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* Various cleanups and goto elimination.haranp2007-06-271-2/+7
* Refixed stubbed SP_ELF (Haran).dshaligram2007-06-251-1/+2
* Elf genocide. I hope I caught all the references.haranp2007-06-251-64/+10
* Lots of things which used to be members (invis, conf, confusing_touch, etc.)haranp2007-06-231-1/+0
* Fixed game mislabeling random race as Yak.dshaligram2007-06-221-2/+3
* Fixed broken newgame memory (David).dshaligram2007-06-221-8/+9
* Experimental mouse support for ncurses (enable with mouse_input=yes indshaligram2007-06-201-0/+1
* A bit more type-safety (slightly intrusive this time): you.species andharanp2007-06-191-101/+120
* Remember choice of Beogh in character selection.dshaligram2007-06-141-1/+2
* Implemented Beogh, god of Orcs.j-p-e-g2007-06-141-9/+42
* Allow ogre-mage reavers.dshaligram2007-05-311-1/+0
* Preliminary integration of Zooko's Xom patch (untested).dshaligram2007-05-281-2/+12
* Changed list_spells() somewhat. It's now a slider wraparound menu.haranp2007-05-081-1/+1
* Allow Mac users to double-click to launch Crawl:dshaligram2007-05-041-2/+2
* Oops, assassin needles should be either poisoned or curare, not normal.haranp2007-05-011-1/+2
* Type safety, cast cleanups, etc.haranp2007-05-011-1/+1
* Changed assassin startup kit: non-elves now start with 5+2d5 needlesharanp2007-04-291-16/+17
* Some code review and cleanup.haranp2007-04-281-5/+3
* s/island/shoal/haranp2007-04-271-2/+2
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-1/+0
* Various cleanups. Also fixed bug 1703500, inventory letters appearing twiceharanp2007-04-251-239/+267
* Cleaned up a lot of code which was using info[] to use mprf() directlyharanp2007-04-231-1/+2
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-211-3/+1
* Moved items() into a separate makeitem file.haranp2007-04-211-1/+2
* Fixed possible crash when choosing random class (Chris Hamons.)haranp2007-04-161-0/+3
* More naming fixes. We should integrate helmets somehow.haranp2007-04-131-2/+2
* Cleaned up some of the randart code.haranp2007-04-131-10/+5
* Added a new Island branch, based on dpeg's ideas.haranp2007-04-121-1/+10
* Added ice statues.dshaligram2007-04-091-1/+1
* Speeded up PC centaurs to (almost) match monster centaur movement rate,haranp2007-04-041-1/+1
* Tutorial linewrapping fix for DOS.dshaligram2007-04-011-2/+3
* Added a mention of option alises to crawl_options.txt.dshaligram2007-03-281-1/+3
* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-2/+3
* Requesting help when choosing race/class jumps you to the appropriate section...haranp2007-03-131-2/+2
* Race-based hunger now handled by mutations.haranp2007-03-131-0/+15
* New % overview screen (JPEG).dshaligram2007-03-121-0/+11
* Fix for 1671330: keyin was not being tested correctlyharanp2007-03-081-2/+2
* Move X - Quit up to the first line in the new game screen. Orphaning it dshaligram2007-03-071-6/+2
* Tutorial messages and miscellaneous fixes (Johanna).dshaligram2007-02-091-12/+12
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-70/+81
* Removed USE_NEW_RANDOM, USE_MACROS.dshaligram2007-01-251-12/+12
* Changed startup screens per David's suggestions:haranp2007-01-161-22/+22
* Put tables.txt into the help (hotkeyed to 's', for 'skills'.)haranp2006-12-311-6/+29
* Made spellcaster/ranger wanderer #ifdef work (it's still off.)haranp2006-12-301-6/+3
* Gave Assassins a 50% shot at starting with curare, trading 7 to 1 withharanp2006-12-301-0/+13
* Gave Spriggans slow metabolism:3 and a potion of porridge to start with (for ...haranp2006-12-301-3/+11
* Ghoul and kobold eating preferences now implemented as mutations.haranp2006-12-231-0/+4
* Made Spriggans herbivorous and slow-metabolism. For playtestingharanp2006-12-221-0/+2
* Some more work towards integrating race abilities and mutations:haranp2006-12-221-11/+10
* Refactored out branches into branch.h and branch.cc.haranp2006-12-201-40/+20