| Commit message (Collapse) | Author | Age | Files | Lines |
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This removes a couple of unnecessary includes from header files.
I may have missed adding some tiles includes.
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I plan to use monster_info to get monster data out to
the player safely via Lua.
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9402 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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difficulty comparison and sorting functions.
Make V work as a shortcut for xx, but keep the original monster listing
(now repaired) for the dump.
Most of the monster_pane_function struct and functions are now also
included in Tiles compiles, even though the monster list itself is still
not available.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6800 c06c8d41-db1a-0410-9941-cceddc491573
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Re-enable friendly pickup toggle for all characters and change wording
to make it clearer it may have no effect. (Fixes 2018493.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6557 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2016627: Ranged weapons of protection autoIDing when wielded by
monsters.
Fix the double prompt when using Ctrl-P in the quivering interface (part
of BR 2017260), fix targetting via monster list to be turned off if
there are no monsters in sight, and map auto-travel to both G and
Ctrl-G. (The monster list command moves to V.) Again, I'm not sure I got
all the relevant documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6529 c06c8d41-db1a-0410-9941-cceddc491573
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toggle's initial setting, and update/correct the documentation a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6135 c06c8d41-db1a-0410-9941-cceddc491573
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I've updated the patch to the current mlist code, but there are still a
couple of bugs that will need to be ironed out. For example, monsters
are picked by comparing their attitude and type, which is not sufficient
in the case of (non-collapsed) zombies, as well as mimics or ghosts.
Also if the number of monsters in the visible list is greater than its
rows (because some appear in the same row) then monsters outside of the
visible list can be targetted. I guess this is an unintended feature. :)
I'm certain there'll be more bugs, though.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6129 c06c8d41-db1a-0410-9941-cceddc491573
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debugging functions, and some other clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5757 c06c8d41-db1a-0410-9941-cceddc491573
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I'm actually not entirely convinced this is the way to go.
a) The new one is more informative, but the dump already contains
all that extra information in a much more detail.
b) The new one is much more concise, but that's something that's not
necessary in the dump.
On the plus side, new players doesn't have to get used to two different
designs. Anyway, the old dump is still there, and we could use the
dump options to let the player choose which one to use.
For now, let's try whether it's possible to get used to this one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5225 c06c8d41-db1a-0410-9941-cceddc491573
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the dumped information in the morgue. Change monster naming to the
precise listing of zombie sub types etc. but list monster types in
brackets for non-unique named monsters, so you can now find
information like the following in your morgue file:
"You can see a goblin, an orc, two orc warriors, thirteen friendly orcs,
and the friendly Bogrim (orc priest)."
Since the concise version of the monster list is still an in-game command
('F'), this also neatly solves the problem of orc players not knowing the
type of their followers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5223 c06c8d41-db1a-0410-9941-cceddc491573
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I didn't do anything with changing how rot is displayed because it's
a big bikeshed. For now, if there's rot you see "HP:" instead of
"Health:" and I predict it'll be a long time before anyone complains
(if ever)
show_turns=true shows Turn: but also Gold:, will maybe rename the
option (having two options is not an option :). It gets the space by
stealing from the monster list rather than pushing anything off the
HUD; seems like a reasonable thing to do. The HUD feels too tight
already IMO.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4359 c06c8d41-db1a-0410-9941-cceddc491573
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please review and see if you want to un-ifdef TILE any of it.
- Status lights are squished together
- Remove one HUD line, so status lights only get two lines (ASCII only).
- Make HUD a little bit wider, so more status lights fit (ASCII only).
Add msg_max_height option; undocumented and only used internally
(for now).
- Refactor colour bars a little bit:
- Update when resting (ASCII only)
- Show recent increase as well as recent loss (ASCII only)
- Color change for recent increase/loss goes away after a few turns
(currently 4)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4324 c06c8d41-db1a-0410-9941-cceddc491573
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Draw player name/race in yellow. Not great, I think; the rest of the
HUD draws labels in, yellow and actual content in white, and this
conflicts with that.
Remove gold; shrink HUD by one line.
Experience: David's idea
Experiment: use ===--- for hp/mp bar
On % screen:
Make spelling and order of AC/Ev/Sh consistent with HUD
Move gold to below HP/MP so god name is not cut off
("The Shining On***" looks awful)
Did not do:
HP->Health on HUD; currently not enough space for "Health: 123/456 (789)"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4068 c06c8d41-db1a-0410-9941-cceddc491573
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Didn't do anything with exp as there didn't seem to be consensus.
+ Enable the HP/Magic bars in non-tile builds; move them a little bit.
I stumbled across these while looking into making HP/MP draw on
a single line. I think it's a nice feature; worth at least an
option, if they're not on all the time.
+ Fix bar-drawing bug (the "reduced" part was not drawing properly)
+ Reduce size of hud by 2, expand mlist by 2. Non-tile only; tile
doesn't need the extra space and it uses GOTO_STAT for other things.
I don't want to risk making it too small.
Not implemented:
- Monster list renders from the bottom up (tricky)
- Use only 2 lines for warning lights
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4043 c06c8d41-db1a-0410-9941-cceddc491573
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enough to make better use of available space.
* Added init.txt options for monster list placement.
mlist_min_height - minimum items in the monster list (default: 5)
mlist_force_inline - force the monster list to be between hud and messages
* Fixed some (but not all) problems with the monster list being updated properly when monsters appear.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3909 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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Fix the slooooow update of hp/mp during resting because of the coloured bars.
Now the bars are redrawn only once resting is over or if it's interrupted.
(Hp and mp still grow steadily.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3311 c06c8d41-db1a-0410-9941-cceddc491573
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list; you can press "." repeatedly to select/unselect a number of contiguous
items.
Also, removed the depedancy upon "menu.h" for formatted_string, since that
isn't in menu.h anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2101 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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Tuned abjuration parameters slightly:
- Monster abjuration attenuates more the more summons it hits.
- Upped player abjuration power slightly. May need more tuning.
Backlight (corona or glow) makes you extremely unstealthy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1839 c06c8d41-db1a-0410-9941-cceddc491573
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the dungeon).
All dgamelaunch patches are conditionalised by DGL_foo #ifdefs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1096 c06c8d41-db1a-0410-9941-cceddc491573
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effect only if compiled with -DDGAMELAUNCH.
Simple messaging: interacts with dgamelaunch's messaging facility allowing
viewers to send messages to the player.
Milestones: Writes a milestones.txt file (in xlogfile format) for things like
the player killing uniques, reaching the end of a dungeon branch, etc. (similar
to notes). milestones.txt is used for game announcements by an IRC bot.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1095 c06c8d41-db1a-0410-9941-cceddc491573
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Also, some more clean-up of tutorial.cc. As this involved a lot of spacing changes it was easier to just replace the file as a whole. Sorry about that.
There are still some differences between the Linux and Windows versions that I don't really understand but using get_number_of_cols helps a lot.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1055 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1026 c06c8d41-db1a-0410-9941-cceddc491573
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may seem odd to some players, but I like it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@735 c06c8d41-db1a-0410-9941-cceddc491573
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Minor notes refactoring.
Added a basic notes browser on '_'.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@528 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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