| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Replace mons_is_pacified with monsters::pacified. | Vsevolod Kozlov | 2009-11-09 | 1 | -2/+7 |
* | Replace mons_wont_attack with monsters::wont_attack. | Vsevolod Kozlov | 2009-11-09 | 1 | -0/+5 |
* | Fix "Gastronok drinks a potion. Gastronok speeds up!". | Jude Brown | 2009-11-09 | 1 | -2/+3 |
* | Add hooks to evasion for observing the size of modifiers | Stefan O'Rear | 2009-11-08 | 1 | -1/+5 |
* | Make monsters::body_size() take merged slime creatures into account. | David Lawrence Ramsey | 2009-11-08 | 1 | -1/+16 |
* | When mutiplying/dividing by slime creatures' number, check if it's | David Lawrence Ramsey | 2009-11-08 | 1 | -1/+1 |
* | Make monsters::body_weight() take merged slime creatures into account. | David Lawrence Ramsey | 2009-11-08 | 1 | -0/+4 |
* | Split map knowledge and FPROPs. | Robert Vollmert | 2009-11-08 | 1 | -1/+1 |
* | Replace mons_cannot_act with monsters::cannot_act. | Vsevolod Kozlov | 2009-11-08 | 1 | -3/+3 |
* | Replace mons_cannot_move with monsters::cannot_move. | Vsevolod Kozlov | 2009-11-08 | 1 | -1/+1 |
* | Replace mons_is_petrifying with monsters::petrifying. | Vsevolod Kozlov | 2009-11-08 | 1 | -0/+5 |
* | Enable proper monster LOS. | Robert Vollmert | 2009-11-08 | 1 | -10/+0 |
* | Add a general halo interface to actor. | Robert Vollmert | 2009-11-08 | 1 | -5/+0 |
* | Merge from chaotic_experiment branch: | Eino Keskitalo | 2009-11-07 | 1 | -2/+7 |
* | Remove mons_is_holy(), as it's redundant. | David Lawrence Ramsey | 2009-11-07 | 1 | -9/+6 |
* | Remove player.h dependency from coordit.h. | Robert Vollmert | 2009-11-08 | 1 | -2/+2 |
* | Replace mons_is_summoned with monsters::is_summoned. | Vsevolod Kozlov | 2009-11-07 | 1 | -2/+49 |
* | Replace uses of mons_is_icy with monsters::is_icy. | Vsevolod Kozlov | 2009-11-07 | 1 | -1/+9 |
* | Replace mons_strict_neutral with monsters::strict_neutral. | Vsevolod Kozlov | 2009-11-07 | 1 | -0/+5 |
* | Replace mons_good_neutral with monsters::good_neutral. | Vsevolod Kozlov | 2009-11-07 | 1 | -0/+5 |
* | Replace mons_neutral with monsters::neutral. | Vsevolod Kozlov | 2009-11-07 | 1 | -1/+8 |
* | Change a bunch of you.can_see(mon) to mon->observable. | Robert Vollmert | 2009-11-07 | 1 | -2/+2 |
* | Simplify rain and sunlight a bit | Charles Otto | 2009-11-06 | 1 | -0/+11 |
* | Remove the relation between royal jelly spawns and attack sizes | Stefan O'Rear | 2009-11-06 | 1 | -4/+8 |
* | Simplify. | David Lawrence Ramsey | 2009-11-06 | 1 | -6/+5 |
* | New unique: Aizul, disgraced guardian naga turned naga warrior. | Jude Brown | 2009-11-07 | 1 | -1/+2 |
* | Consolidate player/monster sleep checks. | David Lawrence Ramsey | 2009-11-06 | 1 | -2/+27 |
* | Replace global see_cell by observe_cell and disambiguate old uses. | Robert Vollmert | 2009-11-06 | 1 | -5/+5 |
* | Move checks for the berserk state into actor::berserk(). | David Lawrence Ramsey | 2009-11-06 | 1 | -8/+13 |
* | Move mons_is_friendly to monsters::friendly. | Vsevolod Kozlov | 2009-11-06 | 1 | -13/+18 |
* | Implement actor::can_see. | Robert Vollmert | 2009-11-06 | 1 | -5/+0 |
* | Add actor::set_position. | Robert Vollmert | 2009-11-06 | 1 | -2/+2 |
* | Remove mons_friendly_real and mons_wont_attack_real. | Vsevolod Kozlov | 2009-11-06 | 1 | -2/+2 |
* | Rename is_valid_item to item_def::is_valid. | Vsevolod Kozlov | 2009-11-06 | 1 | -2/+2 |
* | Monster name flags fixups | Matthew Cline | 2009-11-06 | 1 | -1/+20 |
* | Add actor::petrified, which replaces mons_is_petrified. | Vsevolod Kozlov | 2009-11-06 | 1 | -1/+6 |
* | Move up the natural holiness/hellfire resistance check in is_evil(). | David Lawrence Ramsey | 2009-11-06 | 1 | -9/+9 |
* | Tweak hell knights' resistances so that they resist hellfire, and mark | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+9 |
* | Remove the rest of the M_EVIL references. | David Lawrence Ramsey | 2009-11-05 | 1 | -3/+0 |
* | In is_evil(), mark monsters with evil attack flavors. | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+6 |
* | Reorder a few functions. | David Lawrence Ramsey | 2009-11-05 | 1 | -7/+7 |
* | Make AF_HUNGER, AF_STEAL, and AF_STEAL_FOOD chaotic attack flavors. | David Lawrence Ramsey | 2009-11-05 | 1 | -2/+5 |
* | Revert erroneously committed bit. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+1 |
* | Name the checks for monsters with evil or chaotic spells consistently. | David Lawrence Ramsey | 2009-11-05 | 1 | -9/+9 |
* | In is_evil(), mark monsters with explicitly evil spells. | David Lawrence Ramsey | 2009-11-05 | 1 | -5/+22 |
* | In is_chaotic(), mark player followers/monster priests of chaotic gods. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+5 |
* | In is_evil(), mark player followers and monster priests of evil gods. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+11 |
* | Create an is_evil() function in the actor interface. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+6 |
* | Replace mons_is_caught with monsters::caught. | Vsevolod Kozlov | 2009-11-05 | 1 | -2/+2 |
* | Replace mons_is_paralysed with monsters::paralysed. | Vsevolod Kozlov | 2009-11-05 | 1 | -1/+1 |