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path: root/crawl-ref/source/monstuff.h
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* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-1/+1
* Disintegration can be very messy.Stefan O'Rear2009-11-041-0/+2
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-23/+0
* Remove mstuff2.h and mstuff2 referencesMatthew Cline2009-11-031-4/+5
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-12/+0
* Split up monstuff.ccMatthew Cline2009-11-011-19/+17
* Replace some more occurrences of -1 by MONS_NO_MONSTER.Robert Vollmert2009-10-281-2/+2
* Add test for monster placement.Darshan Shaligram2009-10-181-0/+1
* Apply n78291's patch in [2877049], with a few tweaks, to expand Jiyva'sDavid Lawrence Ramsey2009-10-121-0/+4
* Move can_go_straight from los.cc to monstuff.cc.Robert Vollmert2009-10-081-0/+4
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Attempt to make monster attacks on submerged monsters consistent withDavid Lawrence Ramsey2009-09-281-0/+2
* Add the most recent version of Adam's kraken patch into trunk.j-p-e-g2009-09-171-0/+2
* * Add support for packaging save files with tar. (Patch by Trent W. Buck.)j-p-e-g2009-07-251-0/+1
* Add yet more Jiyva-related cleanups. Make sure his altars are never dolorous2009-07-191-0/+2
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-4/+5
* * Add stair repelling as a bad Xom effect.j-p-e-g2009-04-131-1/+1
* * Rarely, allow randart books to use entirely random names.j-p-e-g2009-03-081-0/+1
* For 2089989, reallow friendlies to walk into your damaging clouds inharanp2009-02-211-27/+4
* Implement [2535038]: monsters now have a chance of shouting wheneverharanp2009-02-171-1/+2
* Fix [2004960]: clean up sanctuary logic. Monsters will now stop fleeingharanp2009-02-161-8/+2
* Implented some ranged brands from FR #2006917 and #1891231: shadow andzelgadis2009-01-141-2/+2
* Fix bug #2089989: only place friendly god gifts after the player's turn iszelgadis2009-01-121-0/+9
* Add spacing fixes.dolorous2009-01-081-1/+1
* Fix default value for the force parameter of place_monster_corpse().dolorous2009-01-081-1/+1
* Expand equip_undead() to handle smart undead as well as stupid undead, dolorous2009-01-081-0/+3
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-4/+4
* When drawing a damaging card, set the beam range to LOS_RADIUS.zelgadis2009-01-031-2/+0
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-0/+3
* Changed weights of the brands a chaos weapon might simulate and the weight ofzelgadis2008-12-101-0/+2
* Make sirens draw the player in their direction. This will not actuallyj-p-e-g2008-12-011-1/+1
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-171-2/+2
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-2/+2
* Make Beogh prefer to bless priestly monsters as well as named monsters.dolorous2008-11-041-4/+4
* Make "Conjure Ball Lightning" work again by fixing inverted logic, and, dolorous2008-10-171-3/+3
* Replace Yred's "Control Undead" power with "Enslave Soul", as proposed dolorous2008-10-161-0/+4
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-1/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-1/+1
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-2/+1
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-2/+2
* [2021920] Fixing issue where swapping into a fire elemental and cancelling du...ennewalker2008-07-191-0/+2
* Add minor cosmetic fix.dolorous2008-07-021-2/+2
* Only place a newly created monster (summons) on a sanctuary square if itzelgadis2008-06-291-1/+2
* After some pointers from jpeg, rework the routine for monsters' leaving dolorous2008-06-281-3/+1
* Simplify.dolorous2008-06-271-1/+2
* Improve pathfinding for monsters leaving the level again.dolorous2008-06-221-2/+4
* When going back to one level from another, make all pacified monsters on dolorous2008-06-211-0/+2