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path: root/crawl-ref/source/mutation.cc
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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Don't give DS multiple breath weapons, they overlap and devalue each other (X...Stefan O'Rear2009-12-301-0/+8
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-4/+1
* Colour completely inactive mutations (for Vampires) darkgrey.Johanna Ploog2009-12-141-3/+5
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* Expand Zin's protection from just mutation to other chaotic effects.David Lawrence Ramsey2009-11-181-1/+1
* Display rotting resistance in-game.David Lawrence Ramsey2009-11-181-1/+3
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+1
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Fix off-by-one error that prevented claws from being considered a body mutati...Stefan O'Rear2009-11-101-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Fix off by 1 error in _select_ds_mutationsStefan O'Rear2009-11-101-1/+1
* Implement Eronarn's demonspawn generatorStefan O'Rear2009-11-081-121/+233
* Relax the one mutation per level rule for DSStefan O'Rear2009-11-081-2/+5
* Remove a few placeholders from enum.hStefan O'Rear2009-11-041-22/+16
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-041-5/+8
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Fix Vp crashStefan O'Rear2009-11-031-0/+7
* Enable the new Ice/Fire I/II demon facetsStefan O'Rear2009-11-031-18/+43
* Comment fix.David Lawrence Ramsey2009-11-031-1/+1
* Implement "Passive Freeze" mutation (DS)Stefan O'Rear2009-11-021-0/+7
* Fix converse potions mutation text.Eino Keskitalo2009-11-021-1/+1
* Remove mapping abilities from the gameStefan O'Rear2009-11-021-17/+1
* Implement conservation mutations for new DSStefan O'Rear2009-11-021-0/+14
* Implement 'Icemail' mutation for new DSStefan O'Rear2009-11-021-0/+17
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+1
* Reword passive map descriptionStefan O'Rear2009-10-291-6/+6
* Implement passive mappingStefan O'Rear2009-10-261-1/+27
* Add stochastic torment resistance per dpegStefan O'Rear2009-10-261-2/+14
* Nerf early mutation gainStefan O'Rear2009-10-261-5/+18
* Add comment fixes.David Lawrence Ramsey2009-10-251-10/+8
* New slot-based demonspawn generator.Stefan O'Rear2009-10-251-297/+107
* mutation.cc: fix compiler warning about 'mdef' being unused in non-DEBUG buildsSteven Noonan2009-10-241-3/+1
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-103/+71
* Revert "Add still more minor cosmetic fixes."Steven Noonan2009-10-241-51/+96
* Add still more minor cosmetic fixes.David Lawrence Ramsey2009-10-241-96/+51
* New demonspawn core mechanic (from dpeg on IRC)Stefan O'Rear2009-10-231-66/+91
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-6/+6
* Fix bug [2880266] permanent stat loss when mutatingCharles Otto2009-10-201-5/+22
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* kill some DEBUG/WIZARD compiler warnings about unused functionsSteven Noonan2009-10-101-0/+2
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-1/+1
* Show racial AC on the mutations/innates screen.Adam Borowski2009-10-111-0/+17
* Remove unnecessary includes of view.h.Robert Vollmert2009-10-091-1/+0
* Properly remove MUT_SLOW_HEALING from the given bad mutations.Robert Vollmert2009-10-071-2/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0