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* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-2/+7
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-0/+5
* Fix "Gastronok drinks a potion. Gastronok speeds up!".Jude Brown2009-11-091-2/+3
* Add hooks to evasion for observing the size of modifiersStefan O'Rear2009-11-081-1/+5
* Make monsters::body_size() take merged slime creatures into account.David Lawrence Ramsey2009-11-081-1/+16
* When mutiplying/dividing by slime creatures' number, check if it'sDavid Lawrence Ramsey2009-11-081-1/+1
* Make monsters::body_weight() take merged slime creatures into account.David Lawrence Ramsey2009-11-081-0/+4
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+1
* Replace mons_cannot_act with monsters::cannot_act.Vsevolod Kozlov2009-11-081-3/+3
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-081-1/+1
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-081-0/+5
* Enable proper monster LOS.Robert Vollmert2009-11-081-10/+0
* Add a general halo interface to actor.Robert Vollmert2009-11-081-5/+0
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-2/+7
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-9/+6
* Remove player.h dependency from coordit.h.Robert Vollmert2009-11-081-2/+2
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-2/+49
* Replace uses of mons_is_icy with monsters::is_icy.Vsevolod Kozlov2009-11-071-1/+9
* Replace mons_strict_neutral with monsters::strict_neutral.Vsevolod Kozlov2009-11-071-0/+5
* Replace mons_good_neutral with monsters::good_neutral.Vsevolod Kozlov2009-11-071-0/+5
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+8
* Change a bunch of you.can_see(mon) to mon->observable.Robert Vollmert2009-11-071-2/+2
* Simplify rain and sunlight a bitCharles Otto2009-11-061-0/+11
* Remove the relation between royal jelly spawns and attack sizesStefan O'Rear2009-11-061-4/+8
* Simplify.David Lawrence Ramsey2009-11-061-6/+5
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-1/+2
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-2/+27
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-5/+5
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-8/+13
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-13/+18
* Implement actor::can_see.Robert Vollmert2009-11-061-5/+0
* Add actor::set_position.Robert Vollmert2009-11-061-2/+2
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* Monster name flags fixupsMatthew Cline2009-11-061-1/+20
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-1/+6
* Move up the natural holiness/hellfire resistance check in is_evil().David Lawrence Ramsey2009-11-061-9/+9
* Tweak hell knights' resistances so that they resist hellfire, and markDavid Lawrence Ramsey2009-11-051-0/+9
* Remove the rest of the M_EVIL references.David Lawrence Ramsey2009-11-051-3/+0
* In is_evil(), mark monsters with evil attack flavors.David Lawrence Ramsey2009-11-051-0/+6
* Reorder a few functions.David Lawrence Ramsey2009-11-051-7/+7
* Make AF_HUNGER, AF_STEAL, and AF_STEAL_FOOD chaotic attack flavors.David Lawrence Ramsey2009-11-051-2/+5
* Revert erroneously committed bit.David Lawrence Ramsey2009-11-051-1/+1
* Name the checks for monsters with evil or chaotic spells consistently.David Lawrence Ramsey2009-11-051-9/+9
* In is_evil(), mark monsters with explicitly evil spells.David Lawrence Ramsey2009-11-051-5/+22
* In is_chaotic(), mark player followers/monster priests of chaotic gods.David Lawrence Ramsey2009-11-051-1/+5
* In is_evil(), mark player followers and monster priests of evil gods.David Lawrence Ramsey2009-11-051-1/+11
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-1/+6
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-2/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1