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* Simplify the formula for Jiyva-worshipping players' royal jelly spawns.David Lawrence Ramsey2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* Extract morgue file time formatting into make_file_time.Robert Vollmert2009-11-061-13/+4
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-1/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Implement "Passive Freeze" mutation (DS)Stefan O'Rear2009-11-021-0/+48
* Implement conservation mutations for new DSStefan O'Rear2009-11-021-0/+15
* Implement 'Icemail' mutation for new DSStefan O'Rear2009-11-021-0/+7
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-8/+8
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-1/+1
* Make Chronos account for player's haste/slow/statue form.Adam Borowski2009-10-221-1/+1
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* Bypass player death in test mode.Robert Vollmert2009-10-221-2/+2
* Chronos' time step.Adam Borowski2009-10-211-0/+2
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-1/+1
* Add whitespace fixes.David Lawrence Ramsey2009-10-121-1/+1
* kill some DEBUG/WIZARD compiler warnings about unused functionsSteven Noonan2009-10-101-1/+2
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+11
* Make miasma and miasma resistance more consistent. It no longer dependsDavid Lawrence Ramsey2009-09-291-1/+1
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-1/+2
* Use ETC_MAGIC for beam animations with unknown effect, so we don't j-p-e-g2009-07-201-2/+2
* Simplify the royal jelly effect for both players and monsters, and make dolorous2009-07-191-6/+1
* Add still more minor fixes.dolorous2009-07-191-6/+6
* Apply vonbrand's patch in [2823698] to fix compilation under g++ 4.4.0.dolorous2009-07-181-1/+1
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-0/+66
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-1/+1
* * Tweak Xom's ideas about what makes a funny or boring death.j-p-e-g2009-04-221-0/+3
* * Fix Xom's piety wrapping around from 0 -> 255.j-p-e-g2009-04-181-1/+0
* Xom again:j-p-e-g2009-03-281-3/+1
* Only display Xom's death message for Xom worshippers.dolorous2009-03-201-2/+2
* Add a few more Xom messages. Also, since he already has a mass dolorous2009-03-201-2/+2
* * For flavour, let Xom laugh himself silly whenever a follower dies.j-p-e-g2009-03-191-11/+22
* * Change Roxanne's spells to include Blink Other (instead of Sandblast) j-p-e-g2009-03-191-1/+1
* * Fix 2687930: Shorten the spell menu more, and don't call update_title() j-p-e-g2009-03-161-1/+1
* Add minor cosmetic fixes.dolorous2009-03-101-2/+2
* Add more spacing fixes.dolorous2009-02-261-1/+1
* Add Deep Dwarves patch, with some minor changes.haranp2009-02-231-1/+13
* If death from stat loss is escaped via wizard mode then reset the stat to max,zelgadis2009-01-221-4/+26
* Rename cleansing flame resistance to holy energy resistance, and clean dolorous2009-01-191-4/+4
* Consolidate the player and monster draining functions in fight.cc, make dolorous2009-01-181-4/+11
* Generalize the check for unchivalric attacks via cleansing flame.dolorous2009-01-181-4/+7
* Tweaks to make it less likely that command repitition will be cancled when it'szelgadis2009-01-181-1/+5
* Move cleansing flame (BEAM_HOLY) resistance to the actor interface.dolorous2009-01-181-4/+5
* Consolidate checks for the player's being undead or a demonspawn into dolorous2009-01-181-2/+1