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* Tweaking recits:j-p-e-g2008-03-051-5/+5
* [FR 1816805] Implementing a new species/classes order on the characterj-p-e-g2008-03-021-2/+0
* Fix [ 1902141 ] Documentation wrongpauldubois2008-03-021-6/+5
* Add logic to allow the use of a character's religion inj-p-e-g2008-02-291-0/+25
* Apply Paul's patch 1901892: reorganize/rewrite docs/monster_speech.txtj-p-e-g2008-02-261-3/+24
* Fix 1889917: Respect mon_glyph option also for randomly colouredj-p-e-g2008-02-091-0/+6
* Fix pronouns for mermaids and Ereshkigal.dshaligram2008-01-281-18/+20
* Implemented dispel undead for monsters.dshaligram2008-01-271-0/+19
* Fixed unique demon lord stats so they're more of a challenge. May need some t...dshaligram2008-01-271-1/+5
* Fixed inappropriate monsters being able to submerge in air, tweaked monster s...dshaligram2008-01-261-2/+2
* Added penalty for multiple shield blocks in a round for monsters.dshaligram2008-01-261-3/+8
* [1829946] Fixed broken beam tracers.dshaligram2008-01-261-6/+9
* [1801838] Use a menu to show mutation list so long lists don't scroll off the...dshaligram2008-01-251-3/+7
* [1861488] Fixed passwall bugs.dshaligram2008-01-251-11/+1
* [1878126] Suppress "<foo> goes berserk" messages for Trog punishment, fixed e...dshaligram2008-01-251-1/+1
* Remove GLAMOUR, and introduce RECITE (new Zin invocation)j-p-e-g2008-01-241-2/+2
* Fix tutorial output for tile mode. For now, we simply suppressj-p-e-g2008-01-181-0/+2
* [1838120] Ghosts change icon when saving and restoring in tile versionennewalker2008-01-181-0/+2
* FR 1836617: Add item brand for plants (and mimics) in Tiles.j-p-e-g2008-01-161-1/+4
* Fixed shield bonus when confused (syllogism).dshaligram2008-01-121-0/+4
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-22/+40
* More resist fixes.dshaligram2008-01-101-1/+2
* In mons_flies(), determine flight status for zombies based on their dolorous2008-01-091-1/+2
* First cut at new multilevel resists for monsters, needs a lot of work - sugge...dshaligram2008-01-091-18/+35
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-96/+174
* Removed DISRUPTION brand and added DRAGON_SLAYING.j-p-e-g2008-01-071-5/+0
* Check whether a monster has the Polymorph Other spell when determining dolorous2008-01-061-0/+10
* Remove the M_WALL_SHIELDED flag. Instead, use the function dolorous2008-01-051-28/+8
* Actually use the new rock habitat properly (oops).dolorous2008-01-041-10/+8
* Add more miscellaneous cosmetic cleanups.dolorous2008-01-041-54/+54
* Clear up comments in mon-data.h to reflect not so recentj-p-e-g2008-01-041-3/+5
* Add more habitat cleanups: rename HT_NORMAL to HT_LAND, remove dolorous2008-01-041-13/+10
* Add rock wall to the habitats list (for rock worms), and move monster dolorous2008-01-041-14/+18
* Add miscellaneous type cleanups and comment fixes.dolorous2008-01-031-14/+11
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-1/+7
* Removed most instances of direct access to monsterentry for monster energy up...dshaligram2007-12-301-7/+39
* Summoned monsters will now take back only items they were summoned with - sub...dshaligram2007-12-301-1/+15
* [1829946] Fixed monsters being unaware that miasma hurts bad.dshaligram2007-12-281-0/+6
* "?/" can now be used to look up items. A side effect of this is thatzelgadis2007-12-061-8/+27
* Fixed 1845116: monsters can reberserk while berserk.haranp2007-12-051-1/+1
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-0/+4
* Apply patch [1816945], adjusted slightly: Move the quality of a dolorous2007-11-291-2/+1
* [1836426] Fixed penance message sequence for beams, clamped penance messages ...dshaligram2007-11-281-1/+1
* [1838128] Fixed monsters being able to move through immobile monsters on leve...dshaligram2007-11-271-2/+7
* Fixing assertion in monsters::pickup_armour when forcibly giving monsters uns...ennewalker2007-11-221-0/+3
* A few changes to shafts:j-p-e-g2007-11-201-16/+8
* Fix a net bug that was responsible for never (!) entrapping monsters. Whoops...j-p-e-g2007-11-191-1/+1
* M_AMPHIBIOUS now means both "land creature can swim through deep water"zelgadis2007-11-161-1/+1
* Enslaved fleeing monsters now flee towards you, not away from you.haranp2007-11-081-0/+7
* Nets that hold you cannot be destroyed by Ely's Destroy Weapon ability.j-p-e-g2007-11-041-2/+9