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* Change a bunch of you.can_see(mon) to mon->observable.Robert Vollmert2009-11-071-2/+2
* Simplify rain and sunlight a bitCharles Otto2009-11-061-0/+11
* Remove the relation between royal jelly spawns and attack sizesStefan O'Rear2009-11-061-4/+8
* Simplify.David Lawrence Ramsey2009-11-061-6/+5
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-1/+2
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-2/+27
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-5/+5
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-8/+13
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-13/+18
* Implement actor::can_see.Robert Vollmert2009-11-061-5/+0
* Add actor::set_position.Robert Vollmert2009-11-061-2/+2
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* Monster name flags fixupsMatthew Cline2009-11-061-1/+20
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-1/+6
* Move up the natural holiness/hellfire resistance check in is_evil().David Lawrence Ramsey2009-11-061-9/+9
* Tweak hell knights' resistances so that they resist hellfire, and markDavid Lawrence Ramsey2009-11-051-0/+9
* Remove the rest of the M_EVIL references.David Lawrence Ramsey2009-11-051-3/+0
* In is_evil(), mark monsters with evil attack flavors.David Lawrence Ramsey2009-11-051-0/+6
* Reorder a few functions.David Lawrence Ramsey2009-11-051-7/+7
* Make AF_HUNGER, AF_STEAL, and AF_STEAL_FOOD chaotic attack flavors.David Lawrence Ramsey2009-11-051-2/+5
* Revert erroneously committed bit.David Lawrence Ramsey2009-11-051-1/+1
* Name the checks for monsters with evil or chaotic spells consistently.David Lawrence Ramsey2009-11-051-9/+9
* In is_evil(), mark monsters with explicitly evil spells.David Lawrence Ramsey2009-11-051-5/+22
* In is_chaotic(), mark player followers/monster priests of chaotic gods.David Lawrence Ramsey2009-11-051-1/+5
* In is_evil(), mark player followers and monster priests of evil gods.David Lawrence Ramsey2009-11-051-1/+11
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-1/+6
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-2/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-3/+3
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-051-35/+0
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-0/+72
* New monsters: golden eyes.Jude Brown2009-11-051-0/+1
* Allow each dancing weapon to have its own statsStefan O'Rear2009-11-041-0/+13
* Fix inconsistencies in checks for monsters' being slime creatures.David Lawrence Ramsey2009-11-041-1/+1
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-2/+36
* Remove some hardcoded monster flags.David Lawrence Ramsey2009-11-041-0/+2
* Add formatting fixes.David Lawrence Ramsey2009-11-041-9/+11
* Disintegration can be very messy.Stefan O'Rear2009-11-041-0/+9
* monster.cc: More info than just INVALID MONSTERMatthew Cline2009-11-031-2/+54
* Cope with old saves with 0-piece slime creatures.Adam Borowski2009-11-041-2/+2
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-2/+6
* Add formatting fix.David Lawrence Ramsey2009-11-021-2/+2
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-021-0/+2
* Mark monsters with Summon Ugly Thing chaotic.Eino Keskitalo2009-11-021-1/+3
* Revert "Merge a few bits of Eino's chaotic_experiment branch that make sense"David Lawrence Ramsey2009-11-021-4/+1
* Merge a few bits of Eino's chaotic_experiment branch that make senseDavid Lawrence Ramsey2009-11-021-1/+4
* Special case source==target in num_feats_between.Robert Vollmert2009-11-011-0/+2
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-0/+22
* Split up monstuff.ccMatthew Cline2009-11-011-1/+2