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path: root/crawl-ref/source/mutation.h
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* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-1/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Ensure the the Helix card only removes bad mutations, and that Zin's dolorous2009-07-181-1/+1
* Give Zin a one-shot ability at piety > 160 (cf. TSO's/Lugonu's weapon dolorous2009-07-121-0/+2
* Let god-given mutation effects override the mutation resistance mutation dolorous2009-07-111-1/+2
* Add yet more minor cosmetic fixes.dolorous2009-03-121-1/+0
* Mutations cleanup. Fixes [2641583]. Syncing between the various listsharanp2009-02-261-36/+12
* You can now request that a spell miscast effect not directly kill the playerzelgadis2008-12-211-1/+2
* FR #2011386:zelgadis2008-12-151-2/+3
* Fix [2253304]: Allow potions of gain [stat] to work in spite of mutation dolorous2008-11-251-1/+1
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Add minor cosmetic fixes.dolorous2008-05-031-1/+1
* Add spacing fixes.dolorous2008-05-031-2/+2
* Add a failMsg parameter for delete_mutation().dolorous2008-05-011-1/+1
* After some thought, revert previous change. If the mutation resistance dolorous2008-04-281-1/+1
* Allow god gift mutations to override less than 3 levels of the mutation dolorous2008-04-281-1/+1
* Expand mutate() to account for mutations as god gifts, and make Xom use dolorous2008-04-261-1/+2
* Make Zin no longer force mutation removal, so that he doesn't override dolorous2008-04-261-1/+2
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-261-2/+0
* Add more mutation-related cleanups. Among these, revert dolorous2008-04-261-1/+1
* Consolidate the mutation-counting routines.dolorous2008-04-251-4/+1
* Add more mutation removal handling cleanups.dolorous2008-04-251-2/+1
* Clean up mutation removal handling.dolorous2008-04-251-2/+2
* Add function can_safely_mutate(), to determine whether a player has any dolorous2008-04-221-0/+3
* Change vampire mutation system to be more dynamic.j-p-e-g2008-04-161-1/+1
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-0/+3
* Helix redone.haranp2008-04-081-0/+1
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-1/+4
* Updated CREDITS and INSTALL, fixed Tomb:2 (David), fixed Xom's mutation-as-re...dshaligram2007-10-301-1/+5
* [1795751] Mutation cleanup, courtesy dolorous.dshaligram2007-10-211-7/+0
* [1809728] Fixed bug where you could get multiple levels of a single-level mut...dshaligram2007-10-111-0/+11
* Mutations 'green marks' was being miscounted as mutation #64, rather thanzelgadis2007-09-201-1/+1
* In the item selection menu, pressing "." will toggle the next item in thezelgadis2007-09-161-1/+1
* Type safety in mutations (mutation.cc probably needs some overhaul...)haranp2007-07-041-4/+4
* Preliminary integration of Zooko's Xom patch (untested).dshaligram2007-05-281-7/+2
* Some more work towards integrating race abilities and mutations:haranp2006-12-221-0/+1
* Fixed 1594106: innate abilities were not being dumped.haranp2006-11-231-1/+5
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+73