| Commit message (Expand) | Author | Age | Files | Lines |
* | Change a bunch of you.can_see(mon) to mon->observable. | Robert Vollmert | 2009-11-07 | 1 | -2/+2 |
* | Simplify rain and sunlight a bit | Charles Otto | 2009-11-06 | 1 | -0/+11 |
* | Remove the relation between royal jelly spawns and attack sizes | Stefan O'Rear | 2009-11-06 | 1 | -4/+8 |
* | Simplify. | David Lawrence Ramsey | 2009-11-06 | 1 | -6/+5 |
* | New unique: Aizul, disgraced guardian naga turned naga warrior. | Jude Brown | 2009-11-07 | 1 | -1/+2 |
* | Consolidate player/monster sleep checks. | David Lawrence Ramsey | 2009-11-06 | 1 | -2/+27 |
* | Replace global see_cell by observe_cell and disambiguate old uses. | Robert Vollmert | 2009-11-06 | 1 | -5/+5 |
* | Move checks for the berserk state into actor::berserk(). | David Lawrence Ramsey | 2009-11-06 | 1 | -8/+13 |
* | Move mons_is_friendly to monsters::friendly. | Vsevolod Kozlov | 2009-11-06 | 1 | -13/+18 |
* | Implement actor::can_see. | Robert Vollmert | 2009-11-06 | 1 | -5/+0 |
* | Add actor::set_position. | Robert Vollmert | 2009-11-06 | 1 | -2/+2 |
* | Remove mons_friendly_real and mons_wont_attack_real. | Vsevolod Kozlov | 2009-11-06 | 1 | -2/+2 |
* | Rename is_valid_item to item_def::is_valid. | Vsevolod Kozlov | 2009-11-06 | 1 | -2/+2 |
* | Monster name flags fixups | Matthew Cline | 2009-11-06 | 1 | -1/+20 |
* | Add actor::petrified, which replaces mons_is_petrified. | Vsevolod Kozlov | 2009-11-06 | 1 | -1/+6 |
* | Move up the natural holiness/hellfire resistance check in is_evil(). | David Lawrence Ramsey | 2009-11-06 | 1 | -9/+9 |
* | Tweak hell knights' resistances so that they resist hellfire, and mark | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+9 |
* | Remove the rest of the M_EVIL references. | David Lawrence Ramsey | 2009-11-05 | 1 | -3/+0 |
* | In is_evil(), mark monsters with evil attack flavors. | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+6 |
* | Reorder a few functions. | David Lawrence Ramsey | 2009-11-05 | 1 | -7/+7 |
* | Make AF_HUNGER, AF_STEAL, and AF_STEAL_FOOD chaotic attack flavors. | David Lawrence Ramsey | 2009-11-05 | 1 | -2/+5 |
* | Revert erroneously committed bit. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+1 |
* | Name the checks for monsters with evil or chaotic spells consistently. | David Lawrence Ramsey | 2009-11-05 | 1 | -9/+9 |
* | In is_evil(), mark monsters with explicitly evil spells. | David Lawrence Ramsey | 2009-11-05 | 1 | -5/+22 |
* | In is_chaotic(), mark player followers/monster priests of chaotic gods. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+5 |
* | In is_evil(), mark player followers and monster priests of evil gods. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+11 |
* | Create an is_evil() function in the actor interface. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+6 |
* | Replace mons_is_caught with monsters::caught. | Vsevolod Kozlov | 2009-11-05 | 1 | -2/+2 |
* | Replace mons_is_paralysed with monsters::paralysed. | Vsevolod Kozlov | 2009-11-05 | 1 | -1/+1 |
* | Make many checks for monster (non)existence on squares use monster_at(). | David Lawrence Ramsey | 2009-11-05 | 1 | -3/+3 |
* | Merge monsters,player::check_res_magic() (Zaba) | Adam Borowski | 2009-11-05 | 1 | -35/+0 |
* | Move *_res(ist)_magic to relevant classes, provide actor interface. | Vsevolod Kozlov | 2009-11-05 | 1 | -0/+72 |
* | New monsters: golden eyes. | Jude Brown | 2009-11-05 | 1 | -0/+1 |
* | Allow each dancing weapon to have its own stats | Stefan O'Rear | 2009-11-04 | 1 | -0/+13 |
* | Fix inconsistencies in checks for monsters' being slime creatures. | David Lawrence Ramsey | 2009-11-04 | 1 | -1/+1 |
* | Allow vaults to override monster spells with spells:<xyz> | Darshan Shaligram | 2009-11-04 | 1 | -2/+36 |
* | Remove some hardcoded monster flags. | David Lawrence Ramsey | 2009-11-04 | 1 | -0/+2 |
* | Add formatting fixes. | David Lawrence Ramsey | 2009-11-04 | 1 | -9/+11 |
* | Disintegration can be very messy. | Stefan O'Rear | 2009-11-04 | 1 | -0/+9 |
* | monster.cc: More info than just INVALID MONSTER | Matthew Cline | 2009-11-03 | 1 | -2/+54 |
* | Cope with old saves with 0-piece slime creatures. | Adam Borowski | 2009-11-04 | 1 | -2/+2 |
* | Make Chain Lightning a monster spell, add an user of it (Nikola). | Adam Borowski | 2009-11-03 | 1 | -2/+6 |
* | Add formatting fix. | David Lawrence Ramsey | 2009-11-02 | 1 | -2/+2 |
* | Add minor cosmetic fixes. | David Lawrence Ramsey | 2009-11-02 | 1 | -0/+2 |
* | Mark monsters with Summon Ugly Thing chaotic. | Eino Keskitalo | 2009-11-02 | 1 | -1/+3 |
* | Revert "Merge a few bits of Eino's chaotic_experiment branch that make sense" | David Lawrence Ramsey | 2009-11-02 | 1 | -4/+1 |
* | Merge a few bits of Eino's chaotic_experiment branch that make sense | David Lawrence Ramsey | 2009-11-02 | 1 | -1/+4 |
* | Special case source==target in num_feats_between. | Robert Vollmert | 2009-11-01 | 1 | -0/+2 |
* | Move checks for a player or monster's being chaotic into another | David Lawrence Ramsey | 2009-11-01 | 1 | -0/+22 |
* | Split up monstuff.cc | Matthew Cline | 2009-11-01 | 1 | -1/+2 |