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* Added several new tutorial triggers including information on being caughtj-p-e-g2008-06-131-6/+6
* Add explanatory comments to the pathfinding routines. I might have gonej-p-e-g2008-06-121-13/+56
* Make sure chaotic beings are actually angered by Zin worshippers (oops).dolorous2008-06-121-1/+1
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-121-4/+14
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-121-2/+1
* Bug 1990763: if a monster tries to unsubmerge while under the player,zelgadis2008-06-121-1/+1
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-6/+3
* Remove #define SHUT_LABYRINTH because I don't think it's needed anymore.j-p-e-g2008-06-111-0/+6
* Add spacing fix.dolorous2008-06-111-1/+1
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-1/+12
* Add still more summoning-related cleanups.dolorous2008-06-091-2/+2
* Use the proper flag type to indicate god gifts (oops).dolorous2008-06-091-0/+3
* Fix player_will_anger_monster() so that it works properly when the holy, dolorous2008-06-091-8/+11
* Fix player_will_anger_monster() so that any of the boolean pointers beingzelgadis2008-06-091-0/+2
* Add one more miscellaneous minor fix.dolorous2008-06-091-1/+1
* Clean up handling of angered monsters.dolorous2008-06-081-10/+30
* Clean up summoning of random demons and random holy beings again.dolorous2008-06-071-3/+24
* Generalize summoning of holy beings, in case any more of them are added.dolorous2008-06-071-0/+5
* Clean up yet more.dolorous2008-06-071-65/+67
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-16/+47
* Allow creation of non-friendly god gifts. The BEH_GOD_GIFT behavior has dolorous2008-06-061-7/+10
* Add a line on good gods disapproving of certain items to theirj-p-e-g2008-06-061-9/+43
* Fix 1986252: double "Blech! You need xy!" messagej-p-e-g2008-06-061-18/+23
* Fix 1984593: all monster being generated awake.j-p-e-g2008-06-051-9/+80
* Fix mimics not teleporting when attacked by reaching or airstrike, and aj-p-e-g2008-06-051-1/+7
* Added trapdoor spider (not yet randomly generated). If a trapdoorzelgadis2008-06-041-0/+3
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-1/+245
* Fix zombies of wrong habitat on land. It turns out that all thosej-p-e-g2008-06-041-67/+80
* _place_monster_aux() was sometimes trying to place the monster out of bounds,zelgadis2008-06-031-0/+3
* Fix wizard mode being unable to create monsters of nonfloor habitat.j-p-e-g2008-06-011-34/+49
* Fix 1937489: Remove map markers overwritten by lakes or rivers, as wasj-p-e-g2008-06-011-56/+97
* Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT.j-p-e-g2008-05-311-0/+2
* Consolidate all cases where corpses are turned into skeletons, asj-p-e-g2008-05-311-37/+43
* Modify menu_colour_item_prefix() to also handle stuff like contaminatedj-p-e-g2008-05-311-2/+2
* Add minor cosmetic fixes.dolorous2008-05-311-6/+6
* [1968164] Fixing issue where monster can be generated inside of a rock wall. ...ennewalker2008-05-311-1/+2
* Make patrolling monster movement more natural: don't always return toj-p-e-g2008-05-261-7/+11
* Comment fix.dolorous2008-05-211-2/+2
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-12/+15
* Revert holy beings' being enraged by players worshipping neutral gods, dolorous2008-05-111-5/+1
* If you somehow summon a holy being, and you don't worship a good god, dolorous2008-05-111-1/+5
* Simplify.dolorous2008-05-111-11/+8
* If you somehow summon a holy being while worshipping an evil god, it's dolorous2008-05-111-7/+15
* Fixed monster colours requested in maps not being applied.dshaligram2008-05-101-0/+5
* Make monsters angered by your worshipping a god they hate lose charm.dolorous2008-05-101-4/+6
* Fix indentation.dolorous2008-05-071-2/+4
* Simplify handling of monsters angered by the player, and expand it to dolorous2008-05-071-10/+21
* * Fix god gift randarts being named after *other* gods.j-p-e-g2008-05-061-51/+54
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-320/+460
* [1956565] Fix issues with monster names.dshaligram2008-05-041-5/+2