| Commit message (Collapse) | Author | Age | Files | Lines |
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When worn, all non-poison damage will drain mana instead, hurting hp
only after mana is depleted.
The cap brand is intended only for a fixedart, but per dpeg's request,
it will be generated on ordinary caps for now, as a test.
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on negative energy resistance, but on rotting resistance.
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10403 c06c8d41-db1a-0410-9941-cceddc491573
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accidentally leak information about unID'd wands etc.
Some additional space fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10358 c06c8d41-db1a-0410-9941-cceddc491573
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sure that both spawn Jiyva-worshipping jellies.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10311 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10299 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10281 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10271 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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* tweak values for tension and amusement
* Xom only laughs about "funny" deaths
* gift_timeout rerolling after a bad act depends on its severity
* replace the blink effect with position swapping
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9561 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9521 c06c8d41-db1a-0410-9941-cceddc491573
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confusion effect, replace Mass Confusion with Cause Fear in his random
spell list.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9520 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom being amused about rotten corpses being butchered. (As opposed
to clean corpses becoming rotten while butchered, which is how it was
originally intended.)
* Xom no longer is amused if you deliberately hit yourself with a
missile/wand/spell in safe surroundings. (Identifying wands that way
or zapping /random effects is still considered amusing.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9519 c06c8d41-db1a-0410-9941-cceddc491573
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as spell to fall back on if all others are out of range. (Fixes 2686559.)
* Fix 2690141: Tiles inventory leaking cursedness of items.
* Fix 2687108: inappropriate message flushing during repeat command.
* Fix opening/closing doors not updating exclusion los.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9516 c06c8d41-db1a-0410-9941-cceddc491573
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at '?' as apparently all it does is hide the first spell line.
* Uncomment the autoinscription of weapons of distortion in init.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9511 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9407 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9231 c06c8d41-db1a-0410-9941-cceddc491573
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Add a new mutation, MUT_SLOW_HEALING, which at level 3 blocks all healing;
it can't be acquired randomly, but deep dwarves start with it at level 3.
This overrides regeneration, including the god-given kind (Trog's Hand.)
Fix mutation listings (hopefully I got this right.)
There are still some cases where DD HP shaving is not applied:
ability HP costs, Staff of Dispater effect, vampiric draining backlash,
Sublimation of Blood spell.
Fix dancing weapons leaving mgrd incorrect if their weapon can't be
generated.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9173 c06c8d41-db1a-0410-9941-cceddc491573
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and don't reset HP to max HP.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8683 c06c8d41-db1a-0410-9941-cceddc491573
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up holy wrath weapon checks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8595 c06c8d41-db1a-0410-9941-cceddc491573
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monster draining take multiple levels of negative energy resistance into
account, and only set the necromancy conduct if draining actually took
place, as with draining beams.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8551 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8527 c06c8d41-db1a-0410-9941-cceddc491573
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being used to wizard test Xom acts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8525 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8523 c06c8d41-db1a-0410-9941-cceddc491573
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player_is_unholy(), a la mons_is_unholy(), and use it where possible.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8522 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8521 c06c8d41-db1a-0410-9941-cceddc491573
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translocation miscast.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8389 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8324 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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ouch() asserts if called while in arena mode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8077 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7900 c06c8d41-db1a-0410-9941-cceddc491573
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prayer at high enough piety, but with a significant piety cost).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7898 c06c8d41-db1a-0410-9941-cceddc491573
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When giving or deleting a random mutation you can now request that the mutation
picked doesn't instantly kill the player. Xom code now uses this option,
except for when the player is under penance from Xom or Xom is bored.
Improvements to the code that prevents Xom from accidently killing the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7835 c06c8d41-db1a-0410-9941-cceddc491573
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unless he's being nasty (the player is under penance from Xom or Xom is bored).
I've put checks into _xom_is_good() and _xom_is_bad() to avoid this as much as
possible, and as a safety-net changed ouch() to return early if the player dies
from a Xom effect when Xom wasn't being nasty so that xom_acts() can then fix
things up (this causes Xom to give a message from "Xom accidental homicide" in
dat/database/godspeak.txt)
Next up will be an addition to mutate() so you can request random mutations be
non-lethal, which should take care of all known situations where ouch() returns
early due to Xom making a mistake.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7833 c06c8d41-db1a-0410-9941-cceddc491573
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Add a description (as suggested by David) and two quotes.
Since harpies will eat anything they are now resistant to poison.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7737 c06c8d41-db1a-0410-9941-cceddc491573
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* appear in bands of 2-5
* use bat like movement
* may steal (= destroy) the player's food.
Still needs a tile.
Also, actually use the M_BATTY flag instead of hardcoding batty monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7734 c06c8d41-db1a-0410-9941-cceddc491573
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valuation is shopping.cc. It currently only reflects missiles that are blocked
with the shield. They could also reflect the brand effects of blocked melee
weapons, but I'm not sure if that's a good idea.
drop_item and the item to be dropped have been moved from fire_beam()'s
parameters into the bolt structure, along with the beam's remaining range.
Seems to work fine, but it might still lead to some buggyness.
The game now distinguishes between killing yourself by hitting yourself with a
beam bounced off a wall versus other forms of self targeting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7705 c06c8d41-db1a-0410-9941-cceddc491573
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the player leaves the ziggurat. Breaks saves.
Cleaned up up_stairs() and down_stairs() to remove spurious depth changes when changing you.level_type - depth (you.your_level) now changes only for stairs with both ends in LEVEL_DUNGEON.
All levels are now saved on exit, including non LEVEL_DUNGEON levels. Re-entering non-dungeon levels from down_stairs will still delete the old level. Re-entering non-dungeon levels from up_stairs (i.e. returning to a non-dungeon level from some other place, like a ziggurat) will reload the old level.
Fixed bogus marker trashing when player attempts to use a Zot entrance with insufficient runes.
Delete .msg files when game ends.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7598 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7476 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7439 c06c8d41-db1a-0410-9941-cceddc491573
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one function.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7403 c06c8d41-db1a-0410-9941-cceddc491573
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* labyrinths are bordered by (undiggable) metal walls
* teleporting inside a labyrinth will always send you away from the centre
(as the crow flies: you'll end somewhere in the stone or rock area)
Also make sure melded equipment cannot corrode.
(I'm still undecided about whether curses should affect melded items.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7383 c06c8d41-db1a-0410-9941-cceddc491573
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low levels of life protection by treating experience pool draining
similarly to experience level draining.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7199 c06c8d41-db1a-0410-9941-cceddc491573
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Other minor fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7157 c06c8d41-db1a-0410-9941-cceddc491573
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call monster_die(). (This behaviour can be overriden.)
Minor code cleanups elsewhere, removal of dead code from bolt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7123 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7081 c06c8d41-db1a-0410-9941-cceddc491573
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Traps now remember how much ammo they have. The ammo quantities
(from David) are rather tentative.
Breaks savefiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7076 c06c8d41-db1a-0410-9941-cceddc491573
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