | 2007-10-26 | 1 | -0/+2 |
* | Monsters can gain experience and level-up. Breaks saves. | dshaligram | 2007-10-26 | 1 | -3/+7 |
* | [1810433] Ogre hunters start with large rocks. Monster ogres can also throw l... | dshaligram | 2007-10-25 | 1 | -2/+2 |
* | Orc battle cry fixes (shouldn't affect berserk/confused/paralysed monsters). ... | dshaligram | 2007-10-24 | 1 | -0/+2 |
* | Fixed bad message with RAP_MAGICAL_POWER. | haranp | 2007-10-23 | 1 | -1/+2 |
* | Fixed monsters wearing shields and other inappropriate armour as body armour. | dshaligram | 2007-10-22 | 1 | -1/+32 |
* | Blademasters and master archers shouldn't pick up weapons. | dshaligram | 2007-10-20 | 1 | -0/+8 |
* | Moved position information Lua functions to luadgn.cc. | dshaligram | 2007-10-20 | 1 | -0/+1 |
* | Added new field seen_context to the monsters class, which can be set | zelgadis | 2007-10-16 | 1 | -17/+7 |
* | Cleanup: move_item_to_grid returns a bool to indicate that drop was successful. | dshaligram | 2007-10-15 | 1 | -3/+1 |
* | Fixed yaktaurs picking up two crossbows and switching crossbows before each s... | dshaligram | 2007-10-15 | 1 | -1/+1 |
* | If a submerged monster moves onto a grid in which it can't be submerged, | zelgadis | 2007-10-15 | 1 | -12/+35 |
* | Added to classes actor, monsters and player the method can_pass_through(), | zelgadis | 2007-10-14 | 1 | -0/+30 |
* | handle_monster_move() still wasn't dealing quite right with invoking | zelgadis | 2007-10-14 | 1 | -39/+10 |
* | Implementing merfolk monsters. There are two types, merfolk fighters, | j-p-e-g | 2007-10-13 | 1 | -0/+6 |
* | Oops, overlooked that ench_countdown needs to be rescaled when a monster | zelgadis | 2007-10-13 | 1 | -0/+20 |
* | Fix giving an interruption message when a monster ignored with the | zelgadis | 2007-10-13 | 1 | -1/+30 |
* | This change breaks savefile compatibility. | zelgadis | 2007-10-13 | 1 | -6/+23 |
* | Adjusted enchantment durations for paralysis and confusion. | dshaligram | 2007-10-11 | 1 | -1/+3 |
* | [1808191] Fixed truncated imp messages. | dshaligram | 2007-10-11 | 1 | -10/+9 |
* | Fix los radius check in can_see(). | dshaligram | 2007-10-10 | 1 | -1/+1 |
* | Orc knights and warlords can yell battle-cries to make lesser orcs fight better. | dshaligram | 2007-10-08 | 1 | -8/+12 |
* | Re-enable ghosts in Labyrinths. | dshaligram | 2007-10-08 | 1 | -1/+1 |
* | Ghosts can use ensorcelled hibernation. Breaks saves, needs some work on PC s... | dshaligram | 2007-10-08 | 1 | -6/+13 |
* | Removed unnecessary ench_sleepy duration. | dshaligram | 2007-10-08 | 1 | -3/+1 |
* | Fixed ENCH_SLEEPY persisting for too long with ensorcelled hibernation. | dshaligram | 2007-10-08 | 1 | -0/+9 |
* | Shaft traps (trap doors) [1792195] and level annotation [1769009] | zelgadis | 2007-10-05 | 1 | -0/+219 |
* | Added floor_special and floor_reserved to dngn_feature_names[], to make | zelgadis | 2007-10-02 | 1 | -3/+38 |
* | Berserking monsters are now noisy with a noise level that | j-p-e-g | 2007-09-29 | 1 | -0/+23 |
* | Removed hard tabs. | dshaligram | 2007-09-26 | 1 | -3/+2 |
* | * Fixed Vault:8 level being generated with no rune (cbus). | dshaligram | 2007-09-25 | 1 | -2/+7 |
* | Fixing a number of bugs on throwing nets, so it's all in | j-p-e-g | 2007-09-19 | 1 | -2/+5 |
* | This change moves the logic for when a level or branch prohibits | zelgadis | 2007-09-19 | 1 | -0/+10 |
* | Yet another change to monster speech and silencing... | j-p-e-g | 2007-09-16 | 1 | -2/+6 |
* | Split off portions of externs.h and enum.h into other files. The | zelgadis | 2007-09-15 | 1 | -0/+3 |
* | HANDS_DOUBLE -> HANDS_TWO (rather than HANDS_HALF). | j-p-e-g | 2007-09-15 | 1 | -3/+4 |
* | Whoops, overlooked something with abominations. | j-p-e-g | 2007-09-14 | 1 | -0/+18 |
* | Fixing bugs: | j-p-e-g | 2007-09-14 | 1 | -2/+5 |
* | Identification overhaul part II. Okay, not really. ;) | j-p-e-g | 2007-09-10 | 1 | -35/+132 |
* | Turfed out obsolete orange crystal statue and silver statue features. | dshaligram | 2007-09-07 | 1 | -1/+1 |