| Commit message (Collapse) | Author | Age | Files | Lines |
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lecture if there's vengeance (so that you don't get "You will pay..."
followed by "Beogh whispers, "You will pay..." for destroying an orcish
idol; the "You feel guilty." message is enough then).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7367 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7366 c06c8d41-db1a-0410-9941-cceddc491573
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being, make TSO sometimes avenge it with cleansing flame.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7360 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7305 c06c8d41-db1a-0410-9941-cceddc491573
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on crawl-ref-discuss.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7263 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7177 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7080 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7074 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7073 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7072 c06c8d41-db1a-0410-9941-cceddc491573
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chance to randomly abandon you.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7015 c06c8d41-db1a-0410-9941-cceddc491573
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and scrolls of holy word) or spells.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6994 c06c8d41-db1a-0410-9941-cceddc491573
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mirror" FR with some suggestions from dploog. A monster affected by
this will briefly flash blood-red, and each mirroring costs the square
root of the damage in piety. It will not damage a monster if the damage
kills you first, but that should only have an effect on gameplay in
wizard mode if you use it to avoid death, in which case you don't really
need it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6983 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6981 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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by the MiscastEffect class, which has helper methods to make most of
the non-helper code agnostic with respect to whether the miscaster is
the player or a monster. Mummy death curses now affect monsters, and
Zot traps now directly affect friendly and good-neutral monsters.
In wizard mode you can force the player or a monster to miscast by
targeting it and pressing 'M'.
Todo/issues/notes:
* Clouds now have a killer_type in addition to a kill_category.
* There aren't any divination monster miscast effects yet.
* Many of the harmless message-only miscast effects are missing
monster messages.
* If a monster actually miscasts a spell (not getting a mummy
death curse or setting off a Zot trap) and this kills both the
monster and the player then the wrong monster will be listed in
hiscore entry. Since monsters can't do true spell miscasts yet, this
can wait.
* There was old, non-functioning code making Zot traps heal, haste or
turn invisible hostile monsters that triggered it. I fixed it and
then commented it out.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6723 c06c8d41-db1a-0410-9941-cceddc491573
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description screen. This should fix [2014399].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6474 c06c8d41-db1a-0410-9941-cceddc491573
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time shouldn't be an unchivalrous attack if the first hit wasn't
unchivalrous. Before this fix the damage from the first hit from a
lightning bolt might make a monster flee, and then the subsequent hits from
bounces would be unchivalrous since it was fleeing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6272 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6232 c06c8d41-db1a-0410-9941-cceddc491573
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(as well as when praying at an altar) and when searching the database.
Texts might need to be tweaked a bit but it's a *huge* improvement.
(Thanks to whoever had that idea!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6216 c06c8d41-db1a-0410-9941-cceddc491573
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instead of an actor* parameter.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6208 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5966 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5918 c06c8d41-db1a-0410-9941-cceddc491573
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attack again. For example, if you make an unchivalric attack on a
neutral monster, both the "unchivalric attack" and "attack neutral"
conducts will be handled again, instead of just the former (big oops).
Passing a constant-sized array of god_conduct_triggers and adding
wrapper functions to enable and disable them all is not the most elegant
solution, but I don't quite have the time or the understanding right now
to rewrite the god_conduct_trigger class to handle more than one conduct
at once, and this does work in the meantime.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5914 c06c8d41-db1a-0410-9941-cceddc491573
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functions of their own, and reuse them in the god descriptions
('^' screen, when praying at altars, and when searching the database).
What's still missing is some sort of "What this god offers you". The
current handling makes gods like Lugonu, who have no restrictions and
demand very little, appear like no-brainers, when of course the whole
thing is much more complicated.
I'll also be adding some extended information for the ^ screen (thus
for your own god only).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5870 c06c8d41-db1a-0410-9941-cceddc491573
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function, and have it take the other good gods into account, since, if
you switch from TSO to another good god, you keep all your non-daeva
permanent followers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5821 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5797 c06c8d41-db1a-0410-9941-cceddc491573
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functions for menu colouring and pickup...
Added: emergency_item, good_item, dangerous_item, bad_item, and
useless_item, all taking into account player species and
mutations, so e.g. =see invisible is useless for Naga,
and !poison is always bad but only useless if you don't
know Evaporate.
Never autopickup useless, dangerous (e.g. ?immolation) or inedible items,
and simplify the item colour/pickup options accordingly. I'll have to
see if pickup.lua is still even needed after this.
Removed the menu_colour_prefix_id option as I can't see any reason to
turn it off.
Oh, and fixed a bug where Kenku were unable to stop levitating if they
gained level 15 while levitating.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5658 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5411 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5365 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5328 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5243 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5242 c06c8d41-db1a-0410-9941-cceddc491573
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summoned creature (e.g. a living kill while praying to Elyvilon).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5166 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5098 c06c8d41-db1a-0410-9941-cceddc491573
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conduct, and exercise it on every stabbing attempt, whether it succeeds
or not (and also whether the player is berserk or not, since a berserk
player trying to stab seems unchivalrous to me).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5093 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4904 c06c8d41-db1a-0410-9941-cceddc491573
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allow for blessing followers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4899 c06c8d41-db1a-0410-9941-cceddc491573
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Monster names are now stored in the monster struct and saved.
Changed some monster-finding functions to return monsters* instead of monster index for type-safety.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4859 c06c8d41-db1a-0410-9941-cceddc491573
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Possibly fix a crash when calling bless_follower without an argument
(it only happened with Beogh and TSO, so this is the most likely
candidate).
Outsource Boris' "I'll be back" speech.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4591 c06c8d41-db1a-0410-9941-cceddc491573
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of dolorous' fabulous blessing routines.
* Allow the possibility of naming monsters:
A monster's random name seed is stored in its number property, and the
actual name gets picked from randname.txt. (Once this leaves the
experimental stage I'll move them into a file of their own.)
This means that monster types that already use number for something
else (hydras for #heads, manticores for #spikes, or zombies for
monster type) cannot be named.
Use the new functions for naming orcs blessed by Beogh. Only
non-generic orcs may get named, e.g. orcs promoted to priesthood or orc
warriors that get their weapon enchanted.
I tried to come up with a number of thematic orcish names, and if
anyone would like to contribute, they're welcome to do so.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4586 c06c8d41-db1a-0410-9941-cceddc491573
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worship a good god, cleansing flame will no longer damage neutral
monsters, since attacking neutrals offends the good gods.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4393 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4136 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4135 c06c8d41-db1a-0410-9941-cceddc491573
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alternative to the health restoration). Also, clean up TSO's other
blessing routines again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3930 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3928 c06c8d41-db1a-0410-9941-cceddc491573
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any living friendly or charmed monsters. Deliberately don't check for
evil or unholy status; that should help shake out cases where you can
get them. Currently, only do blessings on followers that kill evil
monsters 1/3 of the time, instead of gaining power as they normally
would.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3923 c06c8d41-db1a-0410-9941-cceddc491573
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as an evil god (i.e. Xom), and display a message when switching from a
good god to an evil god to indicate pending retribution. TSO still has
his usual "you will pay" speech, of course.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3846 c06c8d41-db1a-0410-9941-cceddc491573
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as picking one randomly, fix a potential problem with the display of the
blessing message, and add a piety-dependent chance that followers will
be specifically blessed when gaining levels.
Hook the last of these up to Beogh for now (since the random chance on
piety gain occurs less and less often as piety goes up). TSO should
also get this eventually.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3821 c06c8d41-db1a-0410-9941-cceddc491573
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it's only used for Beogh, and its only effects are full healing and full
healing with one or two added hit points. Eventually, it should get
more effects, and be expanded for use by TSO.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3752 c06c8d41-db1a-0410-9941-cceddc491573
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