| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to
13. The unrand "Sniper" is now a crossbow (hopefully its current title
is still suitable for this task), and thieves no longer start with hand
crossbows (but still retain darts).
Wanderers with crossbow skills will now get a crossbow and bolts. This
may be overpowered, but I didn't want to change the code here too much.
It can always be adjusted.
This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in
the player.h quiver vector instead. Random elves that generated with
hand crossbows before no longer do so, and this has not been replaced by
normal crossbows.
I hope that's everything!
|
| |
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8218 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
Update documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6113 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
| |
(via (,) or i, or by the new quivering command). Ammo that just happens
to come next in the fire order is not quivered anymore even if you continue
firing.
Add a new quiver command on Q, and while I was at it, restrict the items
offered when firing (fi) or quivering to actual throwables. (This was a
long outstanding FR.) I think that's it...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6112 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5167 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4239 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4237 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
+ bug: if wield sling and no quiver, then pick up stones: should quiver
+ implement: save and load (does not break saves)
+ remove: fire_quiver_best
+ remove: you.quiver
+ bug: identifying items doesn't update quiver properly
+ rename: you.quiver_change -> you.redraw_quiver
+ test no item because of =f
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4227 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
+ _fire_prompt_for_item returns -1, not ENDOFPACK
+ remove _fire_get_noitem_reason()
+ remove get_current_fire_item()
+ fix get_next_fire_item
+ remove _get_fire_order()
+ remove _fire_item_matches()
+ verify: no use of ENDOFPACK, use -1
+ on_item_fired
- implement: tags stuff
+ bug: wielding sling with stones = empty quiver
- bug: wield sling, no quiver, pick up stones: should quiver
+ bug: wield sling, pick up stones: update # stones
+ bug: wield sling, stones quivered, drop stones: should update
- feature: explicitly dropping all of ammo stack should remove it from quiver
- move get_next_fire_item into quiver.cc?
- remove: fire_quiver_best
- remove: you.quiver
- rename: you.quiver_change -> you.redraw_quiver
- test no item because of fire_order_begin, =f, etc
- find better place for on_weapon_changed
- polish Qv: display, the command change
- PROBLEM: cast_portal_projectile uses empty quiver slot? (test this)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4191 c06c8d41-db1a-0410-9941-cceddc491573
|
|
used from anywhere yet. It should compile. Let me know if it doesn't,
or if I've modified the makefiles incorrectly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4161 c06c8d41-db1a-0410-9941-cceddc491573
|