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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-31 22:29:01 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-31 23:21:11 +1000
commitbdef58ca99e4b4239bbd98b7057218231625e378 (patch)
treecac0aad15ac5cbf2a819c7182f93a79012500283 /crawl-ref/source/quiver.h
parent03293efdcadea4df1bdb90b649f811c95d0285cb (diff)
downloadcrawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.tar.gz
crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.zip
Remove hand crossbows.
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
Diffstat (limited to 'crawl-ref/source/quiver.h')
-rw-r--r--crawl-ref/source/quiver.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/quiver.h b/crawl-ref/source/quiver.h
index 3bf6154af0..02a9f3d6b4 100644
--- a/crawl-ref/source/quiver.h
+++ b/crawl-ref/source/quiver.h
@@ -19,7 +19,7 @@ enum ammo_t
AMMO_BOW, // wielded bow -> arrows
AMMO_SLING, // wielded sling -> stones, sling bullets
AMMO_CROSSBOW, // wielded crossbow -> bolts
- AMMO_HAND_CROSSBOW, // wielded hand crossbow -> darts
+ // Used to be hand crossbows
AMMO_BLOWGUN, // wielded blowgun -> needles
NUM_AMMO
};