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* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-4/+4
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-11/+11
* Add actor::set_position.Robert Vollmert2009-11-061-2/+2
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-1/+1
* Collect attitude changing code.Robert Vollmert2009-11-061-0/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-4/+4
* Since all unholy monsters are considered evil, removeDavid Lawrence Ramsey2009-11-051-3/+3
* Unify mesmerisation code.Robert Vollmert2009-11-051-3/+2
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-2/+2
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-3/+3
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-2/+2
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-6/+5
* Less blood from rotten corpses (due)Stefan O'Rear2009-11-041-1/+6
* Disintegration can be very messy.Stefan O'Rear2009-11-041-4/+90
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Factor a visitor object out of apply_to_levelStefan O'Rear2009-11-021-2/+2
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-113/+0
* Quick fix for arena dispersal assertions.Robert Vollmert2009-11-021-2/+5
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-5/+6
* Split up monstuff.ccMatthew Cline2009-11-011-6313/+372
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-4/+2
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-46/+48
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-16/+16
* Fix polymorphing monsters into slime creatures by setting the monsterDavid Lawrence Ramsey2009-10-311-4/+0
* monstuff.cc: Don't polymorph into slime creatures.Matthew Cline2009-10-311-0/+4
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-13/+13
* Fix more missing includes. Sorry.Robert Vollmert2009-10-311-0/+1
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-19/+19
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-301-15/+16
* Various slime creature improvementsCharles Otto2009-10-301-3/+5
* Preliminary support for slime creatures merging and splitting.Charles Otto2009-10-301-2/+13
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Rewrite _set_nearest_monster_foe.Robert Vollmert2009-10-291-13/+13
* Remove mons_friendly special casing in arena.Robert Vollmert2009-10-291-4/+4
* Initialize foepos to (0,0) instead of (-1,-1).Robert Vollmert2009-10-291-1/+1
* Replace some more occurrences of -1 by MONS_NO_MONSTER.Robert Vollmert2009-10-281-11/+12
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-5/+6
* Fix typo in previous commit.Robert Vollmert2009-10-271-1/+1
* Make all monsters choose near foe if they don't have one.Robert Vollmert2009-10-271-2/+3
* _handle_behaviours: foe_memory simplification.Robert Vollmert2009-10-271-10/+10
* Further simplification of _handle_behaviour.Robert Vollmert2009-10-271-20/+11
* Simplify player proximity handling in _handle_behaviour.Robert Vollmert2009-10-271-10/+5
* Get rid of part of mons_near.Robert Vollmert2009-10-271-4/+3
* Move autoexclude code from misc.cc to exclude.cc.Robert Vollmert2009-10-271-0/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-6/+8
* Rewrite los_def to handle function parameters sensibly.Robert Vollmert2009-10-261-4/+4
* Replace what was originally mons_player_visible by you.visible_to.Robert Vollmert2009-10-251-7/+7