| Commit message (Collapse) | Author | Age | Files | Lines |
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All demonspawn mutations are now stored in the player data, and are
determined at the same time. This makes a lot of things a lot simpler.
On the other hand, it means that the influence of skills and gods on
demonspawn mutations is now broken.
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retribution only removes good mutations, by adding a parameter to
delete_mutation() to disallow mismatches of random good and bad
mutations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10287 c06c8d41-db1a-0410-9941-cceddc491573
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blessings) to remove all mutations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10173 c06c8d41-db1a-0410-9941-cceddc491573
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again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10151 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9426 c06c8d41-db1a-0410-9941-cceddc491573
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is no longer necessary. However, holes in the mutation numbering will
cause a crash (random2(NUM_MUTATIONS) is used in a few places.)
Breaks saves badly, sorry.
I tested this somewhat but some bugs might have slipped in.
Fixes a few other bugs (e.g. draconians not having any messages
if their wings disappear) and highlights some unused code (e.g.
no way to get the stinger mutation.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9234 c06c8d41-db1a-0410-9941-cceddc491573
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and leave him/her with at least N hp (it can still indirectly kill the player
by causing the death of a mummy, giant spore or ball lightning). Doesn't cover
the case of a level 3 transmigration miscast deleting the robust mutation or
giving the frail mutation before causing hp damage.
The Xom bad effects code now requests (unless Xom is being nasty) that spell
miscasts not directly kill the player, rather than avoiding miscasts
alltogether if the player has low HP (which didn't cover things like miscasts
leading to death via XP drain or stat loss, in addition to it avoiding spell
miscasts much too often).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7894 c06c8d41-db1a-0410-9941-cceddc491573
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When giving or deleting a random mutation you can now request that the mutation
picked doesn't instantly kill the player. Xom code now uses this option,
except for when the player is under penance from Xom or Xom is bored.
Improvements to the code that prevents Xom from accidently killing the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7835 c06c8d41-db1a-0410-9941-cceddc491573
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resistance from either the amulet or Zin, but let them fail with the
mutation resistance mutation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7604 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4852 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4851 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4796 c06c8d41-db1a-0410-9941-cceddc491573
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mutation is hard to remove, it should be hard to get, god gift or not.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4746 c06c8d41-db1a-0410-9941-cceddc491573
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resistance mutation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4745 c06c8d41-db1a-0410-9941-cceddc491573
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them, so that he respects the full mutation resistance mutation, as well
as the limitations on how much players can be covered in scales, etc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4666 c06c8d41-db1a-0410-9941-cceddc491573
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the full mutation resistance mutation anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4657 c06c8d41-db1a-0410-9941-cceddc491573
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or mutate safely by moving them to the actor interface.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4650 c06c8d41-db1a-0410-9941-cceddc491573
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can_safely_mutate() to a check whether or not the player can mutate
without decomposing. Since both Zin and Xom force their mutations, and
doing so ignores the "mutation resistance" mutations, checking for the
latter is redundant.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4648 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4628 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4625 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4624 c06c8d41-db1a-0410-9941-cceddc491573
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chance of rotting upon mutation, and make Xom's random mutation routines
use it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4482 c06c8d41-db1a-0410-9941-cceddc491573
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* Alive : full mutations effects, always mutate.
* Very Full: mutations up to level 2, mutation chance 66%
* Full : mutations up to level 2, mutation chance 50%
* Satiated : mutations at level 1, mutation chance 33%, else rotting
* Thirsty or worse: only physical and innate mutations, never mutate.
The '%' screen only lists the mutations that are currently active, at
the level they are currently active. Conversely, the 'A' screen shows
them greyed out and with their full description in brackets if they
are completely inactive, or else greyed out with the description for
the currently active level, if not fully active.
Might still be buggy, thus needs testing.
Also clean up mutation listing on '%' screen to use comma_separated_line
rather than all those manual checks for needed commas.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4274 c06c8d41-db1a-0410-9941-cceddc491573
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mutations only apply at these hunger levels, too.
Differentiated mutations into physical (affecting a character's
appearance and stuff: scales, hooves, wings, ...) and internal
(resistances etc.). I guess this is what people usually refer to as
"cosmetic", which I think is an inaccurate description since it makes
it sound like they were completely superficial and had no real effect.
Here's a list of arbitrarily chosen "physical" mutations:
* tough skin, all scales, and fur
* strong/clever/agile, and weak/dopey/clumsy
* deformed
* strong but stiff, and flexible but weak
* frail, and robust
* claws, fangs, hooves, talons, and horns
* stinger, wings
* blue/green marks
Mutations currently not applying are still listed on the 'A' screen,
though in darkgrey and in (brackets).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4129 c06c8d41-db1a-0410-9941-cceddc491573
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discussion in October/November.
Zin effects:
- protection from harm (like all good gods)
- feeding when starving (as before)
- mutation resistance (chance of piety/200)
Zin restrictions:
- no cannibalism (like all good gods)
- no attacking friends
- no eating of intelligent beings' corpses
- no deliberate mutating
Zin invocations:
- Smiting (general priestly ability?)
- Revitalisation (Minor Healing + 5 mp)
- Sanctuary (protection from attacks)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3164 c06c8d41-db1a-0410-9941-cceddc491573
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mutation-as-reward strategy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2683 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2506 c06c8d41-db1a-0410-9941-cceddc491573
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mutation (such as torment resistance).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2425 c06c8d41-db1a-0410-9941-cceddc491573
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the correct #65, leading to there being the wrong number of entries in
the mutation tables.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2154 c06c8d41-db1a-0410-9941-cceddc491573
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list; you can press "." repeatedly to select/unselect a number of contiguous
items.
Also, removed the depedancy upon "menu.h" for formatted_string, since that
isn't in menu.h anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2101 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1752 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1489 c06c8d41-db1a-0410-9941-cceddc491573
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- Draconian resistances are now mutations. As a side effect, this
means that red draconians can't become resistant to cold, for
example. I think this is a feature.
- Troll metabolism and regeneration is now (partially) a mutation.
So now trolls can't get the slow metabolism mutation.
It might be better to go with a size system here.
- Nagas and centaurs now have deformation as an initial mutation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@691 c06c8d41-db1a-0410-9941-cceddc491573
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Note that this will cause a bug if you have more than 23 mutations
simultaneously; fixing that will require patching formatted_string.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@485 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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