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* Add more minor cosmetic fixes.dolorous2009-01-031-5/+4
* Fix assertion failure (oops).dolorous2009-01-031-2/+2
* Simplify.dolorous2009-01-031-8/+5
* Fire an AI_SEE_MONSTER activity interrupt if a non-safe monster un-submergeszelgadis2009-01-031-0/+5
* When drawing a damaging card, set the beam range to LOS_RADIUS.zelgadis2009-01-031-1/+13
* Make monster behaviour in arenas smarter, allow delay:N in arena spec to set ...dshaligram2009-01-021-2/+2
* Fixed 2481704: Travel stopping for spellcasting monsters without LOSj-p-e-g2009-01-021-13/+46
* Simplify.dolorous2009-01-021-17/+12
* Fix inverted logic (oops).dolorous2009-01-021-1/+1
* Generalize monsters::can_drink_potion(). First, monsters that don't dolorous2009-01-021-28/+20
* Factored out bolt tracer variables into tracer_info struct.haranp2009-01-021-5/+7
* Fix [2480689]: skeletal warriors and wraiths shouldn't drink.haranp2009-01-021-0/+2
* Fix weird trapdoor spider behaviour.zelgadis2009-01-021-0/+20
* Add various long-standing skeleton changes, to compensate for their dolorous2009-01-011-2/+6
* For flavor, make monsters that eat corpses effectively butcher them dolorous2009-01-011-9/+17
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-5/+7
* Make the tests for icy and skeletal monsters in Lee's Rapid dolorous2008-12-311-0/+8
* Fix giant orange brain messages crash; was setting a boolean pointer to falsezelgadis2008-12-311-1/+1
* Add miscellaneous minor fixes.dolorous2008-12-311-23/+22
* Fix [2472552]: Remove Ice Storm from _mons_can_smite(), as it requires dolorous2008-12-301-1/+0
* Allow giant eyeballs to act against monsters as well as the player, fixed mon...dshaligram2008-12-301-1/+1
* Fixed monster fire storm crashes (in_explosion_phase), fixed explosions affec...dshaligram2008-12-291-0/+1
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-10/+21
* Vampires may no longer draw blood from summoned monsters.j-p-e-g2008-12-291-2/+2
* Argh, monsters::moveto() is too low level for an assertion like that.zelgadis2008-12-291-1/+0
* Some more attempts to prevent/catch/diagnose floating monster problems. Amongzelgadis2008-12-291-0/+4
* Differentiate between god gift monsters and non-gift monsters with a god viazelgadis2008-12-291-0/+6
* Changes to monster spell messages:zelgadis2008-12-291-0/+73
* Apply a patch by castamir to fix a multitude of typos.j-p-e-g2008-12-281-1/+1
* Complete rewrite of the beam code, making it considerably saner.haranp2008-12-251-28/+6
* FR #2083661: when polymorphed, unique (and named) monsters now retain theirzelgadis2008-12-251-5/+40
* Add minor cosmetic fixes.dolorous2008-12-241-8/+5
* Fix chaotic weapon checks.dolorous2008-12-241-5/+5
* Comment fixes.dolorous2008-12-241-3/+4
* Improve checks for monsters' picking up chaotic weapons.dolorous2008-12-241-3/+12
* Simplify.dolorous2008-12-241-1/+1
* Comment fix.dolorous2008-12-241-1/+1
* Simplify.dolorous2008-12-241-2/+2
* Add another comment fix.dolorous2008-12-231-1/+2
* Comment fix.dolorous2008-12-231-1/+2
* Refine zombie shoving logic so that only undead can push past them.dolorous2008-12-231-3/+7
* Comment fix.dolorous2008-12-231-1/+1
* Account for Ice Storm in _mons_can_smite(), as it's similar to Fire dolorous2008-12-231-0/+1
* Make enslaved souls the EC_UNHOLY color, and make zombies shovable.dolorous2008-12-231-18/+15
* Remove unneeded blank line.dolorous2008-12-221-1/+0
* Add minor cosmetic fixes.dolorous2008-12-221-3/+3
* Added "The Stairs" card (not yet in any deck), eventually to be the card whichzelgadis2008-12-191-1/+2
* FR #2424917: holy monsters should drop non-summoned items when they die ratherzelgadis2008-12-151-10/+50
* Take enchantment into account with monster shields. Fixes 2370612.haranp2008-12-131-1/+1
* Breaks savefile compatibility.zelgadis2008-12-131-1/+28