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* For [2625984], disallow caught monsters from submerging.haranp2009-02-221-1/+1
* For 2089989, reallow friendlies to walk into your damaging clouds inharanp2009-02-211-2/+1
* Fix [2610764]: 5% of all misses gave 'Your armour prevents youharanp2009-02-181-1/+1
* Fix [2604363]: stashes and autoexplore leaked information about mimics.haranp2009-02-171-0/+5
* Use up some of a monster's energy when it eats a corpse.zelgadis2009-02-161-0/+2
* Fix [2004960]: clean up sanctuary logic. Monsters will now stop fleeingharanp2009-02-161-0/+29
* Lots more cleanups. haranp2009-02-151-1/+1
* Make paralysed creatures auto-stabbable and brand them appropriately.haranp2009-02-151-12/+10
* Give may_stab_brand to unable-to-act (paralysed, petrified) monsters, sinceharanp2009-02-141-3/+3
* Give giant spores MH_PLANT holiness (fixing [2538868]), and allow dolorous2009-02-121-1/+1
* Call mons_clear_trapping_net() in monsters::moveto(), so it shouldn'tharanp2009-02-121-4/+7
* Don't give away rotting for monsters you can't see.dolorous2009-02-121-1/+1
* Add formatting fix.dolorous2009-02-121-1/+2
* Dancing weapons fix for trunk.haranp2009-02-121-1/+1
* Fix [2035741]: give different messages when an attack is completelyharanp2009-02-111-1/+1
* Implement [2546032]: Aside from orc priests and orcs, which can worship dolorous2009-02-091-9/+24
* Add yet more minor cosmetic fixes.dolorous2009-02-081-2/+5
* Add a power parameter to monsters::drain_exp(), and use it for the mass dolorous2009-02-081-4/+4
* Add yet more minor cosmetic fixes.dolorous2009-02-081-1/+1
* Fix [2578352]: If Xom sends you holy beings as allies, you switch to dolorous2009-02-071-11/+12
* Add minor cosmetic fixes.dolorous2009-02-061-3/+2
* Make monster size checks for weapons and armor consistent with those for dolorous2009-02-061-12/+7
* Don't allow monsters wielding two-handed weapons to pick up shields.haranp2009-02-061-0/+13
* Properly treat miasma resistance as a boolean resist.dolorous2009-02-051-2/+2
* Fix [2187753]: friendlies with spells targeting you if you don't giveharanp2009-02-041-0/+18
* Fix bad messaging when monsters drop an item which stacks with somethingharanp2009-02-031-11/+15
* Fix [2220297]: nonenchantment tracers were improperly doublecounting eachharanp2009-02-031-14/+7
* Gave all M_INSUBSTANTIAL monsters MR_RES_STICKY_FLAME. (I prefer this solutionharanp2009-02-031-3/+0
* Pacified monsters change their behaviour to BEH_WANDER, in caseharanp2009-01-301-0/+3
* Add whitespace fixes.dolorous2009-01-271-1/+1
* Simplify checks for grids containing water.dolorous2009-01-261-1/+1
* Consolidate checks for potions that monsters can't use.dolorous2009-01-261-17/+8
* Code quality fixes.haranp2009-01-251-10/+3
* Typo fix.dolorous2009-01-251-1/+1
* Monsters whose primary habitat is water or lava can't drown, even if they'rezelgadis2009-01-251-0/+12
* Make name(), base_name() and full_name() return a more informative string (andzelgadis2009-01-251-5/+18
* Add minor cosmetic fixes.dolorous2009-01-251-2/+2
* Clean up monsters::can_drown().dolorous2009-01-251-7/+10
* For consistency with intact enslaved souls, allow twisted enslaved souls dolorous2009-01-241-0/+3
* Add miscellaneous minor cleanups.dolorous2009-01-241-4/+4
* Overload MF_KNOWN_MIMIC to also mean "a shapeshifter the player has seenzelgadis2009-01-221-0/+3
* Remove some unneeded externs.haranp2009-01-211-11/+6
* Remove some old diagnostics code (oops).zelgadis2009-01-211-3/+0
* Don't let ghouls or necrophages eat skeletons, so as to avoid an assertionzelgadis2009-01-211-1/+4
* Remove a few more unnecessary casts.haranp2009-01-211-4/+2
* Code cleanup for traps.haranp2009-01-211-1/+1
* If a monster surfaces and then submerges again in the same turn then give thezelgadis2009-01-211-6/+11
* Prevent trapdoor spider from repeatedly unhiding/hiding in the same turn whenzelgadis2009-01-211-2/+5
* Clean up rotting in melee attacks to not kill the target directly and to dolorous2009-01-201-9/+12
* Make extra-sure that a monster won't be announced to have come into view, onlyzelgadis2009-01-201-0/+2